Three-dimensional perception of cinematic rendering versus conventional volume rendering using CT and CBCT data of the facial skeleton
The aim of this exploratory study is to analyse whether three-dimensional cinematic rendering image reconstructions offer advantages over conventional volume rendering in the visualisation of cone beam computed tomography (CBCT) and computed tomography (CT) images of the facial skeleton. This is of...
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Veröffentlicht in: | Annals of anatomy 2022-04, Vol.241, p.151905-151905, Article 151905 |
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creator | Steffen, Tobias Winklhofer, Sebastian Starz, Felicitas Wiedemeier, Daniel Ahmadli, Uzeyir Stadlinger, Bernd |
description | The aim of this exploratory study is to analyse whether three-dimensional cinematic rendering image reconstructions offer advantages over conventional volume rendering in the visualisation of cone beam computed tomography (CBCT) and computed tomography (CT) images of the facial skeleton. This is of interest, as some information gets lost during the rendering process. This especially applies to structures in the background of the image and some surface information which can be lost. The commonly applied two-dimensional representation of CBCT or CT images in three different axes requires experience for interpretation. Cinematic rendering is a new three-dimensional post processing reconstruction technique, creating photo realistic visualisations, thus possibly enabling an easier interpretation of the images.
In this study, ten investigators assessed ten separate patient cases of the orofacial skeleton. For each case, a conventional volume rendering image reconstruction and a cinematic rendering reconstruction of the same area was created. A specially designed questionnaire assessed both objective and subjective criteria of image perception. Objective criteria were assessed by predefined questions on the visual perception of anatomical image characteristics, showing the two reconstruction types of each case randomly to the investigators in two sessions. Subjective criteria were assessed via a visual analogue scale, showing both reconstructions simultaneously in a third session.
The results show that cinematic rendering offers advantages especially in the evaluation of depth perception and three-dimensionality. Volume rendering shows advantages in surface sharpness. Cinematic Rendering was subjectively rated higher for almost all reconstructions. The cinematic rendering process however may cause loss of information and blurring of surfaces compared to volume rendering. With respect to the subjective impression, cinematic rendering scored better than volume rendering. The visualisation is perceived as being very close to reality.
•360° rotatable 3D reconstructions were created and compared.•Cinematic rendering shows facilitates 3D and depth perception.•Volume rendering shows advantages in surface sharpness and contrast.•Cinematic rendering is perceived as photorealistic. |
doi_str_mv | 10.1016/j.aanat.2022.151905 |
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In this study, ten investigators assessed ten separate patient cases of the orofacial skeleton. For each case, a conventional volume rendering image reconstruction and a cinematic rendering reconstruction of the same area was created. A specially designed questionnaire assessed both objective and subjective criteria of image perception. Objective criteria were assessed by predefined questions on the visual perception of anatomical image characteristics, showing the two reconstruction types of each case randomly to the investigators in two sessions. Subjective criteria were assessed via a visual analogue scale, showing both reconstructions simultaneously in a third session.
The results show that cinematic rendering offers advantages especially in the evaluation of depth perception and three-dimensionality. Volume rendering shows advantages in surface sharpness. Cinematic Rendering was subjectively rated higher for almost all reconstructions. The cinematic rendering process however may cause loss of information and blurring of surfaces compared to volume rendering. With respect to the subjective impression, cinematic rendering scored better than volume rendering. The visualisation is perceived as being very close to reality.
