Adaptive cognitive maps for curved surfaces in the 3D world
Terrains in a 3D world can be undulating. Yet, most prior research has exclusively investigated spatial representations on a flat surface, leaving a 2D cognitive map as the dominant model in the field. Here, we investigated whether humans represent a curved surface by building a dimension-reduced fl...
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Veröffentlicht in: | Cognition 2022-08, Vol.225, p.105126-105126, Article 105126 |
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description | Terrains in a 3D world can be undulating. Yet, most prior research has exclusively investigated spatial representations on a flat surface, leaving a 2D cognitive map as the dominant model in the field. Here, we investigated whether humans represent a curved surface by building a dimension-reduced flattened 2D map or a full 3D map. Participants learned the location of objects positioned on a flat and curved surface in a virtual environment by driving on the concave side of the surface (Experiment 1), driving and looking vertically (Experiment 2), or flying (Experiment 3). Subsequently, they were asked to retrieve either the path distance or the 3D Euclidean distance between the objects. Path distance estimation was good overall, but we found a significant underestimation bias for the path distance on the curve, suggesting an influence of potential 3D shortcuts, even though participants were only driving on the surface. Euclidean distance estimation was better when participants were exposed more to the global 3D structure of the environment by looking and flying. These results suggest that the representation of the 2D manifold, embedded in a 3D world, is neither purely 2D nor 3D. Rather, it is flexible and dependent on the behavioral experience and demand. |
doi_str_mv | 10.1016/j.cognition.2022.105126 |
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Yet, most prior research has exclusively investigated spatial representations on a flat surface, leaving a 2D cognitive map as the dominant model in the field. Here, we investigated whether humans represent a curved surface by building a dimension-reduced flattened 2D map or a full 3D map. Participants learned the location of objects positioned on a flat and curved surface in a virtual environment by driving on the concave side of the surface (Experiment 1), driving and looking vertically (Experiment 2), or flying (Experiment 3). Subsequently, they were asked to retrieve either the path distance or the 3D Euclidean distance between the objects. Path distance estimation was good overall, but we found a significant underestimation bias for the path distance on the curve, suggesting an influence of potential 3D shortcuts, even though participants were only driving on the surface. Euclidean distance estimation was better when participants were exposed more to the global 3D structure of the environment by looking and flying. These results suggest that the representation of the 2D manifold, embedded in a 3D world, is neither purely 2D nor 3D. Rather, it is flexible and dependent on the behavioral experience and demand.</description><identifier>ISSN: 0010-0277</identifier><identifier>EISSN: 1873-7838</identifier><identifier>DOI: 10.1016/j.cognition.2022.105126</identifier><identifier>PMID: 35461111</identifier><language>eng</language><publisher>Netherlands: Elsevier B.V</publisher><subject>Cognitive ability ; Cognitive map ; Cognitive mapping ; Cognitive models ; Curved ; Driving ; Euclidean ; Experiments ; Flying ; Path distance ; Spatial analysis ; Spatial discrimination ; Three-dimensional</subject><ispartof>Cognition, 2022-08, Vol.225, p.105126-105126, Article 105126</ispartof><rights>2022 Elsevier B.V.</rights><rights>Copyright © 2022 Elsevier B.V. 