Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial
Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to inv...
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Veröffentlicht in: | Behaviour research and therapy 2022-05, Vol.152, p.104068-104068, Article 104068 |
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creator | Kirst, Simone Diehm, Robert Bögl, Katharina Wilde-Etzold, Sabine Bach, Christiane Noterdaeme, Michele Poustka, Luise Ziegler, Matthias Dziobek, Isabel |
description | Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to investigate skill maintenance and the transfer to functional behavior.
The manualized, parent-assisted serious game Zirkus Empathico (ZE) was tested against an active control group, in a six-week multicenter RCT. Eighty-two children aged 5–10 years on the AS were assessed at baseline, post-treatment, and three-month follow-up. Empathy and emotion recognition skills were defined as the primary outcomes. The secondary outcomes included measures of emotional awareness, emotion regulation, autism social symptomatology (Social Responsiveness Scale), and subjective therapy goals.
Training effects were observed after the intervention for empathy (d = 0.71) and emotion recognition (d = 0.50), but not at follow-up. Moderate effects on emotional awareness, emotion regulation, and autism social symptomatology were indicated by the short and mid-term assessments. Parents reported treatment goal attainment and positive training transfer.
While a six-week training with ZE failed to induce lasting changes in empathy and emotion recognition, it may be effective for improving emotional awareness and emotion regulation, and mitigate general autism symptomatology.
Zirkus Empathico – Promoting socioemotional competencies in 5- to 10-year-old children with autism spectrum conditions using a computer-based training program; https://www.drks.de/; DRKS-ID: DRKS00009337; Universal Trial Number (UTN): U1111-1175-5451.
•Parent-assisted serious game for children on the autism spectrum tested in 6-week multicenter RCT.•Training effects post-treatment for empathy and emotion recognition.•Moderate effects on emotional awareness and emotion regulation also at 3-months follow-up.•Autism social symptomatology improved in short- and mid-term assessment.•High treatment satisfaction, acceptance, and training transfer in parental report. |
doi_str_mv | 10.1016/j.brat.2022.104068 |
format | Article |
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The manualized, parent-assisted serious game Zirkus Empathico (ZE) was tested against an active control group, in a six-week multicenter RCT. Eighty-two children aged 5–10 years on the AS were assessed at baseline, post-treatment, and three-month follow-up. Empathy and emotion recognition skills were defined as the primary outcomes. The secondary outcomes included measures of emotional awareness, emotion regulation, autism social symptomatology (Social Responsiveness Scale), and subjective therapy goals.
Training effects were observed after the intervention for empathy (d = 0.71) and emotion recognition (d = 0.50), but not at follow-up. Moderate effects on emotional awareness, emotion regulation, and autism social symptomatology were indicated by the short and mid-term assessments. Parents reported treatment goal attainment and positive training transfer.
While a six-week training with ZE failed to induce lasting changes in empathy and emotion recognition, it may be effective for improving emotional awareness and emotion regulation, and mitigate general autism symptomatology.
Zirkus Empathico – Promoting socioemotional competencies in 5- to 10-year-old children with autism spectrum conditions using a computer-based training program; https://www.drks.de/; DRKS-ID: DRKS00009337; Universal Trial Number (UTN): U1111-1175-5451.
