Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league

At Montefiore Medical Center in the Bronx, NY, the entire general surgery residency program was gamified, with all residents split into teams via a “draft” and competing for points allotted for assessments of various core competencies.7 We hypothesized that gamifying robotic surgical simulation woul...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The American journal of surgery 2022-07, Vol.224 (1), p.321-322
Hauptverfasser: Moran, George W., Margolin, Ezra J., Wang, Connie N., DeCastro, G. Joel
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 322
container_issue 1
container_start_page 321
container_title The American journal of surgery
container_volume 224
creator Moran, George W.
Margolin, Ezra J.
Wang, Connie N.
DeCastro, G. Joel
description At Montefiore Medical Center in the Bronx, NY, the entire general surgery residency program was gamified, with all residents split into teams via a “draft” and competing for points allotted for assessments of various core competencies.7 We hypothesized that gamifying robotic surgical simulation would be effective in increasing the engagement of urology residents and improving proficiency with simulation exercises, so we created a robotic surgery simulation league competition. Ultimately, we believe that formalizing a robotic simulation training rubric will accelerate training, standardize competency across training environments, and advance research to the end of maximizing gain from virtual reality training for robotic surgery. In our experience, in addition to improving resident familiarity with and skills on the surgical robot, training games were fun and helped to build camaraderie across training classes.Declarations of competing interest All authors declare no conflict of interest.
doi_str_mv 10.1016/j.amjsurg.2022.01.020
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2623891520</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0002961022000216</els_id><sourcerecordid>2623891520</sourcerecordid><originalsourceid>FETCH-LOGICAL-c393t-ccea559a2d87019ff78516a2b64613399b500a194b1294ff8d4fafe2e25143f73</originalsourceid><addsrcrecordid>eNqFkUtv1TAQhS0EopfCTwBZYsMmwY88bDYIVVCQKnVD15bjjIOjxL7YDtAdPx3fR1mwYTUe6ZtzxnMQeklJTQnt3s61Xue0xalmhLGa0Jow8gjtqOhlRYXgj9GOEMIq2VFygZ6lNJeW0oY_RRe8JaLrpNih33fJ-QlPenXWGZ1d8DgH7LyJoBPgCMmN4DMGP-kJ1sPTeXwwLviCc9TOF4V3-HaLGH7tITrwBvBPl79hjWMYQnbmOADxHie3bsvJZgE9bfAcPbF6SfDiXC_R3aePX68-Vze311-uPtxUhkueK2NAt63UbBQ9odLaXrS002zomo5yLuXQEqKpbAbKZGOtGBurLTBgbfmy7fklenPS3cfwfYOU1eqSgWXRHsKWFOsYF5K2jBT09T_oHLboy3aF6gVvWUmgUO2JMjGkFMGqfXSrjveKEnWISM3qHJE6RKQIVeSo_uqsvg0rjH-nHjIpwPsTAOUcPxxElczxpqOLYLIag_uPxR9DDqar</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2678352101</pqid></control><display><type>article</type><title>Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league</title><source>ScienceDirect Journals (5 years ago - present)</source><creator>Moran, George W. ; Margolin, Ezra J. ; Wang, Connie N. ; DeCastro, G. Joel</creator><creatorcontrib>Moran, George W. ; Margolin, Ezra J. ; Wang, Connie N. ; DeCastro, G. Joel</creatorcontrib><description>At Montefiore Medical Center in the Bronx, NY, the entire general surgery residency program was gamified, with all residents split into teams via a “draft” and competing for points allotted for assessments of various core competencies.7 We hypothesized that gamifying robotic surgical simulation would be effective in increasing the engagement of urology residents and improving proficiency with simulation exercises, so we created a robotic surgery simulation league competition. Ultimately, we believe that formalizing a robotic simulation training rubric will accelerate training, standardize competency across training environments, and advance research to the end of maximizing gain from virtual reality training for robotic surgery. In our experience, in addition to improving resident familiarity with and skills on the surgical robot, training games were fun and helped to build camaraderie across training classes.Declarations of competing interest All authors declare no conflict of interest.