The Spanish Version of the Video Game Functional Assessment-Revised
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated cons...
Gespeichert in:
Veröffentlicht in: | Cyberpsychology, behavior and social networking behavior and social networking, 2022-07, Vol.25 (7), p.458-464 |
---|---|
Hauptverfasser: | , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 464 |
---|---|
container_issue | 7 |
container_start_page | 458 |
container_title | Cyberpsychology, behavior and social networking |
container_volume | 25 |
creator | Sprong, Matthew E Chamarro, Andres Polonsky, Maxim Pechek, Ashley A Pilcher, Cindy Griffiths, Mark D Buono, Frank D |
description | It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment-Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions. |
doi_str_mv | 10.1089/cyber.2021.0325 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2667783675</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2667783675</sourcerecordid><originalsourceid>FETCH-LOGICAL-c292t-803148879850f1e35cfff1c26b4d0b93459e20bfa02616fd08bc47515d995f043</originalsourceid><addsrcrecordid>eNo9kE1Lw0AQhhdRbKk9e5McvaTdj2w2eyzFVkEQtPa6bDazNJKPupMI_femtnYuM8w88x4eQu4ZnTGa6bk75BBmnHI2o4LLKzLmTPKYKy6uLzOTIzJF_KJDCa60YrdkJKTUiaB6TJabHUQfe9uUuIu2ELBsm6j1UTest2UBbbS2NUSrvnHdcLJVtEAExBqaLn6HnxKhuCM33lYI03OfkM_V02b5HL--rV-Wi9fYcc27OKOCJVmmdCapZyCk894zx9M8KWiuRSI1cJp7S3nKUl_QLHeJkkwWWktPEzEhj6fcfWi_e8DO1CU6qCrbQNuj4WmqVCZSJQd0fkJdaBEDeLMPZW3DwTBqjvLMnzxzlGeO8oaPh3N4n9dQXPh_VeIXXk9pZg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2667783675</pqid></control><display><type>article</type><title>The Spanish Version of the Video Game Functional Assessment-Revised</title><source>MEDLINE</source><source>Alma/SFX Local Collection</source><creator>Sprong, Matthew E ; Chamarro, Andres ; Polonsky, Maxim ; Pechek, Ashley A ; Pilcher, Cindy ; Griffiths, Mark D ; Buono, Frank D</creator><creatorcontrib>Sprong, Matthew E ; Chamarro, Andres ; Polonsky, Maxim ; Pechek, Ashley A ; Pilcher, Cindy ; Griffiths, Mark D ; Buono, Frank D</creatorcontrib><description>It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment-Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions.</description><identifier>ISSN: 2152-2715</identifier><identifier>EISSN: 2152-2723</identifier><identifier>DOI: 10.1089/cyber.2021.0325</identifier><identifier>PMID: 35594309</identifier><language>eng</language><publisher>United States</publisher><subject>Adolescent ; Adult ; Behavior, Addictive - diagnosis ; Behavior, Addictive - epidemiology ; Female ; Humans ; Internet ; Male ; Pain ; Psychometrics ; Reproducibility of Results ; Video Games</subject><ispartof>Cyberpsychology, behavior and social networking, 2022-07, Vol.25 (7), p.458-464</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c292t-803148879850f1e35cfff1c26b4d0b93459e20bfa02616fd08bc47515d995f043</cites><orcidid>0000-0003-1324-7857</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35594309$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Sprong, Matthew E</creatorcontrib><creatorcontrib>Chamarro, Andres</creatorcontrib><creatorcontrib>Polonsky, Maxim</creatorcontrib><creatorcontrib>Pechek, Ashley A</creatorcontrib><creatorcontrib>Pilcher, Cindy</creatorcontrib><creatorcontrib>Griffiths, Mark D</creatorcontrib><creatorcontrib>Buono, Frank D</creatorcontrib><title>The Spanish Version of the Video Game Functional Assessment-Revised</title><title>Cyberpsychology, behavior and social networking</title><addtitle>Cyberpsychol Behav Soc Netw</addtitle><description>It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment-Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions.