Suicide Risk in Emerging Adulthood: Associations with Screen Time over 10 years
Suicide rates have increased over the past decade, and screen media (and social media in particular) are often blamed for this marked increase. However, there is little longitudinal research on this topic. The current study examined the link between various types of screen media use over a 10-year p...
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Veröffentlicht in: | Journal of youth and adolescence 2021-12, Vol.50 (12), p.2324-2338 |
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creator | Coyne, Sarah M. Hurst, Jeffrey L. Dyer, W. Justin Hunt, Quintin Schvanaveldt, Emily Brown, Sara Jones, Gavin |
description | Suicide rates have increased over the past decade, and screen media (and social media in particular) are often blamed for this marked increase. However, there is little longitudinal research on this topic. The current study examined the link between various types of screen media use over a 10-year period (from adolescence to emerging adulthood) to suicide risk in emerging adulthood. Participants included 500 adolescents (51% female) who were first surveyed in 2009, when they were an average of 13.82 years old (range 12-15 years). For girls, a high level of social media or television use in early adolescence followed by a marked increase over time was most predictive of suicide risk in emerging adulthood. Additionally, video game use that increased over time was also associated with a higher risk for developing suicide risk for girls. A passive sensing measurement was also included at the final wave of data collection to obtain a more accurate and complete picture of phone use in particular. The use of entertainment apps was risky for girls while reading apps were risky for boys. Additionally, video game use (for boys) was associated with suicide risk when cyberbullying was also high. Identifying nonnormative patterns of media during adolescence may be instructive in terms of suicide prevention efforts. |
doi_str_mv | 10.1007/s10964-020-01389-6 |
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Additionally, video game use that increased over time was also associated with a higher risk for developing suicide risk for girls. A passive sensing measurement was also included at the final wave of data collection to obtain a more accurate and complete picture of phone use in particular. The use of entertainment apps was risky for girls while reading apps were risky for boys. Additionally, video game use (for boys) was associated with suicide risk when cyberbullying was also high. Identifying nonnormative patterns of media during adolescence may be instructive in terms of suicide prevention efforts.</description><identifier>ISSN: 0047-2891</identifier><identifier>EISSN: 1573-6601</identifier><identifier>DOI: 10.1007/s10964-020-01389-6</identifier><identifier>PMID: 33528704</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Adolescent ; Adolescent Behavior ; Adolescents ; Adult ; Behavioral Science and Psychology ; Boys ; Bullying ; Child and School Psychology ; Child development ; Clinical Psychology ; Computer & video games ; Cyberbullying ; Data collection ; Early Adolescents ; Empirical Research ; Female ; Females ; Girls ; Health Psychology ; History of Psychology ; Humans ; Law and Psychology ; Life transitions ; Male ; Mass media ; Psychology ; Risk ; Screen Time ; Social media ; Social networks ; Suicide ; Suicide prevention ; Suicides & suicide attempts ; Television ; Video Games ; Violence ; Young adults</subject><ispartof>Journal of youth and adolescence, 2021-12, Vol.50 (12), p.2324-2338</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021</rights><rights>2021. 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Justin</creatorcontrib><creatorcontrib>Hunt, Quintin</creatorcontrib><creatorcontrib>Schvanaveldt, Emily</creatorcontrib><creatorcontrib>Brown, Sara</creatorcontrib><creatorcontrib>Jones, Gavin</creatorcontrib><title>Suicide Risk in Emerging Adulthood: Associations with Screen Time over 10 years</title><title>Journal of youth and adolescence</title><addtitle>J Youth Adolescence</addtitle><addtitle>J Youth Adolesc</addtitle><description>Suicide rates have increased over the past decade, and screen media (and social media in particular) are often blamed for this marked increase. However, there is little longitudinal research on this topic. The current study examined the link between various types of screen media use over a 10-year period (from adolescence to emerging adulthood) to suicide risk in emerging adulthood. Participants included 500 adolescents (51% female) who were first surveyed in 2009, when they were an average of 13.82 years old (range 12-15 years). For girls, a high level of social media or television use in early adolescence followed by a marked increase over time was most predictive of suicide risk in emerging adulthood. Additionally, video game use that increased over time was also associated with a higher risk for developing suicide risk for girls. A passive sensing measurement was also included at the final wave of data collection to obtain a more accurate and complete picture of phone use in particular. The use of entertainment apps was risky for girls while reading apps were risky for boys. Additionally, video game use (for boys) was associated with suicide risk when cyberbullying was also high. Identifying nonnormative patterns of media during adolescence may be instructive in terms of suicide prevention efforts.