</description><identifier>ISSN: 0002-9610</identifier><identifier>EISSN: 1879-1883</identifier><identifier>DOI: 10.1016/j.amjsurg.2022.01.020</identifier><identifier>PMID: 35086698</identifier><language>eng</language><publisher>United States: Elsevier Inc</publisher><subject>Computer applications ; Curricula ; Familiarity ; Gamification ; Health care facilities ; Robotic surgery ; Simulation ; Skills ; Surgeons ; Teams ; Training ; Urology ; Virtual reality</subject><ispartof>The American journal of surgery, 2022-07, Vol.224 (1), p.321-322</ispartof><rights>2022 Elsevier Inc.</rights><rights>2022. Elsevier Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c393t-ccea559a2d87019ff78516a2b64613399b500a194b1294ff8d4fafe2e25143f73</citedby><cites>FETCH-LOGICAL-c393t-ccea559a2d87019ff78516a2b64613399b500a194b1294ff8d4fafe2e25143f73</cites><orcidid>0000-0001-9875-502X ; 0000-0003-4142-8727</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0002961022000216$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35086698$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Moran, George W.</creatorcontrib><creatorcontrib>Margolin, Ezra J.</creatorcontrib><creatorcontrib>Wang, Connie N.</creatorcontrib><creatorcontrib>DeCastro, G. Joel</creatorcontrib><title>Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league</title><title>The American journal of surgery</title><addtitle>Am J Surg</addtitle><description>At Montefiore Medical Center in the Bronx, NY, the entire general surgery residency program was gamified, with all residents split into teams via a “draft” and competing for points allotted for assessments of various core competencies.7 We hypothesized that gamifying robotic surgical simulation would be effective in increasing the engagement of urology residents and improving proficiency with simulation exercises, so we created a robotic surgery simulation league competition. Ultimately, we believe that formalizing a robotic simulation training rubric will accelerate training, standardize competency across training environments, and advance research to the end of maximizing gain from virtual reality training for robotic surgery. In our experience, in addition to improving resident familiarity with and skills on the surgical robot, training games were fun and helped to build camaraderie across training classes.Declarations of competing interest All authors declare no conflict of interest.</description><subject>Computer applications</subject><subject>Curricula</subject><subject>Familiarity</subject><subject>Gamification</subject><subject>Health care facilities</subject><subject>Robotic surgery</subject><subject>Simulation</subject><subject>Skills</subject><subject>Surgeons</subject><subject>Teams</subject><subject>Training</subject><subject>Urology</subject><subject>Virtual reality</subject><issn>0002-9610</issn><issn>1879-1883</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>BENPR</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNqFkUtv1TAQhS0EopfCTwBZYsMmwY88bDYIVVCQKnVD15bjjIOjxL7YDtAdPx3fR1mwYTUe6ZtzxnMQeklJTQnt3s61Xue0xalmhLGa0Jow8gjtqOhlRYXgj9GOEMIq2VFygZ6lNJeW0oY_RRe8JaLrpNih33fJ-QlPenXWGZ1d8DgH7LyJoBPgCMmN4DMGP-kJ1sPTeXwwLviCc9TOF4V3-HaLGH7tITrwBvBPl79hjWMYQnbmOADxHie3bsvJZgE9bfAcPbF6SfDiXC_R3aePX68-Vze311-uPtxUhkueK2NAt63UbBQ9odLaXrS002zomo5yLuXQEqKpbAbKZGOtGBurLTBgbfmy7fklenPS3cfwfYOU1eqSgWXRHsKWFOsYF5K2jBT09T_oHLboy3aF6gVvWUmgUO2JMjGkFMGqfXSrjveKEnWISM3qHJE6RKQIVeSo_uqsvg0rjH-nHjIpwPsTAOUcPxxElczxpqOLYLIag_uPxR9DDqar</recordid><startdate>20220701</startdate><enddate>20220701</enddate><creator>Moran, George W.</creator><creator>Margolin, Ezra J.</creator><creator>Wang, Connie N.