Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults
Aim To evaluate the acceptance of three‐dimensional virtual reality programs and to explore the factors influencing the acceptance of the programs among the institutionalized older adults. Design A cross‐sectional explanatory study. Methods A total of 71 residents completed the program successfully....
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Veröffentlicht in: | Journal of advanced nursing 2021-09, Vol.77 (9), p.3784-3796 |
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creator | Huang, Chiu‐Mieh Liao, Jung‐Yu Lin, Tsung‐Yi Hsu, Hsiao‐Pei Charles Lee, Tzu‐Chi Guo, Jong‐Long |
description | Aim
To evaluate the acceptance of three‐dimensional virtual reality programs and to explore the factors influencing the acceptance of the programs among the institutionalized older adults.
Design
A cross‐sectional explanatory study.
Methods
A total of 71 residents completed the program successfully. They were invited to join a 9‐week program included eight activities related to horticultural therapy in a virtual environment. Data were collected by structured questionnaires from August 2018 to February 2019. Ten association hypotheses were derived from the literature review. Partial least squares structural equation modelling was used to examine the proposed hypotheses.
Results
Program acceptance was defined as virtual reality practices and continuous usage intention. Frequency of practice was about 12 times during 9‐week free‐trial period, and the score of continuance usage intention was 13.06 (maximum value of 15). The findings indicated that virtual reality practices were significantly affected by presence and the presence was significantly affected by involvement and interactivity. Continuance usage intention was significantly affected by involvement; and involvement was significantly affected by interactivity. However, continuance usage intention was not significantly influenced by virtual reality practices.
Conclusions
The findings supported that immersive three‐dimensional virtual reality program was accepted by the institutionalized older adults. The acceptance, in terms of virtual reality practices and continuous usage intention, was influenced by different paths. The findings have a potential impact on the design of virtual reality technology for the care of institutionalized older adults.
Impact
What problem did the study address?
There were controversial findings about the acceptance of immersive 3D virtual reality program among older adults.
What were the main findings?
Interactivity advanced the sense of presence and, thus, resulted in a higher frequency of virtual reality practices.
Interactivity enhanced perception of involvement, thus, contributing to an increased intention of continuous usage
Where and on whom will the research have an impact?
The immersive 3D virtual reality program was appropriate for older adults, even for first time users or individuals aged over 80 years.
The findings revealed new insights for developing immersive 3D virtual reality programs for the older adults. |
doi_str_mv | 10.1111/jan.14895 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2534618764</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2534618764</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3305-2effd901ce3636668316b6664d65e4a7449ffbe913720232ff5ad0c14304f2623</originalsourceid><addsrcrecordid>eNp10b1OwzAQAGALgUQpDLyBJRYY0vovbjNWVflTBQvMkZucwVXiFNsplIlH6DPyJLgNExJeTnf6zmfrEDqnZEDjGS6VHVAxztID1KNcpgmTYnyIeoSTLGGCsGN04v2SEMoZYz20nWkNRfC40bj14DB8rMAZsAXEmsVFY4OxrYo5NjZAzGJ1j419waauwXmzBhxeHcD317Y0NVgfkarw2rjQxuhAVSZssKqbXY_1wYQ27I35hBI3VRknq7Ktgj9FR1pVHs5-Yx89X8-eprfJ_PHmbjqZJwXnJH4LtC4zQgvgkkspx5zKRYyilCkINRIi03oBGeUjRhhnWqeqJAUVnAjNJON9dNndu3LNWws-5LXxBVSVstC0PmcpF5KOR1JEevGHLpvWxcfvlKSCpISkUV11qnCN9w50vnKmVm6TU5LvdpPH3eT73UQ77Oy7qWDzP8zvJw9dxw-PfZQX</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2561405005</pqid></control><display><type>article</type><title>Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults</title><source>Wiley Online Library Journals Frontfile Complete</source><source>Applied Social Sciences Index & Abstracts (ASSIA)</source><creator>Huang, Chiu‐Mieh ; Liao, Jung‐Yu ; Lin, Tsung‐Yi ; Hsu, Hsiao‐Pei ; Charles Lee, Tzu‐Chi ; Guo, Jong‐Long</creator><creatorcontrib>Huang, Chiu‐Mieh ; Liao, Jung‐Yu ; Lin, Tsung‐Yi ; Hsu, Hsiao‐Pei ; Charles Lee, Tzu‐Chi ; Guo, Jong‐Long</creatorcontrib><description>Aim
To evaluate the acceptance of three‐dimensional virtual reality programs and to explore the factors influencing the acceptance of the programs among the institutionalized older adults.
