Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life
Competitive game‐based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to re...
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Veröffentlicht in: | Anatomical sciences education 2022-08, Vol.15 (5), p.863-876 |
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Sprache: | eng |
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