</creator><creator>DeCastro, G. Joel</creator><general>Elsevier Inc</general><general>Elsevier Limited</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7QO</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8FD</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FR3</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P64</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-9875-502X</orcidid><orcidid>https://orcid.org/0000-0003-4142-8727</orcidid></search><sort><creationdate>20220701</creationdate><title>Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league</title><author>Moran, George W. ; Margolin, Ezra J. ; Wang, Connie N. ; DeCastro, G. Joel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c393t-ccea559a2d87019ff78516a2b64613399b500a194b1294ff8d4fafe2e25143f73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Computer applications</topic><topic>Curricula</topic><topic>Familiarity</topic><topic>Gamification</topic><topic>Health care facilities</topic><topic>Robotic surgery</topic><topic>Simulation</topic><topic>Skills</topic><topic>Surgeons</topic><topic>Teams</topic><topic>Training</topic><topic>Urology</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Moran, George W.</creatorcontrib><creatorcontrib>Margolin, Ezra J.</creatorcontrib><creatorcontrib>Wang, Connie N.</creatorcontrib><creatorcontrib>DeCastro, G. Joel</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Biotechnology Research Abstracts</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Technology Research Database</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Biotechnology and BioEngineering Abstracts</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><jtitle>The American journal of surgery</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Moran, George W.</au><au>Margolin, Ezra J.</au><au>Wang, Connie N.</au><au>DeCastro, G. Joel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league</atitle><jtitle>The American journal of surgery</jtitle><addtitle>Am J Surg</addtitle><date>2022-07-01</date><risdate>2022</risdate><volume>224</volume><issue>1</issue><spage>321</spage><epage>322</epage><pages>321-322</pages><issn>0002-9610</issn><eissn>1879-1883</eissn><abstract>At Montefiore Medical Center in the Bronx, NY, the entire general surgery residency program was gamified, with all residents split into teams via a “draft” and competing for points allotted for assessments of various core competencies.7 We hypothesized that gamifying robotic surgical simulation would be effective in increasing the engagement of urology residents and improving proficiency with simulation exercises, so we created a robotic surgery simulation league competition. Ultimately, we believe that formalizing a robotic simulation training rubric will accelerate training, standardize competency across training environments, and advance research to the end of maximizing gain from virtual reality training for robotic surgery. In our experience, in addition to improving resident familiarity with and skills on the surgical robot, training games were fun and helped to build camaraderie across training classes.Declarations of competing interest All authors declare no conflict of interest.</abstract><cop>United States</cop><pub>Elsevier Inc</pub><pmid>35086698</pmid><doi>10.1016/j.amjsurg.2022.01.020</doi><tpages>2</tpages><orcidid>https://orcid.org/0000-0001-9875-502X</orcidid><orcidid>https://orcid.org/0000-0003-4142-8727</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 0002-9610
ispartof The American journal of surgery, 2022-07, Vol.224 (1), p.321-322
issn 0002-9610
1879-1883
language eng
recordid cdi_proquest_miscellaneous_2623891520
source ScienceDirect Journals (5 years ago - present)
subjects Computer applications
Curricula
Familiarity
Gamification
Health care facilities
Robotic surgery
Simulation
Skills
Surgeons
Teams
Training
Urology
Virtual reality
title Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-02T17%3A18%3A19IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Using%20gamification%20to%20increase%20resident%20engagement%20in%20surgical%20training:%20Our%20experience%20with%20a%20robotic%20surgery%20simulation%20league&rft.jtitle=The%20American%20journal%20of%20surgery&rft.au=Moran,%20George%20W.&rft.date=2022-07-01&rft.volume=224&rft.issue=1&rft.spage=321&rft.epage=322&rft.pages=321-322&rft.issn=0002-9610&rft.eissn=1879-1883&rft_id=info:doi/10.1016/j.amjsurg.2022.01.020&rft_dat=%3Cproquest_cross%3E2623891520%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2678352101&rft_id=info:pmid/35086698&rft_els_id=S0002961022000216&rfr_iscdi=true