•360° rotatable 3D reconstructions were created and compared.•Cinematic rendering shows facilitates 3D and depth perception.•Volume rendering shows advantages in surface sharpness and contrast.•Cinematic rendering is perceived as photorealistic.</description><identifier>ISSN: 0940-9602</identifier><identifier>EISSN: 1618-0402</identifier><identifier>DOI: 10.1016/j.aanat.2022.151905</identifier><identifier>PMID: 35150863</identifier><language>eng</language><publisher>Germany: Elsevier GmbH</publisher><subject>CBCT ; Cinematic rendering ; Facial skeleton ; Humans ; Imaging ; Imaging, Three-Dimensional - methods ; Perception ; Skeleton ; Spiral Cone-Beam Computed Tomography ; Three-dimensional ; Tomography, X-Ray Computed - methods</subject><ispartof>Annals of anatomy, 2022-04, Vol.241, p.151905-151905, Article 151905</ispartof><rights>2022 The Authors</rights><rights>Copyright © 2022 The Authors. Published by Elsevier GmbH.. All rights reserved.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c404t-17afeaac2724e6103459c700b6b4d22ff70a37ecdbd074d6cf92da935749e8bc3</citedby><cites>FETCH-LOGICAL-c404t-17afeaac2724e6103459c700b6b4d22ff70a37ecdbd074d6cf92da935749e8bc3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.aanat.2022.151905$$EHTML$$P50$$Gelsevier$$Hfree_for_read</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35150863$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Steffen, Tobias</creatorcontrib><creatorcontrib>Winklhofer, Sebastian</creatorcontrib><creatorcontrib>Starz, Felicitas</creatorcontrib><creatorcontrib>Wiedemeier, Daniel</creatorcontrib><creatorcontrib>Ahmadli, Uzeyir</creatorcontrib><creatorcontrib>Stadlinger, Bernd</creatorcontrib><title>Three-dimensional perception of cinematic rendering versus conventional volume rendering using CT and CBCT data of the facial skeleton</title><title>Annals of anatomy</title><addtitle>Ann Anat</addtitle><description>The aim of this exploratory study is to analyse whether three-dimensional cinematic rendering image reconstructions offer advantages over conventional volume rendering in the visualisation of cone beam computed tomography (CBCT) and computed tomography (CT) images of the facial skeleton. This is of interest, as some information gets lost during the rendering process. This especially applies to structures in the background of the image and some surface information which can be lost. The commonly applied two-dimensional representation of CBCT or CT images in three different axes requires experience for interpretation. Cinematic rendering is a new three-dimensional post processing reconstruction technique, creating photo realistic visualisations, thus possibly enabling an easier interpretation of the images.
In this study, ten investigators assessed ten separate patient cases of the orofacial skeleton. For each case, a conventional volume rendering image reconstruction and a cinematic rendering reconstruction of the same area was created. A specially designed questionnaire assessed both objective and subjective criteria of image perception. Objective criteria were assessed by predefined questions on the visual perception of anatomical image characteristics, showing the two reconstruction types of each case randomly to the investigators in two sessions. Subjective criteria were assessed via a visual analogue scale, showing both reconstructions simultaneously in a third session.
The results show that cinematic rendering offers advantages especially in the evaluation of depth perception and three-dimensionality. Volume rendering shows advantages in surface sharpness. Cinematic Rendering was subjectively rated higher for almost all reconstructions. The cinematic rendering process however may cause loss of information and blurring of surfaces compared to volume rendering. With respect to the subjective impression, cinematic rendering scored better than volume rendering. The visualisation is perceived as being very close to reality.
•360° rotatable 3D reconstructions were created and compared.•Cinematic rendering shows facilitates 3D and depth perception.•Volume rendering shows advantages in surface sharpness and contrast.•Cinematic rendering is perceived as photorealistic.</description><subject>CBCT</subject><subject>Cinematic rendering</subject><subject>Facial skeleton</subject><subject>Humans</subject><subject>Imaging</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>Perception</subject><subject>Skeleton</subject><subject>Spiral Cone-Beam Computed Tomography</subject><subject>Three-dimensional</subject><subject>Tomography, X-Ray Computed - methods</subject><issn>0940-9602</issn><issn>1618-0402</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kU1v1DAQhi0EotvCL0BCPnLJdvwRZ3Pg0K6grVSJy3K2HHtCvST2Yjsr8Qf43WSbUvXEZT6k553RzEvIBwZrBkxd7tfGBFPWHDhfs5q1UL8iK6bYpgIJ_DVZQSuhahXwM3Ke8x5AqFrJt-RM1KyGjRIr8mf3kBAr50cM2cdgBnrAZPFQ5obGnlofcDTFW5owOEw-_KBHTHnK1MZwxFAW1TEO04gvoCmf4nZHTXB0ez0XzhRzGlkekPbG-lmVf-KAJYZ35E1vhozvn_IF-f71y257W91_u7nbXt1XVoIsFWtMj8ZY3nCJioGQdWsbgE510nHe9w0Y0aB1nYNGOmX7ljvTirqRLW46Ky7Ip2XuIcVfE-aiR58tDoMJGKesueIbAQBczahYUJtizgl7fUh-NOm3ZqBPBui9fjRAnwzQiwGz6uPTgqkb0T1r_n18Bj4vAM5nHj0mna3HYNH5hLZoF_1_F_wF9ouaBA</recordid><startdate>202204</startdate><enddate>202204</enddate><creator>Steffen, Tobias</creator><creator>Winklhofer, Sebastian</creator><creator>Starz, Felicitas</creator><creator>Wiedemeier, Daniel</creator><creator>Ahmadli, Uzeyir</creator><creator>Stadlinger, Bernd</creator><general>Elsevier GmbH</general><scope>6I.