Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation
This study examined motives to engage or refrain from engaging with gambling and loot boxes (i.e., in-game “boxes” that can be won within a game or purchased with in-game currency or real money, and which contain a random selection of prizes or objects). University students ( n = 321) and community...
Gespeichert in:
Veröffentlicht in: | Journal of gambling studies 2023-06, Vol.39 (2), p.779-794 |
---|---|
Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 794 |
---|---|
container_issue | 2 |
container_start_page | 779 |
container_title | Journal of gambling studies |
container_volume | 39 |
creator | Puiras, Erika Oliver, Casey Cummings, Shayna Sheinin, Micaela Mazmanian, Dwight |
description | This study examined motives to engage or refrain from engaging with gambling and loot boxes (i.e., in-game “boxes” that can be won within a game or purchased with in-game currency or real money, and which contain a random selection of prizes or objects). University students (
n
= 321) and community members (
n
= 279) completed an online questionnaire that included open-ended motives questions. Qualitative inductive content analysis was used to identify a number of overlapping motives to engage with or refrain from gambling and loot box content. Themes associated with motives to gamble included enjoyment, the chance to win, boredom, and charitable intentions. Self-reported reasons to engage with loot boxes included enjoyment, the chance to win, game progression, and passive engagement. In contrast, themes associated with refraining from gambling included negative consequences (e.g., addiction), uncertain outcomes, disinterest, finances, and accessibility. Similarly, reasons to refrain from loot boxes included negative consequences, gambling concerns, disinterest, finances, and accessibility. Overall, these findings, and particularly the overlapping themes between gambling and loot boxes engagement, provide further context and insight into the burgeoning research on loot boxes and assist in delineating their relation to gambling.
Motives to engage with or refrain from gambling and loot box content: An exploratory qualitative investigation. |
doi_str_mv | 10.1007/s10899-022-10116-8 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2668222790</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2668222790</sourcerecordid><originalsourceid>FETCH-LOGICAL-c375t-e4adbfd9d8f4a6ea76b3e473d073737acfb79a03fa8f66106a850990a3c7a8df3</originalsourceid><addsrcrecordid>eNp9kU9vFiEQxonR2Fr9Ah4aEi9eVgd4F9jemqZWkxoveiazu7Cl2YW3wPbPt5f2rdX0YDgMDL95BuYh5D2DTwxAfc4MdNc1wHnDgDHZ6Bdkn7VKNEICf_nPfo-8yfkSADrdwmuyJ1oJm5bzfRK-x-KvbaYlUhsmnCy98eWCxkSTdQl9oC7FhU649LMPE8Uw0jnGQvt4S4cYig3lqGapvd3OMWGJ6Y5erTj7gvfK1IcqX_xUTzG8Ja8cztm-e4wH5NeX058nX5vzH2ffTo7Pm0GotjR2g2Pvxm7UboPSopK9sBslRlCiLhxcrzoE4VA7KRlIrP_qOkAxKNSjEwfk4053m-LVWvubxefBzjMGG9dsuJSac646qOiHZ-hlXFOorzNcM65a3kJbKb6jhhRzrqMx2-QXTHeGgbl3w-zcMNUN8-CG0bXo8FF67Rc7PpX8GX8FxA7I9SpMNv3t_R_Z37Xxls4</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2812752505</pqid></control><display><type>article</type><title>Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation</title><source>Applied Social Sciences Index & Abstracts (ASSIA)</source><source>MEDLINE</source><source>Business Source Complete</source><source>SpringerNature Complete Journals</source><creator>Puiras, Erika ; Oliver, Casey ; Cummings, Shayna ; Sheinin, Micaela ; Mazmanian, Dwight</creator><creatorcontrib>Puiras, Erika ; Oliver, Casey ; Cummings, Shayna ; Sheinin, Micaela ; Mazmanian, Dwight</creatorcontrib><description>This study examined motives to engage or refrain from engaging with gambling and loot boxes (i.e., in-game “boxes” that can be won within a game or purchased with in-game currency or real money, and which contain a random selection of prizes or objects). University students (
n
= 321) and community members (
n
= 279) completed an online questionnaire that included open-ended motives questions. Qualitative inductive content analysis was used to identify a number of overlapping motives to engage with or refrain from gambling and loot box content. Themes associated with motives to gamble included enjoyment, the chance to win, boredom, and charitable intentions. Self-reported reasons to engage with loot boxes included enjoyment, the chance to win, game progression, and passive engagement. In contrast, themes associated with refraining from gambling included negative consequences (e.g., addiction), uncertain outcomes, disinterest, finances, and accessibility. Similarly, reasons to refrain from loot boxes included negative consequences, gambling concerns, disinterest, finances, and accessibility. Overall, these findings, and particularly the overlapping themes between gambling and loot boxes engagement, provide further context and insight into the burgeoning research on loot boxes and assist in delineating their relation to gambling.
