Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial

Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to inv...

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Veröffentlicht in:Behaviour research and therapy 2022-05, Vol.152, p.104068-104068, Article 104068
Hauptverfasser: Kirst, Simone, Diehm, Robert, Bögl, Katharina, Wilde-Etzold, Sabine, Bach, Christiane, Noterdaeme, Michele, Poustka, Luise, Ziegler, Matthias, Dziobek, Isabel
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container_title Behaviour research and therapy
container_volume 152
creator Kirst, Simone
Diehm, Robert
Bögl, Katharina
Wilde-Etzold, Sabine
Bach, Christiane
Noterdaeme, Michele
Poustka, Luise
Ziegler, Matthias
Dziobek, Isabel
description Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to investigate skill maintenance and the transfer to functional behavior. The manualized, parent-assisted serious game Zirkus Empathico (ZE) was tested against an active control group, in a six-week multicenter RCT. Eighty-two children aged 5–10 years on the AS were assessed at baseline, post-treatment, and three-month follow-up. Empathy and emotion recognition skills were defined as the primary outcomes. The secondary outcomes included measures of emotional awareness, emotion regulation, autism social symptomatology (Social Responsiveness Scale), and subjective therapy goals. Training effects were observed after the intervention for empathy (d = 0.71) and emotion recognition (d = 0.50), but not at follow-up. Moderate effects on emotional awareness, emotion regulation, and autism social symptomatology were indicated by the short and mid-term assessments. Parents reported treatment goal attainment and positive training transfer. While a six-week training with ZE failed to induce lasting changes in empathy and emotion recognition, it may be effective for improving emotional awareness and emotion regulation, and mitigate general autism symptomatology. Zirkus Empathico – Promoting socioemotional competencies in 5- to 10-year-old children with autism spectrum conditions using a computer-based training program; https://www.drks.de/; DRKS-ID: DRKS00009337; Universal Trial Number (UTN): U1111-1175-5451. •Parent-assisted serious game for children on the autism spectrum tested in 6-week multicenter RCT.•Training effects post-treatment for empathy and emotion recognition.•Moderate effects on emotional awareness and emotion regulation also at 3-months follow-up.•Autism social symptomatology improved in short- and mid-term assessment.•High treatment satisfaction, acceptance, and training transfer in parental report.
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subjects Acknowledgment
Autism
Autism Spectrum Disorder - psychology
Autism Spectrum Disorder - therapy
Autistic children
Autistic Disorder - psychology
Child
Child, Preschool
Children
Clinical research
Clinical trials
Competence
Computer & video games
Educational software
Emotion recognition
Emotional Regulation
Emotions
Empathy
Games
Humans
Intervention
Parents
Responsiveness
Serious game
Skills
Social behavior
Technology
Training
title Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial
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