</scope><scope>AAFTH</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>202204</creationdate><title>Three-dimensional perception of cinematic rendering versus conventional volume rendering using CT and CBCT data of the facial skeleton</title><author>Steffen, Tobias ; Winklhofer, Sebastian ; Starz, Felicitas ; Wiedemeier, Daniel ; Ahmadli, Uzeyir ; Stadlinger, Bernd</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c404t-17afeaac2724e6103459c700b6b4d22ff70a37ecdbd074d6cf92da935749e8bc3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>CBCT</topic><topic>Cinematic rendering</topic><topic>Facial skeleton</topic><topic>Humans</topic><topic>Imaging</topic><topic>Imaging, Three-Dimensional - methods</topic><topic>Perception</topic><topic>Skeleton</topic><topic>Spiral Cone-Beam Computed Tomography</topic><topic>Three-dimensional</topic><topic>Tomography, X-Ray Computed - methods</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Steffen, Tobias</creatorcontrib><creatorcontrib>Winklhofer, Sebastian</creatorcontrib><creatorcontrib>Starz, Felicitas</creatorcontrib><creatorcontrib>Wiedemeier, Daniel</creatorcontrib><creatorcontrib>Ahmadli, Uzeyir</creatorcontrib><creatorcontrib>Stadlinger, Bernd</creatorcontrib><collection>ScienceDirect Open Access Titles</collection><collection>Elsevier:ScienceDirect:Open Access</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Annals of anatomy</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Steffen, Tobias</au><au>Winklhofer, Sebastian</au><au>Starz, Felicitas</au><au>Wiedemeier, Daniel</au><au>Ahmadli, Uzeyir</au><au>Stadlinger, Bernd</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Three-dimensional perception of cinematic rendering versus conventional volume rendering using CT and CBCT data of the facial skeleton</atitle><jtitle>Annals of anatomy</jtitle><addtitle>Ann Anat</addtitle><date>2022-04</date><risdate>2022</risdate><volume>241</volume><spage>151905</spage><epage>151905</epage><pages>151905-151905</pages><artnum>151905</artnum><issn>0940-9602</issn><eissn>1618-0402</eissn><abstract>The aim of this exploratory study is to analyse whether three-dimensional cinematic rendering image reconstructions offer advantages over conventional volume rendering in the visualisation of cone beam computed tomography (CBCT) and computed tomography (CT) images of the facial skeleton. This is of interest, as some information gets lost during the rendering process. This especially applies to structures in the background of the image and some surface information which can be lost. The commonly applied two-dimensional representation of CBCT or CT images in three different axes requires experience for interpretation. Cinematic rendering is a new three-dimensional post processing reconstruction technique, creating photo realistic visualisations, thus possibly enabling an easier interpretation of the images.
In this study, ten investigators assessed ten separate patient cases of the orofacial skeleton. For each case, a conventional volume rendering image reconstruction and a cinematic rendering reconstruction of the same area was created. A specially designed questionnaire assessed both objective and subjective criteria of image perception. Objective criteria were assessed by predefined questions on the visual perception of anatomical image characteristics, showing the two reconstruction types of each case randomly to the investigators in two sessions. Subjective criteria were assessed via a visual analogue scale, showing both reconstructions simultaneously in a third session.
The results show that cinematic rendering offers advantages especially in the evaluation of depth perception and three-dimensionality. Volume rendering shows advantages in surface sharpness. Cinematic Rendering was subjectively rated higher for almost all reconstructions. The cinematic rendering process however may cause loss of information and blurring of surfaces compared to volume rendering. With respect to the subjective impression, cinematic rendering scored better than volume rendering. The visualisation is perceived as being very close to reality.
•360° rotatable 3D reconstructions were created and compared.•Cinematic rendering shows facilitates 3D and depth perception.•Volume rendering shows advantages in surface sharpness and contrast.•Cinematic rendering is perceived as photorealistic.</abstract><cop>Germany</cop><pub>Elsevier GmbH</pub><pmid>35150863</pmid><doi>10.1016/j.aanat.2022.151905</doi><tpages>1</tpages><oa>free_for_read</oa></addata></record> |
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subjects | CBCT Cinematic rendering Facial skeleton Humans Imaging Imaging, Three-Dimensional - methods Perception Skeleton Spiral Cone-Beam Computed Tomography Three-dimensional Tomography, X-Ray Computed - methods |
title | Three-dimensional perception of cinematic rendering versus conventional volume rendering using CT and CBCT data of the facial skeleton |
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