Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial

Objective The aim of this study was to examine the effectiveness of a school‐based gamification strategy to prevent childhood obesity. Methods Schools were randomized in Santiago, Chile, between March and May 2018 to control or to receive a nutrition and physical activity intervention using a gamifi...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Obesity (Silver Spring, Md.) Md.), 2021-11, Vol.29 (11), p.1825-1834
Hauptverfasser: Peña, Sebastián, Carranza, Macarena, Cuadrado, Cristóbal, Parra, Diana C., Villalobos Dintrans, Pablo, Castillo, Cecilia, Cortinez‐O’Ryan, Andrea, Espinoza, Paula, Müller, Valeska, Rivera, Cristián, Genovesi, Romina, Riesco, Juan, Kontto, Jukka, Cerda, Ricardo, Zitko, Pedro
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 1834
container_issue 11
container_start_page 1825
container_title Obesity (Silver Spring, Md.)
container_volume 29
creator Peña, Sebastián
Carranza, Macarena
Cuadrado, Cristóbal
Parra, Diana C.
Villalobos Dintrans, Pablo
Castillo, Cecilia
Cortinez‐O’Ryan, Andrea
Espinoza, Paula
Müller, Valeska
Rivera, Cristián
Genovesi, Romina
Riesco, Juan
Kontto, Jukka
Cerda, Ricardo
Zitko, Pedro
description Objective The aim of this study was to examine the effectiveness of a school‐based gamification strategy to prevent childhood obesity. Methods Schools were randomized in Santiago, Chile, between March and May 2018 to control or to receive a nutrition and physical activity intervention using a gamification strategy (i.e., the use of points, levels, and rewards) to achieve healthy challenges. The intervention was delivered for 7 months and participants were assessed at 4 and 7 months. Primary outcomes were mean difference in BMI z score and waist circumference (WC) between trial arms at 7 months. Secondary outcomes were mean difference in BMI and systolic and diastolic blood pressure between trial arms at 7 months.  Results A total of 24 schools (5 controls) and 2,197 students (653 controls) were analyzed. Mean BMI z score was lower in the intervention arm compared with control (adjusted mean difference −0.133, 95% CI: −0.25 to −0.01), whereas no evidence of reduction in WC was found. Mean BMI and systolic blood pressure were lower in the intervention arm compared with control. No evidence of reduction in diastolic blood pressure was found. Conclusions The multicomponent intervention was effective in preventing obesity but not in reducing WC. Gamification is a potentially powerful tool to increase the effectiveness of school‐based interventions to prevent obesity.
doi_str_mv 10.1002/oby.23165
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2574388383</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2596973147</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3885-4e14731fa78e79cc5c23a5f3d98d89f0a5fbddb71c1ac594d980206ad58cb40a3</originalsourceid><addsrcrecordid>eNp1kUFPGzEQha0KVCDtgT9QWeJSDgn2ep1d95auAkVCClJTqT2tvPYYHDnr1PYW7b_HEMoBidM8jT69eZqH0CklM0pIceG7cVYwOucf0DEVjEwrJn4fvOqaHqGTGDeElHPC6Ud0xErOWCH4MXJLY0Al-w96iBF7gyW-kltrrJLJ-h7_TEEmuBtx8vg2QOYSbu6t0_fea7zqINo0YptBlTcufsML3LghJgi48X0K3jnQeB2sdJ_QoZEuwueXOUG_Lpfr5sf0ZnV13SxuporVNZ-WQMuKUSOrGiqhFFcFk9wwLWpdC0Oy7rTuKqqoVFyUeU8KMpea16oriWQT9HXvuwv-7wAxtVsbFTgne_BDbAtelfkSq1lGz96gGz-EPqfLlJiLnCNnmaDzPaWCjzGAaXfBbmUYW0rapwraXEH7XEFmv7w4Dt0W9Cv5_-cZuNgDD9bB-L5Tu_r-Z2_5CJdNkFs</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2596973147</pqid></control><display><type>article</type><title>Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial</title><source>Wiley Free