Design of an interactive lumbar puncture simulator with tactile feedback
A computer-based simulation utilizing high-resolution 3D graphics and a force-feedback device to train students and/or residents in limiter puncture is discussed. The simulator consists of a combination of specialized hardware, custom software running on a high-resolution graphics workstation. The h...
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creator | Bostrom, M. Singh, S.K. Wiley, C.W. |
description | A computer-based simulation utilizing high-resolution 3D graphics and a force-feedback device to train students and/or residents in limiter puncture is discussed. The simulator consists of a combination of specialized hardware, custom software running on a high-resolution graphics workstation. The hardware under development for this project is described. The major piece of specialized hardware is the force-feedback needle simulator. Position sensors track the insertion angle or trajectory of the device, while a programmable motor or actuator provides variable resistance to insertion, depending upon which simulated anatomic structures the virtual needle is penetrating. Thus, the student may place the virtual needle at the desired angle and will feel realistic resistance while inserting. If an incorrect trajectory is used and bone is contacted, the resulting sudden sharp increase in resistance would be conveyed.< > |
doi_str_mv | 10.1109/VRAIS.1993.380768 |
format | Conference Proceeding |
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If an incorrect trajectory is used and bone is contacted, the resulting sudden sharp increase in resistance would be conveyed.< ></description><subject>Actuators</subject><subject>Bones</subject><subject>Computational modeling</subject><subject>Computer graphics</subject><subject>Computer simulation</subject><subject>Contact resistance</subject><subject>Hardware</subject><subject>Needles</subject><subject>Trajectory</subject><subject>Workstations</subject><isbn>0780313631</isbn><isbn>9780780313637</isbn><isbn>078031364X</isbn><isbn>9780780313644</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1993</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNp90EtLAzEUBeCACGrtD9BVVrpqTSbJJHdZ6qtQEHxthzS5o9F51CSj-O8dqWvv5mw-DodLyAlnc84ZXDzfL1YPcw4g5sIwXZo9csS0YYKLUvADMk3pjY2nlAGpD8ntJabw0tG-prajocsYrcvhE2kztBsb6XboXB4i0hTaobG5j_Qr5Feaf1mDtEb0G-vej8l-bZuE07-ckKfrq8fl7Wx9d7NaLtazUAiVZ0pZkOO6DTjjnJFec4-yZMqbEgqojaihHPci17UzFjwDzgU67y3TXFkxIee73m3sPwZMuWpDctg0tsN-SJWWshRKF2yUZ__KQgFIo4sRnu5gQMRqG0Nr43e1e5_4AZLHZak</recordid><startdate>1993</startdate><enddate>1993</enddate><creator>Bostrom, M.</creator><creator>Singh, S.K.</creator><creator>Wiley, C.W.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>7QO</scope><scope>FR3</scope><scope>P64</scope></search><sort><creationdate>1993</creationdate><title>Design of an interactive lumbar puncture simulator with tactile feedback</title><author>Bostrom, M. ; Singh, S.K. ; Wiley, C.W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i235t-55a94993b9c8cc84d71de4605d86929f83f96780e17fc8a9d09113ecdda0715a3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1993</creationdate><topic>Actuators</topic><topic>Bones</topic><topic>Computational modeling</topic><topic>Computer graphics</topic><topic>Computer simulation</topic><topic>Contact resistance</topic><topic>Hardware</topic><topic>Needles</topic><topic>Trajectory</topic><topic>Workstations</topic><toplevel>online_resources</toplevel><creatorcontrib>Bostrom, M.</creatorcontrib><creatorcontrib>Singh, S.K.</creatorcontrib><creatorcontrib>Wiley, C.W.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Biotechnology Research Abstracts</collection><collection>Engineering Research Database</collection><collection>Biotechnology and BioEngineering Abstracts</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Bostrom, M.</au><au>Singh, S.K.</au><au>Wiley, C.W.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Design of an interactive lumbar puncture simulator with tactile feedback</atitle><btitle>IEEE Annual Virtual Reality International Symposium, 1993</btitle><stitle>VRAIS</stitle><date>1993</date><risdate>1993</risdate><spage>280</spage><epage>286</epage><pages>280-286</pages><isbn>0780313631</isbn><isbn>9780780313637</isbn><isbn>078031364X</isbn><isbn>9780780313644</isbn><abstract>A computer-based simulation utilizing high-resolution 3D graphics and a force-feedback device to train students and/or residents in limiter puncture is discussed. The simulator consists of a combination of specialized hardware, custom software running on a high-resolution graphics workstation. The hardware under development for this project is described. The major piece of specialized hardware is the force-feedback needle simulator. Position sensors track the insertion angle or trajectory of the device, while a programmable motor or actuator provides variable resistance to insertion, depending upon which simulated anatomic structures the virtual needle is penetrating. Thus, the student may place the virtual needle at the desired angle and will feel realistic resistance while inserting. If an incorrect trajectory is used and bone is contacted, the resulting sudden sharp increase in resistance would be conveyed.< ></abstract><pub>IEEE</pub><doi>10.1109/VRAIS.1993.380768</doi><tpages>7</tpages></addata></record> |
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identifier | ISBN: 0780313631 |
ispartof | IEEE Annual Virtual Reality International Symposium, 1993, 1993, p.280-286 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Actuators Bones Computational modeling Computer graphics Computer simulation Contact resistance Hardware Needles Trajectory Workstations |
title | Design of an interactive lumbar puncture simulator with tactile feedback |
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