Clinical anatomy through gamification : a learning journey
Describes the development of a series of anatomy games for medical students. Analyses student participation and experiences around the gamification process. Source: National Library of New Zealand Te Puna Matauranga o Aotearoa, licensed by the Department of Internal Affairs for re-use under the Crea...
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Veröffentlicht in: | New Zealand medical journal 2022-01, Vol.135 (1548), p.19-30 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Describes the development of a series of anatomy games for medical students. Analyses student participation and experiences around the gamification process. Source: National Library of New Zealand Te Puna Matauranga o Aotearoa, licensed by the Department of Internal Affairs for re-use under the Creative Commons Attribution 3.0 New Zealand Licence. |
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ISSN: | 0028-8446 1175-8716 1175-8716 |