Content</source><source>MEDLINE</source><source>Wiley Online Library Journals Frontfile Complete</source><creator>Peña, Sebastián ; Carranza, Macarena ; Cuadrado, Cristóbal ; Parra, Diana C. ; Villalobos Dintrans, Pablo ; Castillo, Cecilia ; Cortinez‐O’Ryan, Andrea ; Espinoza, Paula ; Müller, Valeska ; Rivera, Cristián ; Genovesi, Romina ; Riesco, Juan ; Kontto, Jukka ; Cerda, Ricardo ; Zitko, Pedro</creator><creatorcontrib>Peña, Sebastián ; Carranza, Macarena ; Cuadrado, Cristóbal ; Parra, Diana C. ; Villalobos Dintrans, Pablo ; Castillo, Cecilia ; Cortinez‐O’Ryan, Andrea ; Espinoza, Paula ; Müller, Valeska ; Rivera, Cristián ; Genovesi, Romina ; Riesco, Juan ; Kontto, Jukka ; Cerda, Ricardo ; Zitko, Pedro</creatorcontrib><description>Objective The aim of this study was to examine the effectiveness of a school‐based gamification strategy to prevent childhood obesity. Methods Schools were randomized in Santiago, Chile, between March and May 2018 to control or to receive a nutrition and physical activity intervention using a gamification strategy (i.e., the use of points, levels, and rewards) to achieve healthy challenges. The intervention was delivered for 7 months and participants were assessed at 4 and 7 months. Primary outcomes were mean difference in BMI z score and waist circumference (WC) between trial arms at 7 months. Secondary outcomes were mean difference in BMI and systolic and diastolic blood pressure between trial arms at 7 months.  Results A total of 24 schools (5 controls) and 2,197 students (653 controls) were analyzed. Mean BMI z score was lower in the intervention arm compared with control (adjusted mean difference −0.133, 95% CI: −0.25 to −0.01), whereas no evidence of reduction in WC was found. Mean BMI and systolic blood pressure were lower in the intervention arm compared with control. No evidence of reduction in diastolic blood pressure was found. Conclusions The multicomponent intervention was effective in preventing obesity but not in reducing WC. Gamification is a potentially powerful tool to increase the effectiveness of school‐based interventions to prevent obesity.</description><identifier>ISSN: 1930-7381</identifier><identifier>EISSN: 1930-739X</identifier><identifier>DOI: 10.1002/oby.23165</identifier><identifier>PMID: 34533295</identifier><language>eng</language><publisher>United States: Blackwell Publishing Ltd</publisher><subject>Blood pressure ; Body Mass Index ; Child ; Clinical trials ; Data collection ; Design ; Education ; Gamification ; Health care ; Health Promotion ; Humans ; Intervention ; Nutrition ; Obesity ; Parents &amp; parenting ; Participation ; Pediatric Obesity - prevention &amp; control ; School Health Services ; Schools ; Students</subject><ispartof>Obesity (Silver Spring, Md.), 2021-11, Vol.29 (11), p.1825-1834</ispartof><rights>2021 The Authors. published by Wiley Periodicals LLC on behalf of The Obesity Society (TOS).</rights><rights>2021 The Authors. Obesity published by Wiley Periodicals LLC on behalf of The Obesity Society (TOS).</rights><rights>Copyright Blackwell Publishing Ltd. Nov 2021</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3885-4e14731fa78e79cc5c23a5f3d98d89f0a5fbddb71c1ac594d980206ad58cb40a3</citedby><cites>FETCH-LOGICAL-c3885-4e14731fa78e79cc5c23a5f3d98d89f0a5fbddb71c1ac594d980206ad58cb40a3</cites><orcidid>0000-0002-2555-4179 ; 0000-0002-9797-6231 ; 0000-0003-1162-4591 ; 0000-0002-0174-5958 ; 0000-0002-2236-6447 ; 0000-0001-6207-3377</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Foby.23165$$EPDF$$P50$$Gwiley$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Foby.23165$$EHTML$$P50$$Gwiley$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,1411,1427,27901,27902,45550,45551,46384,46808</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/34533295$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Peña, Sebastián</creatorcontrib><creatorcontrib>Carranza, Macarena</creatorcontrib><creatorcontrib>Cuadrado, Cristóbal</creatorcontrib><creatorcontrib>Parra, Diana C.