The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling

Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid the...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of computer assisted learning 2020-06, Vol.36 (3), p.315-322
Hauptverfasser: Zare, Mahbobe, Amani, Malahat, Sadoughi, Majid
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 322
container_issue 3
container_start_page 315
container_title Journal of computer assisted learning
container_volume 36
creator Zare, Mahbobe
Amani, Malahat
Sadoughi, Majid
description Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to investigate the effect of Persian‐language word exercise games on the spelling of students with dyslexia. The design of the present study was quasi‐experimental, with a pretest and posttest of an experimental group and a control group. Participants were 30 students with dyslexia from second grade to fifth grade in elementary schools in Bojnord, who completed the spelling test as a pretest and posttest. The experimental group played eleven 40‐min sessions of word exercise games. The results showed that the word exercise programme improved the spelling of the children with dyslexia. This suggests that basing training on the phonological mistakes of students with dyslexia and using the word exercise games can improve their spelling. Lay Description What is already known about this topic People with dyslexia make a disproportionately large number of phonological errors as a result of defective phonological skills. Reading and spelling problems result from neurological defects in phonemic processing. Studies have confirmed the effect of phonological awareness training on accuracy, speed, and comprehension of students with dyslexia. The word exercise games are based on enhancement of phonological awareness. Lexical and phonological skills could develop through working with high‐frequency words and repetition of words. Word exercise games increase phonological awareness. What this paper adds This word exercise game software is unlike other training exercises in that it highlights the mistakes of students with dyslexia and tries to stimulate their motivation to correct these mistakes. Persian‐language word exercise games significantly improved the spelling ability of children with dyslexia. Implications for practice and/or policy Metalinguistic games prevent reading problems and develop activities to promote phonological awareness and alphabetical knowledge in young children. The use of computerized technology in learning can help with learning, using educational software that could improve the reading efficiency of students with dyslexia. Game software employs different senses, striking graphics, easy to hard levels, user feedba
doi_str_mv 10.1111/jcal.12400
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2459009013</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1253743</ericid><sourcerecordid>2459009013</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3560-e9ec388c85284c9157f201599bd854bfa1b8341a0ec3653d1fa3e4810765b6b53</originalsourceid><addsrcrecordid>eNqNkU1LxDAQhoMouH5cvAsBLyJUJ0nTNt5k8RNBD4rHkqbTNUu3XZOt6978A4K_0V9i1ooHD2IuE5hn3nmZl5AdBocsvKOx0fUh4zHAChkwkciIp1ytkgHwJIliBWqdbHg_BoBUJdmAvN09InVtjbSt6C06b3Xz8fpe62bU6RHSeetKii_ojPVIR3qCntqG2snUtc-2GVE_xbpefsK8n3UlNjNP53b2SMuFr_HF6mP68F-RLbJW6drj9nfdJPdnp3fDi-j65vxyeHIdGSETiFChEVlmMsmz2Cgm04oDk0oVZSbjotKsyETMNAQskaJklRYYZwzSRBZJIcUm2e91g4GnDv0sn1hvggfdYNv5nMdSAShgIqB7v9Bx27kmuAsUcCFVqiBQBz1lXOu9wyqfOjvRbpEzyJfJ5Mtk8q9kArzbw-is-QFPrxiXIo2XK1nfn9saF38o5VfhJr3mJ1s5nDc</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2402359790</pqid></control><display><type>article</type><title>The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling</title><source>Wiley Online Library Journals Frontfile Complete</source><creator>Zare, Mahbobe ; Amani, Malahat ; Sadoughi, Majid</creator><creatorcontrib>Zare, Mahbobe ; Amani, Malahat ; Sadoughi, Majid</creatorcontrib><description>Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to investigate the effect of Persian‐language word exercise games on the spelling of students with dyslexia. The design of the present study was quasi‐experimental, with a pretest and posttest of an experimental group and a control group. Participants were 30 students with dyslexia from second grade to fifth grade in elementary schools in Bojnord, who completed the spelling test as a pretest and posttest. The experimental group played eleven 40‐min sessions of word exercise games. The results showed that the word exercise programme improved the spelling of the children with dyslexia. This suggests that basing training on the phonological mistakes of students with dyslexia and using the word exercise games can improve their spelling. Lay Description What is already known about this topic People with dyslexia make a disproportionately large number of phonological errors as a result of defective phonological skills. Reading and spelling problems result from neurological defects in phonemic processing. Studies have confirmed the effect of phonological awareness training on accuracy, speed, and comprehension of students with dyslexia. The word exercise games are based on enhancement of phonological awareness. Lexical and phonological skills could develop through working with high‐frequency words and repetition of