Design
A cross‐sectional explanatory study.
Methods
A total of 71 residents completed the program successfully. They were invited to join a 9‐week program included eight activities related to horticultural therapy in a virtual environment. Data were collected by structured questionnaires from August 2018 to February 2019. Ten association hypotheses were derived from the literature review. Partial least squares structural equation modelling was used to examine the proposed hypotheses.
Results
Program acceptance was defined as virtual reality practices and continuous usage intention. Frequency of practice was about 12 times during 9‐week free‐trial period, and the score of continuance usage intention was 13.06 (maximum value of 15). The findings indicated that virtual reality practices were significantly affected by presence and the presence was significantly affected by involvement and interactivity. Continuance usage intention was significantly affected by involvement; and involvement was significantly affected by interactivity. However, continuance usage intention was not significantly influenced by virtual reality practices.
Conclusions
The findings supported that immersive three‐dimensional virtual reality program was accepted by the institutionalized older adults. The acceptance, in terms of virtual reality practices and continuous usage intention, was influenced by different paths. The findings have a potential impact on the design of virtual reality technology for the care of institutionalized older adults.
Impact
What problem did the study address?
There were controversial findings about the acceptance of immersive 3D virtual reality program among older adults.
What were the main findings?
Interactivity advanced the sense of presence and, thus, resulted in a higher frequency of virtual reality practices.
Interactivity enhanced perception of involvement, thus, contributing to an increased intention of continuous usage
Where and on whom will the research have an impact?
The immersive 3D virtual reality program was appropriate for older adults, even for first time users or individuals aged over 80 years.
The findings revealed new insights for developing immersive 3D virtual reality programs for the older adults.</description><identifier>ISSN: 0309-2402</identifier><identifier>EISSN: 1365-2648</identifier><identifier>DOI: 10.1111/jan.14895</identifier><language>eng</language><publisher>Oxford: Wiley Subscription Services, Inc</publisher><subject>Acceptance ; continuance usage intention ; First time ; geriatric nursing ; Hypotheses ; institutional care ; Institutionalization ; Literature reviews ; Nursing ; Older people ; Technology ; technology for older adults ; Virtual reality</subject><ispartof>Journal of advanced nursing, 2021-09, Vol.77 (9), p.3784-3796</ispartof><rights>2021 John Wiley & Sons Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3305-2effd901ce3636668316b6664d65e4a7449ffbe913720232ff5ad0c14304f2623</citedby><cites>FETCH-LOGICAL-c3305-2effd901ce3636668316b6664d65e4a7449ffbe913720232ff5ad0c14304f2623</cites><orcidid>0000-0001-9143-9972 ; 0000-0002-5958-3680 ; 0000-0002-0358-2523 ; 0000-0003-4730-3896 ; 0000-0002-3120-014X ; 0000-0001-5083-9531</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fjan.14895$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fjan.14895$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27903,27904,30978,45553,45554</link.rule.ids></links><search><creatorcontrib>Huang, Chiu‐Mieh</creatorcontrib><creatorcontrib>Liao, Jung‐Yu</creatorcontrib><creatorcontrib>Lin, Tsung‐Yi</creatorcontrib><creatorcontrib>Hsu, Hsiao‐Pei</creatorcontrib><creatorcontrib>Charles Lee, Tzu‐Chi</creatorcontrib><creatorcontrib>Guo, Jong‐Long</creatorcontrib><title>Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults</title><title>Journal of advanced nursing</title><description>Aim
To evaluate the acceptance of three‐dimensional virtual reality programs and to explore the factors influencing the acceptance of the programs among the institutionalized older adults.
Design
A cross‐sectional explanatory study.
Methods
A total of 71 residents completed the program successfully. They were invited to join a 9‐week program included eight activities related to horticultural therapy in a virtual environment. Data were collected by structured questionnaires from August 2018 to February 2019. Ten association hypotheses were derived from the literature review. Partial least squares structural equation modelling was used to examine the proposed hypotheses.