</creatorcontrib><creatorcontrib>Villalobos Dintrans, Pablo</creatorcontrib><creatorcontrib>Castillo, Cecilia</creatorcontrib><creatorcontrib>Cortinez‐O’Ryan, Andrea</creatorcontrib><creatorcontrib>Espinoza, Paula</creatorcontrib><creatorcontrib>Müller, Valeska</creatorcontrib><creatorcontrib>Rivera, Cristián</creatorcontrib><creatorcontrib>Genovesi, Romina</creatorcontrib><creatorcontrib>Riesco, Juan</creatorcontrib><creatorcontrib>Kontto, Jukka</creatorcontrib><creatorcontrib>Cerda, Ricardo</creatorcontrib><creatorcontrib>Zitko, Pedro</creatorcontrib><title>Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial</title><title>Obesity (Silver Spring, Md.)</title><addtitle>Obesity (Silver Spring)</addtitle><description>Objective The aim of this study was to examine the effectiveness of a school‐based gamification strategy to prevent childhood obesity. Methods Schools were randomized in Santiago, Chile, between March and May 2018 to control or to receive a nutrition and physical activity intervention using a gamification strategy (i.e., the use of points, levels, and rewards) to achieve healthy challenges. The intervention was delivered for 7 months and participants were assessed at 4 and 7 months. Primary outcomes were mean difference in BMI z score and waist circumference (WC) between trial arms at 7 months. Secondary outcomes were mean difference in BMI and systolic and diastolic blood pressure between trial arms at 7 months.  Results A total of 24 schools (5 controls) and 2,197 students (653 controls) were analyzed. Mean BMI z score was lower in the intervention arm compared with control (adjusted mean difference −0.133, 95% CI: −0.25 to −0.01), whereas no evidence of reduction in WC was found. Mean BMI and systolic blood pressure were lower in the intervention arm compared with control. No evidence of reduction in diastolic blood pressure was found. Conclusions The multicomponent intervention was effective in preventing obesity but not in reducing WC. Gamification is a potentially powerful tool to increase the effectiveness of school‐based interventions to prevent obesity.</description><subject>Blood pressure</subject><subject>Body Mass Index</subject><subject>Child</subject><subject>Clinical trials</subject><subject>Data collection</subject><subject>Design</subject><subject>Education</subject><subject>Gamification</subject><subject>Health care</subject><subject>Health Promotion</subject><subject>Humans</subject><subject>Intervention</subject><subject>Nutrition</subject><subject>Obesity</subject><subject>Parents &amp; parenting</subject><subject>Participation</subject><subject>Pediatric Obesity - prevention &amp; control</subject><subject>School Health Services</subject><subject>Schools</subject><subject>Students</subject><issn>1930-7381</issn><issn>1930-739X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><sourceid>EIF</sourceid><recordid>eNp1kUFPGzEQha0KVCDtgT9QWeJSDgn2ep1d95auAkVCClJTqT2tvPYYHDnr1PYW7b_HEMoBidM8jT69eZqH0CklM0pIceG7cVYwOucf0DEVjEwrJn4fvOqaHqGTGDeElHPC6Ud0xErOWCH4MXJLY0Al-w96iBF7gyW-kltrrJLJ-h7_TEEmuBtx8vg2QOYSbu6t0_fea7zqINo0YptBlTcufsML3LghJgi48X0K3jnQeB2sdJ_QoZEuwueXOUG_Lpfr5sf0ZnV13SxuporVNZ-WQMuKUSOrGiqhFFcFk9wwLWpdC0Oy7rTuKqqoVFyUeU8KMpea16oriWQT9HXvuwv-7wAxtVsbFTgne_BDbAtelfkSq1lGz96gGz-EPqfLlJiLnCNnmaDzPaWCjzGAaXfBbmUYW0rapwraXEH7XEFmv7w4Dt0W9Cv5_-cZuNgDD9bB-L5Tu_r-Z2_5CJdNkFs</recordid><startdate>202111</startdate><enddate>202111</enddate><creator>Peña, Sebastián</creator><creator>Carranza, Macarena</creator><creator>Cuadrado, Cristóbal</creator><creator>Parra, Diana C.