</description><subject>Adolescent</subject><subject>Adult</subject><subject>Behavior, Addictive - diagnosis</subject><subject>Behavior, Addictive - epidemiology</subject><subject>Female</subject><subject>Humans</subject><subject>Internet</subject><subject>Male</subject><subject>Pain</subject><subject>Psychometrics</subject><subject>Reproducibility of Results</subject><subject>Video Games</subject><issn>2152-2715</issn><issn>2152-2723</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNo9kE1Lw0AQhhdRbKk9e5McvaTdj2w2eyzFVkEQtPa6bDazNJKPupMI_femtnYuM8w88x4eQu4ZnTGa6bk75BBmnHI2o4LLKzLmTPKYKy6uLzOTIzJF_KJDCa60YrdkJKTUiaB6TJabHUQfe9uUuIu2ELBsm6j1UTest2UBbbS2NUSrvnHdcLJVtEAExBqaLn6HnxKhuCM33lYI03OfkM_V02b5HL--rV-Wi9fYcc27OKOCJVmmdCapZyCk894zx9M8KWiuRSI1cJp7S3nKUl_QLHeJkkwWWktPEzEhj6fcfWi_e8DO1CU6qCrbQNuj4WmqVCZSJQd0fkJdaBEDeLMPZW3DwTBqjvLMnzxzlGeO8oaPh3N4n9dQXPh_VeIXXk9pZg</recordid><startdate>202207</startdate><enddate>202207</enddate><creator>Sprong, Matthew E</creator><creator>Chamarro, Andres</creator><creator>Polonsky, Maxim</creator><creator>Pechek, Ashley A</creator><creator>Pilcher, Cindy</creator><creator>Griffiths, Mark D</creator><creator>Buono, Frank D</creator><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0003-1324-7857</orcidid></search><sort><creationdate>202207</creationdate><title>The Spanish Version of the Video Game Functional Assessment-Revised</title><author>Sprong, Matthew E ; Chamarro, Andres ; Polonsky, Maxim ; Pechek, Ashley A ; Pilcher, Cindy ; Griffiths, Mark D ; Buono, Frank D</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c292t-803148879850f1e35cfff1c26b4d0b93459e20bfa02616fd08bc47515d995f043</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Adolescent</topic><topic>Adult</topic><topic>Behavior, Addictive - diagnosis</topic><topic>Behavior, Addictive - epidemiology</topic><topic>Female</topic><topic>Humans</topic><topic>Internet</topic><topic>Male</topic><topic>Pain</topic><topic>Psychometrics</topic><topic>Reproducibility of Results</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Sprong, Matthew E</creatorcontrib><creatorcontrib>Chamarro, Andres</creatorcontrib><creatorcontrib>Polonsky, Maxim</creatorcontrib><creatorcontrib>Pechek, Ashley A</creatorcontrib><creatorcontrib>Pilcher, Cindy</creatorcontrib><creatorcontrib>Griffiths, Mark D</creatorcontrib><creatorcontrib>Buono, Frank D</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Cyberpsychology, behavior and social networking</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Sprong, Matthew E</au><au>Chamarro, Andres</au><au>Polonsky, Maxim</au><au>Pechek, Ashley A</au><au>Pilcher, Cindy</au><au>Griffiths, Mark D</au><au>Buono, Frank D</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Spanish Version of the Video Game Functional Assessment-Revised</atitle><jtitle>Cyberpsychology, behavior and social networking</jtitle><addtitle>Cyberpsychol Behav Soc Netw</addtitle><date>2022-07</date><risdate>2022</risdate><volume>25</volume><issue>7</issue><spage>458</spage><epage>464</epage><pages>458-464</pages><issn>2152-2715</issn><eissn>2152-2723</eissn><abstract>It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment-Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions.</abstract><cop>United States</cop><pmid>35594309</pmid><doi>10.1089/cyber.2021.0325</doi><tpages>7</tpages><orcidid>https://orcid.org/0000-0003-1324-7857</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2152-2715 |
ispartof | Cyberpsychology, behavior and social networking, 2022-07, Vol.25 (7), p.458-464 |
issn | 2152-2715 2152-2723 |
language | eng |
recordid | cdi_proquest_miscellaneous_2667783675 |
source | MEDLINE; Alma/SFX Local Collection |
subjects | Adolescent Adult Behavior, Addictive - diagnosis Behavior, Addictive - epidemiology Female Humans Internet Male Pain Psychometrics Reproducibility of Results Video Games |
title | The Spanish Version of the Video Game Functional Assessment-Revised |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-31T21%3A41%3A19IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20Spanish%20Version%20of%20the%20Video%20Game%20Functional%20Assessment-Revised&rft.jtitle=Cyberpsychology,%20behavior%20and%20social%20networking&rft.au=Sprong,%20Matthew%20E&rft.date=2022-07&rft.volume=25&rft.issue=7&rft.spage=458&rft.epage=464&rft.pages=458-464&rft.issn=2152-2715&rft.eissn=2152-2723&rft_id=info:doi/10.1089/cyber.2021.0325&rft_dat=%3Cproquest_cross%3E2667783675%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2667783675&rft_id=info:pmid/35594309&rfr_iscdi=true |