Motives to engage with or refrain from gambling and loot box content: An exploratory qualitative investigation.</description><identifier>ISSN: 1573-3602</identifier><identifier>EISSN: 1573-3602</identifier><identifier>DOI: 10.1007/s10899-022-10116-8</identifier><identifier>PMID: 35604522</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Access ; Addictions ; Behavior, Addictive ; Boredom ; Boxes ; College students ; Community and Environmental Psychology ; Content analysis ; Economics ; Enjoyment ; Gambling ; Gambling - psychology ; Humans ; Medicine ; Medicine & Public Health ; Money ; Original Paper ; Psychiatry ; Self Report ; Sociology ; Surveys and Questionnaires ; Video Games</subject><ispartof>Journal of gambling studies, 2023-06, Vol.39 (2), p.779-794</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022</rights><rights>2022. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.</rights><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c375t-e4adbfd9d8f4a6ea76b3e473d073737acfb79a03fa8f66106a850990a3c7a8df3</citedby><cites>FETCH-LOGICAL-c375t-e4adbfd9d8f4a6ea76b3e473d073737acfb79a03fa8f66106a850990a3c7a8df3</cites><orcidid>0000-0002-6919-1998</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10899-022-10116-8$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10899-022-10116-8$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27922,27923,30997,41486,42555,51317</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35604522$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Puiras, Erika</creatorcontrib><creatorcontrib>Oliver, Casey</creatorcontrib><creatorcontrib>Cummings, Shayna</creatorcontrib><creatorcontrib>Sheinin, Micaela</creatorcontrib><creatorcontrib>Mazmanian, Dwight</creatorcontrib><title>Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation</title><title>Journal of gambling studies</title><addtitle>J Gambl Stud</addtitle><addtitle>J Gambl Stud</addtitle><description>This study examined motives to engage or refrain from engaging with gambling and loot boxes (i.e., in-game “boxes” that can be won within a game or purchased with in-game currency or real money, and which contain a random selection of prizes or objects). University students (
n
= 321) and community members (
n
= 279) completed an online questionnaire that included open-ended motives questions. Qualitative inductive content analysis was used to identify a number of overlapping motives to engage with or refrain from gambling and loot box content. Themes associated with motives to gamble included enjoyment, the chance to win, boredom, and charitable intentions. Self-reported reasons to engage with loot boxes included enjoyment, the chance to win, game progression, and passive engagement. In contrast, themes associated with refraining from gambling included negative consequences (e.g., addiction), uncertain outcomes, disinterest, finances, and accessibility. Similarly, reasons to refrain from loot boxes included negative consequences, gambling concerns, disinterest, finances, and accessibility. Overall, these findings, and particularly the overlapping themes between gambling and loot boxes engagement, provide further context and insight into the burgeoning research on loot boxes and assist in delineating their relation to gambling.
Motives to engage with or refrain from gambling and loot box content: An exploratory qualitative investigation.</description><subject>Access</subject><subject>Addictions</subject><subject>Behavior, Addictive</subject><subject>Boredom</subject><subject>Boxes</subject><subject>College students</subject><subject>Community and Environmental Psychology</subject><subject>Content analysis</subject><subject>Economics</subject><subject>Enjoyment</subject><subject>Gambling</subject><subject>Gambling - psychology</subject><subject>Humans</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Money</subject><subject>Original Paper</subject><subject>Psychiatry</subject><subject>Self Report</subject><subject>Sociology</subject><subject>Surveys and Questionnaires</subject><subject>Video Games</subject><issn>1573-3602</issn><issn>1573-3602</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>7QJ</sourceid><recordid>eNp9kU9vFiEQxonR2Fr9Ah4aEi9eVgd4F9jemqZWkxoveiazu7Cl2YW3wPbPt5f2rdX0YDgMDL95BuYh5D2DTwxAfc4MdNc1wHnDgDHZ6Bdkn7VKNEICf_nPfo-8yfkSADrdwmuyJ1oJm5bzfRK-x-KvbaYlUhsmnCy98eWCxkSTdQl9oC7FhU649LMPE8Uw0jnGQvt4S4cYig3lqGapvd3OMWGJ6Y5erTj7gvfK1IcqX_xUTzG8Ja8cztm-e4wH5NeX058nX5vzH2ffTo7Pm0GotjR2g2Pvxm7UboPSopK9sBslRlCiLhxcrzoE4VA7KRlIrP_qOkAxKNSjEwfk4053m-LVWvubxefBzjMGG9dsuJSac646qOiHZ-hlXFOorzNcM65a3kJbKb6jhhRzrqMx2-QXTHeGgbl3w-zcMNUN8-CG0bXo8FF67Rc7PpX8GX8FxA7I9SpMNv3t_R_Z37Xxls4</recordid><startdate>20230601</startdate><enddate>20230601</enddate><creator>Puiras, Erika</creator><creator>Oliver, Casey</creator><creator>Cummings, Shayna</creator><creator>Sheinin, Micaela</creator><creator>Mazmanian, Dwight</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>K7.</scope><scope>K9.