</creator><creator>Villalobos Dintrans, Pablo</creator><creator>Castillo, Cecilia</creator><creator>Cortinez‐O’Ryan, Andrea</creator><creator>Espinoza, Paula</creator><creator>Müller, Valeska</creator><creator>Rivera, Cristián</creator><creator>Genovesi, Romina</creator><creator>Riesco, Juan</creator><creator>Kontto, Jukka</creator><creator>Cerda, Ricardo</creator><creator>Zitko, Pedro</creator><general>Blackwell Publishing Ltd</general><scope>24P</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>K9.</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-2555-4179</orcidid><orcidid>https://orcid.org/0000-0002-9797-6231</orcidid><orcidid>https://orcid.org/0000-0003-1162-4591</orcidid><orcidid>https://orcid.org/0000-0002-0174-5958</orcidid><orcidid>https://orcid.org/0000-0002-2236-6447</orcidid><orcidid>https://orcid.org/0000-0001-6207-3377</orcidid></search><sort><creationdate>202111</creationdate><title>Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial</title><author>Peña, Sebastián ; Carranza, Macarena ; Cuadrado, Cristóbal ; Parra, Diana C. ; Villalobos Dintrans, Pablo ; Castillo, Cecilia ; Cortinez‐O’Ryan, Andrea ; Espinoza, Paula ; Müller, Valeska ; Rivera, Cristián ; Genovesi, Romina ; Riesco, Juan ; Kontto, Jukka ; Cerda, Ricardo ; Zitko, Pedro</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3885-4e14731fa78e79cc5c23a5f3d98d89f0a5fbddb71c1ac594d980206ad58cb40a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Blood pressure</topic><topic>Body Mass Index</topic><topic>Child</topic><topic>Clinical trials</topic><topic>Data collection</topic><topic>Design</topic><topic>Education</topic><topic>Gamification</topic><topic>Health care</topic><topic>Health Promotion</topic><topic>Humans</topic><topic>Intervention</topic><topic>Nutrition</topic><topic>Obesity</topic><topic>Parents &amp; parenting</topic><topic>Participation</topic><topic>Pediatric Obesity - prevention &amp; control</topic><topic>School Health Services</topic><topic>Schools</topic><topic>Students</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Peña, Sebastián</creatorcontrib><creatorcontrib>Carranza, Macarena</creatorcontrib><creatorcontrib>Cuadrado, Cristóbal</creatorcontrib><creatorcontrib>Parra, Diana C.</creatorcontrib><creatorcontrib>Villalobos Dintrans, Pablo</creatorcontrib><creatorcontrib>Castillo, Cecilia</creatorcontrib><creatorcontrib>Cortinez‐O’Ryan, Andrea</creatorcontrib><creatorcontrib>Espinoza, Paula</creatorcontrib><creatorcontrib>Müller, Valeska</creatorcontrib><creatorcontrib>Rivera, Cristián</creatorcontrib><creatorcontrib>Genovesi, Romina</creatorcontrib><creatorcontrib>Riesco, Juan</creatorcontrib><creatorcontrib>Kontto, Jukka</creatorcontrib><creatorcontrib>Cerda, Ricardo</creatorcontrib><creatorcontrib>Zitko, Pedro</creatorcontrib><collection>Wiley Online Library Open Access</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Obesity (Silver Spring, Md.)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Peña, Sebastián</au><au>Carranza, Macarena</au><au>Cuadrado, Cristóbal</au><au>Parra, Diana C.