Results
Program acceptance was defined as virtual reality practices and continuous usage intention. Frequency of practice was about 12 times during 9‐week free‐trial period, and the score of continuance usage intention was 13.06 (maximum value of 15). The findings indicated that virtual reality practices were significantly affected by presence and the presence was significantly affected by involvement and interactivity. Continuance usage intention was significantly affected by involvement; and involvement was significantly affected by interactivity. However, continuance usage intention was not significantly influenced by virtual reality practices.
Conclusions
The findings supported that immersive three‐dimensional virtual reality program was accepted by the institutionalized older adults. The acceptance, in terms of virtual reality practices and continuous usage intention, was influenced by different paths. The findings have a potential impact on the design of virtual reality technology for the care of institutionalized older adults.
Impact
What problem did the study address?
There were controversial findings about the acceptance of immersive 3D virtual reality program among older adults.
What were the main findings?
Interactivity advanced the sense of presence and, thus, resulted in a higher frequency of virtual reality practices.
Interactivity enhanced perception of involvement, thus, contributing to an increased intention of continuous usage
Where and on whom will the research have an impact?
The immersive 3D virtual reality program was appropriate for older adults, even for first time users or individuals aged over 80 years.
The findings revealed new insights for developing immersive 3D virtual reality programs for the older adults.</description><subject>Acceptance</subject><subject>continuance usage intention</subject><subject>First time</subject><subject>geriatric nursing</subject><subject>Hypotheses</subject><subject>institutional care</subject><subject>Institutionalization</subject><subject>Literature reviews</subject><subject>Nursing</subject><subject>Older people</subject><subject>Technology</subject><subject>technology for older adults</subject><subject>Virtual reality</subject><issn>0309-2402</issn><issn>1365-2648</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>7QJ</sourceid><recordid>eNp10b1OwzAQAGALgUQpDLyBJRYY0vovbjNWVflTBQvMkZucwVXiFNsplIlH6DPyJLgNExJeTnf6zmfrEDqnZEDjGS6VHVAxztID1KNcpgmTYnyIeoSTLGGCsGN04v2SEMoZYz20nWkNRfC40bj14DB8rMAZsAXEmsVFY4OxrYo5NjZAzGJ1j419waauwXmzBhxeHcD317Y0NVgfkarw2rjQxuhAVSZssKqbXY_1wYQ27I35hBI3VRknq7Ktgj9FR1pVHs5-Yx89X8-eprfJ_PHmbjqZJwXnJH4LtC4zQgvgkkspx5zKRYyilCkINRIi03oBGeUjRhhnWqeqJAUVnAjNJON9dNndu3LNWws-5LXxBVSVstC0PmcpF5KOR1JEevGHLpvWxcfvlKSCpISkUV11qnCN9w50vnKmVm6TU5LvdpPH3eT73UQ77Oy7qWDzP8zvJw9dxw-PfZQX</recordid><startdate>202109</startdate><enddate>202109</enddate><creator>Huang, Chiu‐Mieh</creator><creator>Liao, Jung‐Yu</creator><creator>Lin, Tsung‐Yi</creator><creator>Hsu, Hsiao‐Pei</creator><creator>Charles Lee, Tzu‐Chi</creator><creator>Guo, Jong‐Long</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>ASE</scope><scope>FPQ</scope><scope>K6X</scope><scope>NAPCQ</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-9143-9972</orcidid><orcidid>https://orcid.org/0000-0002-5958-3680</orcidid><orcidid>https://orcid.org/0000-0002-0358-2523</orcidid><orcidid>https://orcid.org/0000-0003-4730-3896</orcidid><orcidid>https://orcid.org/0000-0002-3120-014X</orcidid><orcidid>https://orcid.org/0000-0001-5083-9531</orcidid></search><sort><creationdate>202109</creationdate><title>Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults</title><author>Huang, Chiu‐Mieh ; Liao, Jung‐Yu ; Lin, Tsung‐Yi ; Hsu, Hsiao‐Pei ; Charles Lee, Tzu‐Chi ; Guo, Jong‐Long</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3305-2effd901ce3636668316b6664d65e4a7449ffbe913720232ff5ad0c14304f2623</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Acceptance</topic><topic>continuance usage intention</topic><topic>First time</topic><topic>geriatric nursing</topic><topic>Hypotheses</topic><topic>institutional care</topic><topic>Institutionalization</topic><topic>Literature reviews</topic><topic>Nursing</topic><topic>Older people</topic><topic>Technology</topic><topic>technology for older