Examining effects of training duration on humans' resurgence and variability using a novel touchscreen procedure
Resurgence occurs when a previously reinforced and then extinguished target response increases due to reducing/eliminating an alternative source of reinforcement or punishing an alternative response. We evaluated whether duration of reinforcement history for a target response (1) affects the degree...
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Veröffentlicht in: | Journal of the experimental analysis of behavior 2021-11, Vol.116 (3), p.344-358 |
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creator | Ritchey, Carolyn M. Mizutani, Yuto Kuroda, Toshikazu Gilroy, Shawn Podlesnik, Christopher A. |
description | Resurgence occurs when a previously reinforced and then extinguished target response increases due to reducing/eliminating an alternative source of reinforcement or punishing an alternative response. We evaluated whether duration of reinforcement history for a target response (1) affects the degree to which resurgence is observed in humans and (2) produces different gradients of response generalization around target responding during extinction testing. We arranged a novel touchscreen interface in which university students could swipe a 3D soccer ball to spin any direction. In Phase 1, the first direction swiped became the target and produced points exchangeable for money for 3 or 1 min across 2 groups. The first swipe was recorded but had no programmed consequence in a third group. In Phase 2, swipes 180‐degrees from the target resulted in points for 3 min in all groups. Point deliveries ceased for 2 min to test for resurgence in Phase 3. Target responses resurged during testing to a relatively greater extent with longer Phase‐1 training but gradients of response generalization did not differ among groups. These findings extend prior research on the role of training duration on resurgence. We discuss methodological and conceptual issues surrounding the assessment of response generalization in resurgence. |
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We evaluated whether duration of reinforcement history for a target response (1) affects the degree to which resurgence is observed in humans and (2) produces different gradients of response generalization around target responding during extinction testing. We arranged a novel touchscreen interface in which university students could swipe a 3D soccer ball to spin any direction. In Phase 1, the first direction swiped became the target and produced points exchangeable for money for 3 or 1 min across 2 groups. The first swipe was recorded but had no programmed consequence in a third group. In Phase 2, swipes 180‐degrees from the target resulted in points for 3 min in all groups. Point deliveries ceased for 2 min to test for resurgence in Phase 3. Target responses resurged during testing to a relatively greater extent with longer Phase‐1 training but gradients of response generalization did not differ among groups. 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We evaluated whether duration of reinforcement history for a target response (1) affects the degree to which resurgence is observed in humans and (2) produces different gradients of response generalization around target responding during extinction testing. We arranged a novel touchscreen interface in which university students could swipe a 3D soccer ball to spin any direction. In Phase 1, the first direction swiped became the target and produced points exchangeable for money for 3 or 1 min across 2 groups. The first swipe was recorded but had no programmed consequence in a third group. In Phase 2, swipes 180‐degrees from the target resulted in points for 3 min in all groups. Point deliveries ceased for 2 min to test for resurgence in Phase 3. Target responses resurged during testing to a relatively greater extent with longer Phase‐1 training but gradients of response generalization did not differ among groups. These findings extend prior research on the role of training duration on resurgence. We discuss methodological and conceptual issues surrounding the assessment of response generalization in resurgence.</description><subject>College Students</subject><subject>Conditioning, Operant</subject><subject>extinction</subject><subject>Extinction, Psychological</subject><subject>Generalization</subject><subject>Generalization, Response</subject><subject>Humans</subject><subject>Interactive computer systems</subject><subject>Physical training</subject><subject>Reinforcement Schedule</subject><subject>Reinforcement, Psychology</subject><subject>resurgence</subject><subject>training duration</subject><subject>university students</subject><subject>variability</subject><issn>0022-5002</issn><issn>1938-3711</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp1kV1LHDEUhkNR3O0q9BeUgBftzWi-M3O5LttWEbxpr4dM5oxmmcmsyUTdf98sqy0IQkgOyXOehLwIfaHkghLCLjdgmgtN1Sc0pxUvC64pPULzfMQKmecZ-hzjJheV0uwEzbiQUkgt52i7fjGD887fY-g6sFPEY4enYA57bQpmcqPHeTykwfj4DQeIKdyDt4CNb_GTCc40rnfTDqe4bzLYj0_Q42lM9iHaAODxNowWsg1O0XFn-ghnr-sC_fmx_r36Vdze_bxeLW8Ly0WlClmxypaWMbCGE0Vb0QkBpCTKKiuUULRsmNRgeWlVo7oWBCdCg2yYMgSAL9D3gzff_JggTvXgooW-Nx7GFOvcLEvOBeUZPX-HbsYUfH5dpirFtOBa_xfaMMYYoKu3wQ0m7GpK6n0K9T6FOqeQ0a-vwtQM0P4D3749A8UBeHY97D4U1Tfr5dVe-BcXKZGk</recordid><startdate>202111</startdate><enddate>202111</enddate><creator>Ritchey, Carolyn M.