</au><au>Villalobos Dintrans, Pablo</au><au>Castillo, Cecilia</au><au>Cortinez‐O’Ryan, Andrea</au><au>Espinoza, Paula</au><au>Müller, Valeska</au><au>Rivera, Cristián</au><au>Genovesi, Romina</au><au>Riesco, Juan</au><au>Kontto, Jukka</au><au>Cerda, Ricardo</au><au>Zitko, Pedro</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial</atitle><jtitle>Obesity (Silver Spring, Md.)</jtitle><addtitle>Obesity (Silver Spring)</addtitle><date>2021-11</date><risdate>2021</risdate><volume>29</volume><issue>11</issue><spage>1825</spage><epage>1834</epage><pages>1825-1834</pages><issn>1930-7381</issn><eissn>1930-739X</eissn><abstract>Objective The aim of this study was to examine the effectiveness of a school‐based gamification strategy to prevent childhood obesity. Methods Schools were randomized in Santiago, Chile, between March and May 2018 to control or to receive a nutrition and physical activity intervention using a gamification strategy (i.e., the use of points, levels, and rewards) to achieve healthy challenges. The intervention was delivered for 7 months and participants were assessed at 4 and 7 months. Primary outcomes were mean difference in BMI z score and waist circumference (WC) between trial arms at 7 months. Secondary outcomes were mean difference in BMI and systolic and diastolic blood pressure between trial arms at 7 months.  Results A total of 24 schools (5 controls) and 2,197 students (653 controls) were analyzed. Mean BMI z score was lower in the intervention arm compared with control (adjusted mean difference −0.133, 95% CI: −0.25 to −0.01), whereas no evidence of reduction in WC was found. Mean BMI and systolic blood pressure were lower in the intervention arm compared with control. No evidence of reduction in diastolic blood pressure was found. Conclusions The multicomponent intervention was effective in preventing obesity but not in reducing WC. Gamification is a potentially powerful tool to increase the effectiveness of school‐based interventions to prevent obesity.</abstract><cop>United States</cop><pub>Blackwell Publishing Ltd</pub><pmid>34533295</pmid><doi>10.1002/oby.23165</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0002-2555-4179</orcidid><orcidid>https://orcid.org/0000-0002-9797-6231</orcidid><orcidid>https://orcid.org/0000-0003-1162-4591</orcidid><orcidid>https://orcid.org/0000-0002-0174-5958</orcidid><orcidid>https://orcid.org/0000-0002-2236-6447</orcidid><orcidid>https://orcid.org/0000-0001-6207-3377</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1930-7381
ispartof Obesity (Silver Spring, Md.), 2021-11, Vol.29 (11), p.1825-1834
issn 1930-7381
1930-739X
language eng
recordid cdi_proquest_miscellaneous_2574388383
source Wiley Free Content; MEDLINE; Wiley Online Library Journals Frontfile Complete
subjects Blood pressure
Body Mass Index
Child
Clinical trials
Data collection
Design
Education
Gamification
Health care
Health Promotion
Humans
Intervention
Nutrition
Obesity
Parents & parenting
Participation
Pediatric Obesity - prevention & control
School Health Services
Schools
Students
title Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-03T11%3A46%3A49IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Effectiveness%20of%20a%20Gamification%20Strategy%20to%20Prevent%20Childhood%20Obesity%20in%20Schools:%20A%20Cluster%20Controlled%20Trial&rft.jtitle=Obesity%20(Silver%20Spring,%20Md.)&rft.au=Pe%C3%B1a,%20Sebasti%C3%A1n&rft.date=2021-11&rft.volume=29&rft.issue=11&rft.spage=1825&rft.epage=1834&rft.pages=1825-1834&rft.issn=1930-7381&rft.eissn=1930-739X&rft_id=info:doi/10.1002/oby.23165&rft_dat=%3Cproquest_cross%3E2596973147%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2596973147&rft_id=info:pmid/34533295&rfr_iscdi=true