My Virtual Self: The Role of Movement in Children's Sense of Embodiment
There are vast potential applications for children's entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children's feelings of control (agency) or the sensation that they own...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2022-12, Vol.28 (12), p.4061-4072 |
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creator | Dewe, Hayley Gottwald, Janna M. Bird, Laura-Ashleigh Brenton, Harry Gillies, Marco Cowie, Dorothy |
description | There are vast potential applications for children's entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children's feelings of control (agency) or the sensation that they own the virtual body (ownership). In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all - this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children's own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form. |
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In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all - this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children's own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form.</description><identifier>ISSN: 1077-2626</identifier><identifier>ISSN: 1941-0506</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2021.3073906</identifier><identifier>PMID: 33872150</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Agency ; body ownership ; Children & youth ; Correlation ; embodiment ; Headphones ; Legged locomotion ; Ownership ; psychology ; Robot sensing systems ; Rubber ; synchronous integration ; Task analysis ; User experience ; user interaction ; Virtual reality ; Visualization</subject><ispartof>IEEE transactions on visualization and computer graphics, 2022-12, Vol.28 (12), p.4061-4072</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. 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In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all - this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children's own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form.</description><subject>Agency</subject><subject>body ownership</subject><subject>Children & youth</subject><subject>Correlation</subject><subject>embodiment</subject><subject>Headphones</subject><subject>Legged locomotion</subject><subject>Ownership</subject><subject>psychology</subject><subject>Robot sensing systems</subject><subject>Rubber</subject><subject>synchronous integration</subject><subject>Task analysis</subject><subject>User experience</subject><subject>user interaction</subject><subject>Virtual reality</subject><subject>Visualization</subject><issn>1077-2626</issn><issn>1941-0506</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpd0VGLEzEQB_AgineefgARZMEHfXDrJNlsEt-OelbhDkFrX0N2M_Fy7G5q0lXu25va2gefEpjfDJn8CXlOYUEp6HfrzXK1YMDogoPkGtoH5JzqhtYgoH1Y7iBlzVrWnpEnOd8B0KZR-jE541xJRgWck9XNfbUJaTfbofqGg39frW-x-hoHrKKvbuIvHHHaVWGqlrdhcAmn17nAKf-tX41ddGEvnpJH3g4Znx3PC_L949V6-am-_rL6vLy8rvuG6V3NtQZBe8ucRBC98kp5ztEKJ3vuFTre0M57zbmzjWTOOuaFo-ChayUDxy_I28Pc_Bu3c2e2KYw23Ztog_kQNpcmph9mnk3Zkwld-JsD36b4c8a8M2PIPQ6DnTDO2TBBRaukFrTQV__RuzinqSxjmGRKyPJfoih6UH2KOSf0pxdQMPtQzD4Usw_FHEMpPS-Pk-duRHfq-JdCAS8OICDiqawbUA0A_wOKqo4o</recordid><startdate>20221201</startdate><enddate>20221201</enddate><creator>Dewe, Hayley</creator><creator>Gottwald, Janna M.</creator><creator>Bird, Laura-Ashleigh</creator><creator>Brenton, Harry</creator><creator>Gillies, Marco</creator><creator>Cowie, Dorothy</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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subjects | Agency body ownership Children & youth Correlation embodiment Headphones Legged locomotion Ownership psychology Robot sensing systems Rubber synchronous integration Task analysis User experience user interaction Virtual reality Visualization |
title | My Virtual Self: The Role of Movement in Children's Sense of Embodiment |
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