words. Word exercise games increase phonological awareness. What this paper adds This word exercise game software is unlike other training exercises in that it highlights the mistakes of students with dyslexia and tries to stimulate their motivation to correct these mistakes. Persian‐language word exercise games significantly improved the spelling ability of children with dyslexia. Implications for practice and/or policy Metalinguistic games prevent reading problems and develop activities to promote phonological awareness and alphabetical knowledge in young children. The use of computerized technology in learning can help with learning, using educational software that could improve the reading efficiency of students with dyslexia. Game software employs different senses, striking graphics, easy to hard levels, user feedback, and so forth, which could increase motivation to learn.</description><identifier>ISSN: 0266-4909</identifier><identifier>EISSN: 1365-2729</identifier><identifier>DOI: 10.1111/jcal.12400</identifier><language>eng</language><publisher>Oxford: Wiley-Blackwell</publisher><subject>Acoustics ; Children ; Comprehension ; Control Groups ; Dyslexia ; Elementary School Students ; Errors ; Feedback ; Foreign Countries ; game ; Game Based Learning ; Games ; Grade 2 ; Grade 5 ; Indo European Languages ; Instructional Effectiveness ; Learning ; Lexical processing ; Metalinguistics ; Native Language Instruction ; Persian language ; Phonemics ; Phonological Awareness ; Phonology ; Reading difficulties ; Reduction (Phonological or Phonetic) ; Skills ; Software ; Spelling ; Students ; Students with Disabilities ; Training ; word exercise ; Word frequency ; Words (language)</subject><ispartof>Journal of computer assisted learning, 2020-06, Vol.36 (3), p.315-322</ispartof><rights>2019 John Wiley &amp; Sons Ltd</rights><rights>2020 John Wiley &amp; Sons Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3560-e9ec388c85284c9157f201599bd854bfa1b8341a0ec3653d1fa3e4810765b6b53</citedby><cites>FETCH-LOGICAL-c3560-e9ec388c85284c9157f201599bd854bfa1b8341a0ec3653d1fa3e4810765b6b53</cites><orcidid>0000-0002-0874-8369</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fjcal.12400$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fjcal.12400$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,778,782,1414,27907,27908,45557,45558</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1253743$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Zare, Mahbobe</creatorcontrib><creatorcontrib>Amani, Malahat</creatorcontrib><creatorcontrib>Sadoughi, Majid</creatorcontrib><title>The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling</title><title>Journal of computer assisted learning</title><description>Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to investigate the effect of Persian‐language word exercise games on the spelling of students with dyslexia. The design of the present study was quasi‐experimental, with a pretest and posttest of an experimental group and a control group. Participants were 30 students with dyslexia from second grade to fifth grade in elementary schools in Bojnord, who completed the spelling test as a pretest and posttest. The experimental group played eleven 40‐min sessions of word exercise games. The results showed that the word exercise programme improved the spelling of the children with dyslexia. This suggests that basing training on the phonological mistakes of students with dyslexia and using the word exercise games can improve their spelling. Lay Description What is already known about this topic People with dyslexia make a disproportionately large number of phonological errors as a result of defective phonological skills. Reading and spelling problems result from neurological defects in phonemic processing. Studies have confirmed the effect of phonological awareness training on accuracy, speed, and comprehension of students with dyslexia. The word exercise games are based on enhancement of phonological awareness. Lexical and phonological skills could develop through working with high‐frequency words and repetition of words. Word exercise games increase phonological awareness. What this paper adds This word exercise game software is unlike other training exercises in that it highlights the mistakes of students with dyslexia and tries to stimulate their motivation to correct these mistakes. Persian‐language word exercise games significantly improved the spelling ability of children with dyslexia. Implications for practice and/or policy Metalinguistic games prevent reading problems and develop activities to promote phonological awareness and alphabetical knowledge in young children. The use of computerized technology in learning can help with learning, using educational software that could improve the reading efficiency of students with dyslexia. Game software employs different senses, striking graphics, easy to hard levels, user feedback, and so forth, which could increase motivation to learn.