adults</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Huang, Chiu‐Mieh</creatorcontrib><creatorcontrib>Liao, Jung‐Yu</creatorcontrib><creatorcontrib>Lin, Tsung‐Yi</creatorcontrib><creatorcontrib>Hsu, Hsiao‐Pei</creatorcontrib><creatorcontrib>Charles Lee, Tzu‐Chi</creatorcontrib><creatorcontrib>Guo, Jong‐Long</creatorcontrib><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>British Nursing Index</collection><collection>British Nursing Index (BNI) (1985 to Present)</collection><collection>British Nursing Index</collection><collection>Nursing & Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of advanced nursing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Huang, Chiu‐Mieh</au><au>Liao, Jung‐Yu</au><au>Lin, Tsung‐Yi</au><au>Hsu, Hsiao‐Pei</au><au>Charles Lee, Tzu‐Chi</au><au>Guo, Jong‐Long</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults</atitle><jtitle>Journal of advanced nursing</jtitle><date>2021-09</date><risdate>2021</risdate><volume>77</volume><issue>9</issue><spage>3784</spage><epage>3796</epage><pages>3784-3796</pages><issn>0309-2402</issn><eissn>1365-2648</eissn><abstract>Aim
To evaluate the acceptance of three‐dimensional virtual reality programs and to explore the factors influencing the acceptance of the programs among the institutionalized older adults.
Design
A cross‐sectional explanatory study.
Methods
A total of 71 residents completed the program successfully. They were invited to join a 9‐week program included eight activities related to horticultural therapy in a virtual environment. Data were collected by structured questionnaires from August 2018 to February 2019. Ten association hypotheses were derived from the literature review. Partial least squares structural equation modelling was used to examine the proposed hypotheses.
Results
Program acceptance was defined as virtual reality practices and continuous usage intention. Frequency of practice was about 12 times during 9‐week free‐trial period, and the score of continuance usage intention was 13.06 (maximum value of 15). The findings indicated that virtual reality practices were significantly affected by presence and the presence was significantly affected by involvement and interactivity. Continuance usage intention was significantly affected by involvement; and involvement was significantly affected by interactivity. However, continuance usage intention was not significantly influenced by virtual reality practices.
Conclusions
The findings supported that immersive three‐dimensional virtual reality program was accepted by the institutionalized older adults. The acceptance, in terms of virtual reality practices and continuous usage intention, was influenced by different paths. The findings have a potential impact on the design of virtual reality technology for the care of institutionalized older adults.
Impact
What problem did the study address?
There were controversial findings about the acceptance of immersive 3D virtual reality program among older adults.
What were the main findings?
Interactivity advanced the sense of presence and, thus, resulted in a higher frequency of virtual reality practices.
Interactivity enhanced perception of involvement, thus, contributing to an increased intention of continuous usage
Where and on whom will the research have an impact?
The immersive 3D virtual reality program was appropriate for older adults, even for first time users or individuals aged over 80 years.
The findings revealed new insights for developing immersive 3D virtual reality programs for the older adults.</abstract><cop>Oxford</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1111/jan.14895</doi><tpages>13</tpages><orcidid>https://orcid.org/0000-0001-9143-9972</orcidid><orcidid>https://orcid.org/0000-0002-5958-3680</orcidid><orcidid>https://orcid.org/0000-0002-0358-2523</orcidid><orcidid>https://orcid.org/0000-0003-4730-3896</orcidid><orcidid>https://orcid.org/0000-0002-3120-014X</orcidid><orcidid>https://orcid.org/0000-0001-5083-9531</orcidid></addata></record> |
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source | Wiley Online Library Journals Frontfile Complete; Applied Social Sciences Index & Abstracts (ASSIA) |
subjects | Acceptance continuance usage intention First time geriatric nursing Hypotheses institutional care Institutionalization Literature reviews Nursing Older people Technology technology for older adults Virtual reality |
title | Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults |
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