</description><subject>Adolescent</subject><subject>Adolescent Behavior</subject><subject>Adolescents</subject><subject>Adult</subject><subject>Behavioral Science and Psychology</subject><subject>Boys</subject><subject>Bullying</subject><subject>Child and School Psychology</subject><subject>Child development</subject><subject>Clinical Psychology</subject><subject>Computer & video games</subject><subject>Cyberbullying</subject><subject>Data collection</subject><subject>Early Adolescents</subject><subject>Empirical Research</subject><subject>Female</subject><subject>Females</subject><subject>Girls</subject><subject>Health Psychology</subject><subject>History of Psychology</subject><subject>Humans</subject><subject>Law and Psychology</subject><subject>Life transitions</subject><subject>Male</subject><subject>Mass media</subject><subject>Psychology</subject><subject>Risk</subject><subject>Screen Time</subject><subject>Social media</subject><subject>Social networks</subject><subject>Suicide</subject><subject>Suicide prevention</subject><subject>Suicides & suicide attempts</subject><subject>Television</subject><subject>Video Games</subject><subject>Violence</subject><subject>Young adults</subject><issn>0047-2891</issn><issn>1573-6601</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BEC</sourceid><sourceid>BENPR</sourceid><sourceid>BHHNA</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNp9kE1LxDAQhoMoun78AQ8S8OKlOmmbJvW2iF8gCO56Dk06XaNto0mr7L-3a1cFD57CkGeeeXkJOWRwygDEWWCQZ2kEMUTAEplH2QaZMC6SKMuAbZIJQCqiWOZsh-yG8AzDzHLYJjtJwmMpIJ2Q-1lvjS2RPtjwQm1LLxv0C9su6LTs6-7JufKcTkNwxhaddW2gH7Z7ojPjEVs6tw1S946eMqBLLHzYJ1tVUQc8WL975PHqcn5xE93dX99eTO8iM0ToIjMkQINotM5ZxYzkuuKl1FqkTOcFi3kVlxqSNJMy1QaLQlY840KXVW44yGSPnIzeV-_eegydamwwWNdFi64PKk4l50xwyAb0-A_67HrfDulUzHMuZAJiJYxHyngXgsdKvXrbFH6pGKhV3WqsWw11q6-61Up9tFb3usHyZ-W73wFIRiAMX-0C_e_tf7SfAQCJ4A</recordid><startdate>20211201</startdate><enddate>20211201</enddate><creator>Coyne, Sarah M.</creator><creator>Hurst, Jeffrey L.</creator><creator>Dyer, W. 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Justin</au><au>Hunt, Quintin</au><au>Schvanaveldt, Emily</au><au>Brown, Sara</au><au>Jones, Gavin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Suicide Risk in Emerging Adulthood: Associations with Screen Time over 10 years</atitle><jtitle>Journal of youth and adolescence</jtitle><stitle>J Youth Adolescence</stitle><addtitle>J Youth Adolesc</addtitle><date>2021-12-01</date><risdate>2021</risdate><volume>50</volume><issue>12</issue><spage>2324</spage><epage>2338</epage><pages>2324-2338</pages><issn>0047-2891</issn><eissn>1573-6601</eissn><abstract>Suicide rates have increased over the past decade, and screen media (and social media in particular) are often blamed for this marked increase. However, there is little longitudinal research on this topic. The current study examined the link between various types of screen media use over a 10-year period (from adolescence to emerging adulthood) to suicide risk in emerging adulthood. Participants included 500 adolescents (51% female) who were first surveyed in 2009, when they were an average of 13.82 years old (range 12-15 years). For girls, a high level of social media or television use in early adolescence followed by a marked increase over time was most predictive of suicide risk in emerging adulthood. Additionally, video game use that increased over time was also associated with a higher risk for developing suicide risk for girls. A passive sensing measurement was also included at the final wave of data collection to obtain a more accurate and complete picture of phone use in particular. The use of entertainment apps was risky for girls while reading apps were risky for boys. Additionally, video game use (for boys) was associated with suicide risk when cyberbullying was also high. 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subjects | Adolescent Adolescent Behavior Adolescents Adult Behavioral Science and Psychology Boys Bullying Child and School Psychology Child development Clinical Psychology Computer & video games Cyberbullying Data collection Early Adolescents Empirical Research Female Females Girls Health Psychology History of Psychology Humans Law and Psychology Life transitions Male Mass media Psychology Risk Screen Time Social media Social networks Suicide Suicide prevention Suicides & suicide attempts Television Video Games Violence Young adults |
title | Suicide Risk in Emerging Adulthood: Associations with Screen Time over 10 years |
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