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Yet, most prior research has exclusively investigated spatial representations on a flat surface, leaving a 2D cognitive map as the dominant model in the field. Here, we investigated whether humans represent a curved surface by building a dimension-reduced flattened 2D map or a full 3D map. Participants learned the location of objects positioned on a flat and curved surface in a virtual environment by driving on the concave side of the surface (Experiment 1), driving and looking vertically (Experiment 2), or flying (Experiment 3). Subsequently, they were asked to retrieve either the path distance or the 3D Euclidean distance between the objects. Path distance estimation was good overall, but we found a significant underestimation bias for the path distance on the curve, suggesting an influence of potential 3D shortcuts, even though participants were only driving on the surface. Euclidean distance estimation was better when participants were exposed more to the global 3D structure of the environment by looking and flying. These results suggest that the representation of the 2D manifold, embedded in a 3D world, is neither purely 2D nor 3D. Rather, it is flexible and dependent on the behavioral experience and demand.</description><subject>Cognitive ability</subject><subject>Cognitive map</subject><subject>Cognitive mapping</subject><subject>Cognitive models</subject><subject>Curved</subject><subject>Driving</subject><subject>Euclidean</subject><subject>Experiments</subject><subject>Flying</subject><subject>Path distance</subject><subject>Spatial analysis</subject><subject>Spatial discrimination</subject><subject>Three-dimensional</subject><issn>0010-0277</issn><issn>1873-7838</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><recordid>eNqFkE1PAyEURYnRaK3-BZ3EjZupj48BJq6a-pk0caNrQoFRmnaoMFPjv5emtQs3soGQc-97OQhdYhhhwPxmPjLhvfWdD-2IACH5t8KEH6ABloKWQlJ5iAYAGEogQpyg05TmAMCIkMfohFaM43wG6HZs9arza1fsCvNrqVepaEIsTB_Xzhapj402LhW-LboPV9C74ivEhT1DR41eJHe-u4fo7eH-dfJUTl8enyfjaWkYJV1ZgeYz2TCDLeXQUI41lzW30rJaV84IaylhNdCmlqyhUhMmGMOzGakrUgmgQ3S97V3F8Nm71KmlT8YtFrp1oU-K8IoRCUBYRq_-oPPQxzZvp4igWGLKK5EpsaVMDClF16hV9EsdvxUGtfGr5mrvV238qq3fnLzY9fezpbP73K_QDIy3gMtC1t5FlYx3rXHWR2c6ZYP_d8gPXqmNDQ</recordid><startdate>20220801</startdate><enddate>20220801</enddate><creator>Kim, Misun</creator><creator>Doeller, Christian F.</creator><general>Elsevier B.V</general><general>Elsevier Science Ltd</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7TK</scope><scope>8BJ</scope><scope>FQK</scope><scope>JBE</scope><scope>7X8</scope></search><sort><creationdate>20220801</creationdate><title>Adaptive cognitive maps for curved surfaces in the 3D world</title><author>Kim, Misun ; Doeller, Christian F.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c432t-50a6b8f4c1d360f361a6896d8d49a5ec7dd324903f984f38a247441bb29525703</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Cognitive ability</topic><topic>Cognitive map</topic><topic>Cognitive mapping</topic><topic>Cognitive models</topic><topic>Curved</topic><topic>Driving</topic><topic>Euclidean</topic><topic>Experiments</topic><topic>Flying</topic><topic>Path distance</topic><topic>Spatial analysis</topic><topic>Spatial discrimination</topic><topic>Three-dimensional</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kim, Misun</creatorcontrib><creatorcontrib>Doeller, Christian F.</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>Neurosciences Abstracts</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>MEDLINE - Academic</collection><jtitle>Cognition</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kim, Misun</au><au>Doeller, Christian F.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Adaptive cognitive maps for curved surfaces in the 3D world</atitle><jtitle>Cognition</jtitle><addtitle>Cognition</addtitle><date>2022-08-01</date><risdate>2022</risdate><volume>225</volume><spage>105126</spage><epage>105126</epage><pages>105126-105126</pages><artnum>105126</artnum><issn>0010-0277</issn><eissn>1873-7838</eissn><abstract>Terrains in a 3D world can be undulating. 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Euclidean distance estimation was better when participants were exposed more to the global 3D structure of the environment by looking and flying. These results suggest that the representation of the 2D manifold, embedded in a 3D world, is neither purely 2D nor 3D. Rather, it is flexible and dependent on the behavioral experience and demand.</abstract><cop>Netherlands</cop><pub>Elsevier B.V</pub><pmid>35461111</pmid><doi>10.1016/j.cognition.2022.105126</doi><tpages>1</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Cognitive ability Cognitive map Cognitive mapping Cognitive models Curved Driving Euclidean Experiments Flying Path distance Spatial analysis Spatial discrimination Three-dimensional |
title | Adaptive cognitive maps for curved surfaces in the 3D world |
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