•Parent-assisted serious game for children on the autism spectrum tested in 6-week multicenter RCT.•Training effects post-treatment for empathy and emotion recognition.•Moderate effects on emotional awareness and emotion regulation also at 3-months follow-up.•Autism social symptomatology improved in short- and mid-term assessment.•High treatment satisfaction, acceptance, and training transfer in parental report.</description><identifier>ISSN: 0005-7967</identifier><identifier>EISSN: 1873-622X</identifier><identifier>DOI: 10.1016/j.brat.2022.104068</identifier><identifier>PMID: 35364333</identifier><language>eng</language><publisher>England: Elsevier Ltd</publisher><subject>Acknowledgment ; Autism ; Autism Spectrum Disorder - psychology ; Autism Spectrum Disorder - therapy ; Autistic children ; Autistic Disorder - psychology ; Child ; Child, Preschool ; Children ; Clinical research ; Clinical trials ; Competence ; Computer & video games ; Educational software ; Emotion recognition ; Emotional Regulation ; Emotions ; Empathy ; Games ; Humans ; Intervention ; Parents ; Responsiveness ; Serious game ; Skills ; Social behavior ; Technology ; Training</subject><ispartof>Behaviour research and therapy, 2022-05, Vol.152, p.104068-104068, Article 104068</ispartof><rights>2022 Elsevier Ltd</rights><rights>Copyright © 2022 Elsevier Ltd. All rights reserved.</rights><rights>Copyright Elsevier Science Ltd. May 2022</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c368t-723d577340a797a1f4f49df2f519e58d45be57b2b17a9fdda305bffe74f7a4fe3</citedby><cites>FETCH-LOGICAL-c368t-723d577340a797a1f4f49df2f519e58d45be57b2b17a9fdda305bffe74f7a4fe3</cites><orcidid>0000-0002-2093-5677 ; 0000-0003-4994-9519 ; 0000-0001-9042-2503 ; 0000-0001-7974-5993 ; 0000-0002-7738-4394</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.brat.2022.104068$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,30999,45995</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35364333$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Kirst, Simone</creatorcontrib><creatorcontrib>Diehm, Robert</creatorcontrib><creatorcontrib>Bögl, Katharina</creatorcontrib><creatorcontrib>Wilde-Etzold, Sabine</creatorcontrib><creatorcontrib>Bach, Christiane</creatorcontrib><creatorcontrib>Noterdaeme, Michele</creatorcontrib><creatorcontrib>Poustka, Luise</creatorcontrib><creatorcontrib>Ziegler, Matthias</creatorcontrib><creatorcontrib>Dziobek, Isabel</creatorcontrib><title>Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial</title><title>Behaviour research and therapy</title><addtitle>Behav Res Ther</addtitle><description>Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to investigate skill maintenance and the transfer to functional behavior.
The manualized, parent-assisted serious game Zirkus Empathico (ZE) was tested against an active control group, in a six-week multicenter RCT. Eighty-two children aged 5–10 years on the AS were assessed at baseline, post-treatment, and three-month follow-up. Empathy and emotion recognition skills were defined as the primary outcomes. The secondary outcomes included measures of emotional awareness, emotion regulation, autism social symptomatology (Social Responsiveness Scale), and subjective therapy goals.
Training effects were observed after the intervention for empathy (d = 0.71) and emotion recognition (d = 0.50), but not at follow-up. Moderate effects on emotional awareness, emotion regulation, and autism social symptomatology were indicated by the short and mid-term assessments. Parents reported treatment goal attainment and positive training transfer.
While a six-week training with ZE failed to induce lasting changes in empathy and emotion recognition, it may be effective for improving emotional awareness and emotion regulation, and mitigate general autism symptomatology.
Zirkus Empathico – Promoting socioemotional competencies in 5- to 10-year-old children with autism spectrum conditions using a computer-based training program; https://www.drks.de/; DRKS-ID: DRKS00009337; Universal Trial Number (UTN): U1111-1175-5451.
