A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences play a role in spreading violent video game exposure (VVE) and aggression. It has been suggested that adolescents' aggression increases because of their friend's exposure to violent video g...
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Veröffentlicht in: | Cyberpsychology, behavior and social networking behavior and social networking, 2021-01, Vol.24 (1), p.24-31 |
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Format: | Artikel |
Sprache: | eng |
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