Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches
Background Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self‐directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this stud...
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Veröffentlicht in: | Veterinary record 2022-10, Vol.191 (8), p.no-no |
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creator | López‐Úbeda, Rebeca García‐Vázquez, Francisco A. |
description | Background
Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self‐directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this study were to analyse veterinary students' degree of acceptance of self‐directed learning using the PhysioEx simulator in physiology, and to evaluate self‐directed learning outcomes using different approaches (individual vs. collaborative).
Methods
The study was carried out over three academic years. Students conducted different activities on the PhysioEx simulator, either in an individual or cooperative mode. Once the activities were finished, students voluntarily participated in an opinion survey regarding self‐directed learning methodology. Finally, an evaluation of learning outcomes was made through Kahoot!.
Results
Students expressed a high degree of satisfaction with this self‐directed learning method, with the combination of self‐directed learning and gamification being scored the highest. Although students prefer the collaborative method, no differences in learning outcomes were found between the two learning approaches.
Conclusion
The self‐directed learning method in combination with gamification increased the motivation of students, who obtained suitable learning outcomes regardless of whether an individual or collaborative approach was followed. |
doi_str_mv | 10.1002/vetr.1732 |
format | Article |
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Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self‐directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this study were to analyse veterinary students' degree of acceptance of self‐directed learning using the PhysioEx simulator in physiology, and to evaluate self‐directed learning outcomes using different approaches (individual vs. collaborative).
Methods
The study was carried out over three academic years. Students conducted different activities on the PhysioEx simulator, either in an individual or cooperative mode. Once the activities were finished, students voluntarily participated in an opinion survey regarding self‐directed learning methodology. Finally, an evaluation of learning outcomes was made through Kahoot!.
Results
Students expressed a high degree of satisfaction with this self‐directed learning method, with the combination of self‐directed learning and gamification being scored the highest. Although students prefer the collaborative method, no differences in learning outcomes were found between the two learning approaches.
Conclusion
The self‐directed learning method in combination with gamification increased the motivation of students, who obtained suitable learning outcomes regardless of whether an individual or collaborative approach was followed.</description><identifier>ISSN: 0042-4900</identifier><identifier>EISSN: 2042-7670</identifier><identifier>DOI: 10.1002/vetr.1732</identifier><identifier>PMID: 35634718</identifier><language>eng</language><publisher>England: Blackwell Publishing Ltd</publisher><subject>Collaboration ; Educational objectives ; Gamification ; Physiology ; Students ; Teaching methods ; Veterinary medicine</subject><ispartof>Veterinary record, 2022-10, Vol.191 (8), p.no-no</ispartof><rights>2022 The Authors. published by John Wiley & Sons Ltd on behalf of British Veterinary Association.</rights><rights>2022 The Authors. Veterinary Record published by John Wiley & Sons Ltd on behalf of British Veterinary Association.</rights><rights>2022. This article is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3182-7fddf9d54271ccc55c69498721fd645b9ae678006186180ec2950ce27e2005243</citedby><cites>FETCH-LOGICAL-c3182-7fddf9d54271ccc55c69498721fd645b9ae678006186180ec2950ce27e2005243</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fvetr.1732$$EPDF$$P50$$Gwiley$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fvetr.1732$$EHTML$$P50$$Gwiley$$Hfree_for_read</linktohtml><link.rule.ids>314,780,784,1416,27923,27924,45573,45574</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35634718$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>López‐Úbeda, Rebeca</creatorcontrib><creatorcontrib>García‐Vázquez, Francisco A.</creatorcontrib><title>Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches</title><title>Veterinary record</title><addtitle>Vet Rec</addtitle><description>Background
Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self‐directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this study were to analyse veterinary students' degree of acceptance of self‐directed learning using the PhysioEx simulator in physiology, and to evaluate self‐directed learning outcomes using different approaches (individual vs. collaborative).
Methods
The study was carried out over three academic years. Students conducted different activities on the PhysioEx simulator, either in an individual or cooperative mode. Once the activities were finished, students voluntarily participated in an opinion survey regarding self‐directed learning methodology. Finally, an evaluation of learning outcomes was made through Kahoot!.
Results
Students expressed a high degree of satisfaction with this self‐directed learning method, with the combination of self‐directed learning and gamification being scored the highest. Although students prefer the collaborative method, no differences in learning outcomes were found between the two learning approaches.
