Clinical anatomy through gamification : a learning journey

Describes the development of a series of anatomy games for medical students. Analyses student participation and experiences around the gamification process. Source: National Library of New Zealand Te Puna Matauranga o Aotearoa, licensed by the Department of Internal Affairs for re-use under the Crea...

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Veröffentlicht in:New Zealand medical journal 2022-01, Vol.135 (1548), p.19-30
1. Verfasser: Perumal, Vivek
Format: Artikel
Sprache:eng
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Zusammenfassung:Describes the development of a series of anatomy games for medical students. Analyses student participation and experiences around the gamification process. Source: National Library of New Zealand Te Puna Matauranga o Aotearoa, licensed by the Department of Internal Affairs for re-use under the Creative Commons Attribution 3.0 New Zealand Licence.
ISSN:0028-8446
1175-8716
1175-8716