•Parent-assisted serious game for children on the autism spectrum tested in 6-week multicenter RCT.•Training effects post-treatment for empathy and emotion recognition.•Moderate effects on emotional awareness and emotion regulation also at 3-months follow-up.•Autism social symptomatology improved in short- and mid-term assessment.•High treatment satisfaction, acceptance, and training transfer in parental report.</description><subject>Acknowledgment</subject><subject>Autism</subject><subject>Autism Spectrum Disorder - psychology</subject><subject>Autism Spectrum Disorder - therapy</subject><subject>Autistic children</subject><subject>Autistic Disorder - psychology</subject><subject>Child</subject><subject>Child, Preschool</subject><subject>Children</subject><subject>Clinical research</subject><subject>Clinical trials</subject><subject>Competence</subject><subject>Computer & video games</subject><subject>Educational software</subject><subject>Emotion recognition</subject><subject>Emotional Regulation</subject><subject>Emotions</subject><subject>Empathy</subject><subject>Games</subject><subject>Humans</subject><subject>Intervention</subject><subject>Parents</subject><subject>Responsiveness</subject><subject>Serious game</subject><subject>Skills</subject><subject>Social behavior</subject><subject>Technology</subject><subject>Training</subject><issn>0005-7967</issn><issn>1873-622X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>7QJ</sourceid><recordid>eNp9kU1rFTEUhoMo9lr9Ay4k4KabueZjZjIjbkqxVSi4acFdyCQnbS6TZEwygv4T_20z3NqFC1f54Dkvh_dB6C0le0po_-Gwn5Iqe0YYqx8t6YdnaEcHwZuese_P0Y4Q0jVi7MUJepXzoT75wMhLdMI73rec8x36cxlzgeTCHc5Ru9iAj8XFoGaso1-gQNAOMnYB63s3mwQBx4DLPWC1Fpc9zgvoklaP17ylKLyoCpVG5exqtMG5xsc14zvl4SM-x36di9MVgYSTCiZ697tiOoaS4jzXa0lOza_RC6vmDG8ez1N0e_n55uJLc_3t6uvF-XWjeT-URjBuOiF4S5QYhaK2te1oLLMdHaEbTNtN0ImJTVSo0RqjOOkma0G0VqjWAj9FZ8fcJcUfK-Qivcsa5lkFqGtL1re9qB0TUdH3_6CHuKba1Ub1leFU0EqxI6VTzDmBlUtyXqVfkhK5iZMHuYmTmzh5FFeH3j1Gr5MH8zTy11QFPh0BqF38dJBkrmKCBuNSFSBNdP_LfwAUJa1D</recordid><startdate>20220501</startdate><enddate>20220501</enddate><creator>Kirst, Simone</creator><creator>Diehm, Robert</creator><creator>Bögl, Katharina</creator><creator>Wilde-Etzold, Sabine</creator><creator>Bach, Christiane</creator><creator>Noterdaeme, Michele</creator><creator>Poustka, Luise</creator><creator>Ziegler, Matthias</creator><creator>Dziobek, Isabel</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>7TK</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-2093-5677</orcidid><orcidid>https://orcid.org/0000-0003-4994-9519</orcidid><orcidid>https://orcid.org/0000-0001-9042-2503</orcidid><orcidid>https://orcid.org/0000-0001-7974-5993</orcidid><orcidid>https://orcid.org/0000-0002-7738-4394</orcidid></search><sort><creationdate>20220501</creationdate><title>Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial</title><author>Kirst, Simone ; Diehm, Robert ; Bögl, Katharina ; Wilde-Etzold, Sabine ; Bach, Christiane ; Noterdaeme, Michele ; Poustka, Luise ; Ziegler, Matthias ; Dziobek, Isabel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c368t-723d577340a797a1f4f49df2f519e58d45be57b2b17a9fdda305bffe74f7a4fe3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Acknowledgment</topic><topic>Autism</topic><topic>Autism Spectrum Disorder - psychology</topic><topic>Autism Spectrum Disorder - therapy</topic><topic>Autistic children</topic><topic>Autistic Disorder - psychology</topic><topic>Child</topic><topic>Child, Preschool</topic><topic>Children</topic><topic>Clinical research</topic><topic>Clinical trials</topic><topic>Competence</topic><topic>Computer & video games</topic><topic>Educational software</topic><topic>Emotion recognition</topic><topic>Emotional Regulation</topic><topic>Emotions</topic><topic>Empathy</topic><topic>Games</topic><topic>Humans</topic><topic>Intervention</topic><topic>Parents</topic><topic>Responsiveness</topic><topic>Serious game</topic><topic>Skills</topic><topic>Social behavior</topic><topic>Technology</topic><topic>Training</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kirst, Simone</creatorcontrib><creatorcontrib>Diehm, Robert</creatorcontrib><creatorcontrib>Bögl, Katharina</creatorcontrib><creatorcontrib>Wilde-Etzold, Sabine</creatorcontrib><creatorcontrib>Bach, Christiane</creatorcontrib><creatorcontrib>Noterdaeme, Michele</creatorcontrib><creatorcontrib>Poustka, Luise</creatorcontrib><creatorcontrib>Ziegler, Matthias</creatorcontrib><creatorcontrib>Dziobek, Isabel</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>Neurosciences