</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-6919-1998</orcidid></search><sort><creationdate>20230601</creationdate><title>Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation</title><author>Puiras, Erika ; Oliver, Casey ; Cummings, Shayna ; Sheinin, Micaela ; Mazmanian, Dwight</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c375t-e4adbfd9d8f4a6ea76b3e473d073737acfb79a03fa8f66106a850990a3c7a8df3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Access</topic><topic>Addictions</topic><topic>Behavior, Addictive</topic><topic>Boredom</topic><topic>Boxes</topic><topic>College students</topic><topic>Community and Environmental Psychology</topic><topic>Content analysis</topic><topic>Economics</topic><topic>Enjoyment</topic><topic>Gambling</topic><topic>Gambling - psychology</topic><topic>Humans</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Money</topic><topic>Original Paper</topic><topic>Psychiatry</topic><topic>Self Report</topic><topic>Sociology</topic><topic>Surveys and Questionnaires</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Puiras, Erika</creatorcontrib><creatorcontrib>Oliver, Casey</creatorcontrib><creatorcontrib>Cummings, Shayna</creatorcontrib><creatorcontrib>Sheinin, Micaela</creatorcontrib><creatorcontrib>Mazmanian, Dwight</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of gambling studies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Puiras, Erika</au><au>Oliver, Casey</au><au>Cummings, Shayna</au><au>Sheinin, Micaela</au><au>Mazmanian, Dwight</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation</atitle><jtitle>Journal of gambling studies</jtitle><stitle>J Gambl Stud</stitle><addtitle>J Gambl Stud</addtitle><date>2023-06-01</date><risdate>2023</risdate><volume>39</volume><issue>2</issue><spage>779</spage><epage>794</epage><pages>779-794</pages><issn>1573-3602</issn><eissn>1573-3602</eissn><abstract>This study examined motives to engage or refrain from engaging with gambling and loot boxes (i.e., in-game “boxes” that can be won within a game or purchased with in-game currency or real money, and which contain a random selection of prizes or objects). University students (
n
= 321) and community members (
n
= 279) completed an online questionnaire that included open-ended motives questions. Qualitative inductive content analysis was used to identify a number of overlapping motives to engage with or refrain from gambling and loot box content. Themes associated with motives to gamble included enjoyment, the chance to win, boredom, and charitable intentions. Self-reported reasons to engage with loot boxes included enjoyment, the chance to win, game progression, and passive engagement. In contrast, themes associated with refraining from gambling included negative consequences (e.g., addiction), uncertain outcomes, disinterest, finances, and accessibility. Similarly, reasons to refrain from loot boxes included negative consequences, gambling concerns, disinterest, finances, and accessibility. Overall, these findings, and particularly the overlapping themes between gambling and loot boxes engagement, provide further context and insight into the burgeoning research on loot boxes and assist in delineating their relation to gambling.
Motives to engage with or refrain from gambling and loot box content: An exploratory qualitative investigation.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>35604522</pmid><doi>10.1007/s10899-022-10116-8</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0002-6919-1998</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1573-3602 |
ispartof | Journal of gambling studies, 2023-06, Vol.39 (2), p.779-794 |
issn | 1573-3602 1573-3602 |
language | eng |
recordid | cdi_proquest_miscellaneous_2668222790 |
source | Applied Social Sciences Index & Abstracts (ASSIA); MEDLINE; Business Source Complete; SpringerNature Complete Journals |
subjects | Access Addictions Behavior, Addictive Boredom Boxes College students Community and Environmental Psychology Content analysis Economics Enjoyment Gambling Gambling - psychology Humans Medicine Medicine & Public Health Money Original Paper Psychiatry Self Report Sociology Surveys and Questionnaires Video Games |
title | Motives to engage with or refrain from gambling and loot box content: an exploratory qualitative investigation |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T23%3A59%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Motives%20to%20engage%20with%20or%20refrain%20from%20gambling%20and%20loot%20box%20content:%20an%20exploratory%20qualitative%20investigation&rft.jtitle=Journal%20of%20gambling%20studies&rft.au=Puiras,%20Erika&rft.date=2023-06-01&rft.volume=39&rft.issue=2&rft.spage=779&rft.epage=794&rft.pages=779-794&rft.issn=1573-3602&rft.eissn=1573-3602&rft_id=info:doi/10.1007/s10899-022-10116-8&rft_dat=%3Cproquest_cross%3E2668222790%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2812752505&rft_id=info:pmid/35604522&rfr_iscdi=true |