</creator><creator>Mizutani, Yuto</creator><creator>Kuroda, Toshikazu</creator><creator>Gilroy, Shawn</creator><creator>Podlesnik, Christopher A.</creator><general>Wiley Subscription Services, Inc</general><general>Blackwell Publishing Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QG</scope><scope>7TK</scope><scope>K9.</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0003-4331-7852</orcidid><orcidid>https://orcid.org/0000-0001-5416-0833</orcidid><orcidid>https://orcid.org/0000-0002-8614-8158</orcidid><orcidid>https://orcid.org/0000-0002-1097-8366</orcidid></search><sort><creationdate>202111</creationdate><title>Examining effects of training duration on humans' resurgence and variability using a novel touchscreen procedure</title><author>Ritchey, Carolyn M. ; Mizutani, Yuto ; Kuroda, Toshikazu ; Gilroy, Shawn ; Podlesnik, Christopher A.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3496-5929c8c22eca3061d4f44e0806c6c464618b257ec38c6b6fde43047e5b26a0ee3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>College Students</topic><topic>Conditioning, Operant</topic><topic>extinction</topic><topic>Extinction, Psychological</topic><topic>Generalization</topic><topic>Generalization, Response</topic><topic>Humans</topic><topic>Interactive computer systems</topic><topic>Physical training</topic><topic>Reinforcement Schedule</topic><topic>Reinforcement, Psychology</topic><topic>resurgence</topic><topic>training duration</topic><topic>university students</topic><topic>variability</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ritchey, Carolyn M.</creatorcontrib><creatorcontrib>Mizutani, Yuto</creatorcontrib><creatorcontrib>Kuroda, Toshikazu</creatorcontrib><creatorcontrib>Gilroy, Shawn</creatorcontrib><creatorcontrib>Podlesnik, Christopher A.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Animal Behavior Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of the experimental analysis of behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ritchey, Carolyn M.</au><au>Mizutani, Yuto</au><au>Kuroda, Toshikazu</au><au>Gilroy, Shawn</au><au>Podlesnik, Christopher A.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Examining effects of training duration on humans' resurgence and variability using a novel touchscreen procedure</atitle><jtitle>Journal of the experimental analysis of behavior</jtitle><addtitle>J Exp Anal Behav</addtitle><date>2021-11</date><risdate>2021</risdate><volume>116</volume><issue>3</issue><spage>344</spage><epage>358</epage><pages>344-358</pages><issn>0022-5002</issn><eissn>1938-3711</eissn><abstract>Resurgence occurs when a previously reinforced and then extinguished target response increases due to reducing/eliminating an alternative source of reinforcement or punishing an alternative response. We evaluated whether duration of reinforcement history for a target response (1) affects the degree to which resurgence is observed in humans and (2) produces different gradients of response generalization around target responding during extinction testing. We arranged a novel touchscreen interface in which university students could swipe a 3D soccer ball to spin any direction. In Phase 1, the first direction swiped became the target and produced points exchangeable for money for 3 or 1 min across 2 groups. The first swipe was recorded but had no programmed consequence in a third group. In Phase 2, swipes 180‐degrees from the target resulted in points for 3 min in all groups. Point deliveries ceased for 2 min to test for resurgence in Phase 3. Target responses resurged during testing to a relatively greater extent with longer Phase‐1 training but gradients of response generalization did not differ among groups. 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subjects | College Students Conditioning, Operant extinction Extinction, Psychological Generalization Generalization, Response Humans Interactive computer systems Physical training Reinforcement Schedule Reinforcement, Psychology resurgence training duration university students variability |
title | Examining effects of training duration on humans' resurgence and variability using a novel touchscreen procedure |
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