Abstracts</collection><collection>MEDLINE - Academic</collection><jtitle>Behaviour research and therapy</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kirst, Simone</au><au>Diehm, Robert</au><au>Bögl, Katharina</au><au>Wilde-Etzold, Sabine</au><au>Bach, Christiane</au><au>Noterdaeme, Michele</au><au>Poustka, Luise</au><au>Ziegler, Matthias</au><au>Dziobek, Isabel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial</atitle><jtitle>Behaviour research and therapy</jtitle><addtitle>Behav Res Ther</addtitle><date>2022-05-01</date><risdate>2022</risdate><volume>152</volume><spage>104068</spage><epage>104068</epage><pages>104068-104068</pages><artnum>104068</artnum><issn>0005-7967</issn><eissn>1873-622X</eissn><abstract>Serious games are a promising means of fostering socio-emotional skills in children on the autism spectrum (AS). However, empathy and related constructs have not yet been addressed comprehensively and together with emotion recognition, and there is a lack of randomized controlled trials (RCT) to investigate skill maintenance and the transfer to functional behavior.
The manualized, parent-assisted serious game Zirkus Empathico (ZE) was tested against an active control group, in a six-week multicenter RCT. Eighty-two children aged 5–10 years on the AS were assessed at baseline, post-treatment, and three-month follow-up. Empathy and emotion recognition skills were defined as the primary outcomes. The secondary outcomes included measures of emotional awareness, emotion regulation, autism social symptomatology (Social Responsiveness Scale), and subjective therapy goals.
Training effects were observed after the intervention for empathy (d = 0.71) and emotion recognition (d = 0.50), but not at follow-up. Moderate effects on emotional awareness, emotion regulation, and autism social symptomatology were indicated by the short and mid-term assessments. Parents reported treatment goal attainment and positive training transfer.
While a six-week training with ZE failed to induce lasting changes in empathy and emotion recognition, it may be effective for improving emotional awareness and emotion regulation, and mitigate general autism symptomatology.
Zirkus Empathico – Promoting socioemotional competencies in 5- to 10-year-old children with autism spectrum conditions using a computer-based training program; https://www.drks.de/; DRKS-ID: DRKS00009337; Universal Trial Number (UTN): U1111-1175-5451.
•Parent-assisted serious game for children on the autism spectrum tested in 6-week multicenter RCT.•Training effects post-treatment for empathy and emotion recognition.•Moderate effects on emotional awareness and emotion regulation also at 3-months follow-up.•Autism social symptomatology improved in short- and mid-term assessment.•High treatment satisfaction, acceptance, and training transfer in parental report.</abstract><cop>England</cop><pub>Elsevier Ltd</pub><pmid>35364333</pmid><doi>10.1016/j.brat.2022.104068</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0002-2093-5677</orcidid><orcidid>https://orcid.org/0000-0003-4994-9519</orcidid><orcidid>https://orcid.org/0000-0001-9042-2503</orcidid><orcidid>https://orcid.org/0000-0001-7974-5993</orcidid><orcidid>https://orcid.org/0000-0002-7738-4394</orcidid></addata></record> |
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subjects | Acknowledgment Autism Autism Spectrum Disorder - psychology Autism Spectrum Disorder - therapy Autistic children Autistic Disorder - psychology Child Child, Preschool Children Clinical research Clinical trials Competence Computer & video games Educational software Emotion recognition Emotional Regulation Emotions Empathy Games Humans Intervention Parents Responsiveness Serious game Skills Social behavior Technology Training |
title | Fostering socio-emotional competencies in children on the autism spectrum using a parent-assisted serious game: A multicenter randomized controlled trial |
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