Conclusion
The self‐directed learning method in combination with gamification increased the motivation of students, who obtained suitable learning outcomes regardless of whether an individual or collaborative approach was followed.</description><subject>Collaboration</subject><subject>Educational objectives</subject><subject>Gamification</subject><subject>Physiology</subject><subject>Students</subject><subject>Teaching methods</subject><subject>Veterinary medicine</subject><issn>0042-4900</issn><issn>2042-7670</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><sourceid>WIN</sourceid><recordid>eNp1kcFuFSEUhomxsdfqwhcwJG50cVtgZmBwZ27a2qSJiVa3hAtnWhpmGGG4ZnY-QeMz-iRlvFUTExMCLD6-cw4_Qi8oOaaEsJMdTPGYioo9QitGarYWXJDHaEWWey0JOURPU7otqGwq9gQdVg2vakHbFbr7BL77-f2HdRHMBBZ70HFwwzXOadlN6Mc8QcTJ9dnryYUh4SngNGU741IYoht0nPF4MycXfLie3-JNeaTj8twN1u2czdpjPdhi815vQyyeHfwtpccxBm1uID1DB532CZ4_nEfo89np1eb9-vLD-cXm3eXaVLQt83XWdtI2NRPUGNM0hstatoLRzvK62UoNXLSEcNqWRcCUwYkBJoAR0rC6OkKv995S-GuGNKneJQOluwFCTopxQaXkklUFffUPehtyHEp3ignGZfFTWag3e8rEkFKETo3R9eVjFCVqCUktIaklpMK-fDDmbQ_2D_k7lQKc7IFvzsP8f5P6cnr18ZfyHpnbn_M</recordid><startdate>20221001</startdate><enddate>20221001</enddate><creator>López‐Úbeda, Rebeca</creator><creator>García‐Vázquez, Francisco A.</creator><general>Blackwell Publishing Ltd</general><scope>24P</scope><scope>WIN</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>K9.</scope><scope>7X8</scope></search><sort><creationdate>20221001</creationdate><title>Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches</title><author>López‐Úbeda, Rebeca ; García‐Vázquez, Francisco A.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3182-7fddf9d54271ccc55c69498721fd645b9ae678006186180ec2950ce27e2005243</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Collaboration</topic><topic>Educational objectives</topic><topic>Gamification</topic><topic>Physiology</topic><topic>Students</topic><topic>Teaching methods</topic><topic>Veterinary medicine</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>López‐Úbeda, Rebeca</creatorcontrib><creatorcontrib>García‐Vázquez, Francisco A.</creatorcontrib><collection>Wiley-Blackwell Open Access Titles</collection><collection>Wiley Free Content</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Veterinary record</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>López‐Úbeda, Rebeca</au><au>García‐Vázquez, Francisco A.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches</atitle><jtitle>Veterinary record</jtitle><addtitle>Vet Rec</addtitle><date>2022-10-01</date><risdate>2022</risdate><volume>191</volume><issue>8</issue><spage>no</spage><epage>no</epage><pages>no-no</pages><issn>0042-4900</issn><eissn>2042-7670</eissn><abstract>Background
Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self‐directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this study were to analyse veterinary students' degree of acceptance of self‐directed learning using the PhysioEx simulator in physiology, and to evaluate self‐directed learning outcomes using different approaches (individual vs. collaborative).
Methods
The study was carried out over three academic years. Students conducted different activities on the PhysioEx simulator, either in an individual or cooperative mode. Once the activities were finished, students voluntarily participated in an opinion survey regarding self‐directed learning methodology. Finally, an evaluation of learning outcomes was made through Kahoot!.
Results
Students expressed a high degree of satisfaction with this self‐directed learning method, with the combination of self‐directed learning and gamification being scored the highest. Although students prefer the collaborative method, no differences in learning outcomes were found between the two learning approaches.
Conclusion
The self‐directed learning method in combination with gamification increased the motivation of students, who obtained suitable learning outcomes regardless of whether an individual or collaborative approach was followed.</abstract><cop>England</cop><pub>Blackwell Publishing Ltd</pub><pmid>35634718</pmid><doi>10.1002/vetr.1732</doi><tpages>9</tpages><oa>free_for_read</oa></addata></record> |
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language | eng |
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source | Wiley Online Library All Journals |
subjects | Collaboration Educational objectives Gamification Physiology Students Teaching methods Veterinary medicine |
title | Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches |
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