</description><subject>Acoustics</subject><subject>Children</subject><subject>Comprehension</subject><subject>Control Groups</subject><subject>Dyslexia</subject><subject>Elementary School Students</subject><subject>Errors</subject><subject>Feedback</subject><subject>Foreign Countries</subject><subject>game</subject><subject>Game Based Learning</subject><subject>Games</subject><subject>Grade 2</subject><subject>Grade 5</subject><subject>Indo European Languages</subject><subject>Instructional Effectiveness</subject><subject>Learning</subject><subject>Lexical processing</subject><subject>Metalinguistics</subject><subject>Native Language Instruction</subject><subject>Persian language</subject><subject>Phonemics</subject><subject>Phonological Awareness</subject><subject>Phonology</subject><subject>Reading difficulties</subject><subject>Reduction (Phonological or Phonetic)</subject><subject>Skills</subject><subject>Software</subject><subject>Spelling</subject><subject>Students</subject><subject>Students with Disabilities</subject><subject>Training</subject><subject>word exercise</subject><subject>Word frequency</subject><subject>Words (language)</subject><issn>0266-4909</issn><issn>1365-2729</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNqNkU1LxDAQhoMouH5cvAsBLyJUJ0nTNt5k8RNBD4rHkqbTNUu3XZOt6978A4K_0V9i1ooHD2IuE5hn3nmZl5AdBocsvKOx0fUh4zHAChkwkciIp1ytkgHwJIliBWqdbHg_BoBUJdmAvN09InVtjbSt6C06b3Xz8fpe62bU6RHSeetKii_ojPVIR3qCntqG2snUtc-2GVE_xbpefsK8n3UlNjNP53b2SMuFr_HF6mP68F-RLbJW6drj9nfdJPdnp3fDi-j65vxyeHIdGSETiFChEVlmMsmz2Cgm04oDk0oVZSbjotKsyETMNAQskaJklRYYZwzSRBZJIcUm2e91g4GnDv0sn1hvggfdYNv5nMdSAShgIqB7v9Bx27kmuAsUcCFVqiBQBz1lXOu9wyqfOjvRbpEzyJfJ5Mtk8q9kArzbw-is-QFPrxiXIo2XK1nfn9saF38o5VfhJr3mJ1s5nDc</recordid><startdate>202006</startdate><enddate>202006</enddate><creator>Zare, Mahbobe</creator><creator>Amani, Malahat</creator><creator>Sadoughi, Majid</creator><general>Wiley-Blackwell</general><general>Wiley Subscription Services, Inc</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7T9</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-0874-8369</orcidid></search><sort><creationdate>202006</creationdate><title>The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling</title><author>Zare, Mahbobe ; Amani, Malahat ; Sadoughi, Majid</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3560-e9ec388c85284c9157f201599bd854bfa1b8341a0ec3653d1fa3e4810765b6b53</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Acoustics</topic><topic>Children</topic><topic>Comprehension</topic><topic>Control Groups</topic><topic>Dyslexia</topic><topic>Elementary School Students</topic><topic>Errors</topic><topic>Feedback</topic><topic>Foreign Countries</topic><topic>game</topic><topic>Game Based Learning</topic><topic>Games</topic><topic>Grade 2</topic><topic>Grade 5</topic><topic>Indo European Languages</topic><topic>Instructional Effectiveness</topic><topic>Learning</topic><topic>Lexical processing</topic><topic>Metalinguistics</topic><topic>Native Language Instruction</topic><topic>Persian language</topic><topic>Phonemics</topic><topic>Phonological Awareness</topic><topic>Phonology</topic><topic>Reading difficulties</topic><topic>Reduction (Phonological or Phonetic)</topic><topic>Skills</topic><topic>Software</topic><topic>Spelling</topic><topic>Students</topic><topic>Students with Disabilities</topic><topic>Training</topic><topic>word exercise</topic><topic>Word frequency</topic><topic>Words (language)</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Zare, Mahbobe</creatorcontrib><creatorcontrib>Amani, Malahat</creatorcontrib><creatorcontrib>Sadoughi, Majid</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Linguistics and Language Behavior Abstracts (LLBA)</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Journal of computer assisted learning</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Zare, Mahbobe</au><au>Amani, Malahat</au><au>Sadoughi, Majid</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1253743</ericid><atitle>The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling</atitle><jtitle>Journal of computer assisted learning</jtitle><date>2020-06</date><risdate>2020</risdate><volume>36</volume><issue>3</issue><spage>315</spage><epage>322</epage><pages>315-322</pages><issn>0266-4909</issn><eissn>1365-2729</eissn><abstract>Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to investigate the effect of Persian‐language word exercise games on the spelling of students with dyslexia. The design of the present study was quasi‐experimental, with a pretest and posttest of an experimental group and a control group. Participants were 30 students with dyslexia from second grade to fifth grade in elementary schools in Bojnord, who completed the spelling test as a pretest and posttest. The experimental group played eleven 40‐min sessions of word exercise games. The results showed that the word exercise programme improved the spelling of the children with dyslexia. This suggests that basing training on the phonological mistakes of students with dyslexia and using the word exercise games can improve their spelling. Lay Description What is already known about this topic People with dyslexia make a disproportionately large number of phonological errors as a result of defective phonological skills. Reading and spelling problems result from neurological defects in phonemic processing. Studies have confirmed the effect of phonological awareness training on accuracy, speed, and comprehension of students with dyslexia. The word exercise games are based on enhancement of phonological awareness. Lexical and phonological skills could develop through working with high‐frequency words and repetition of words. Word exercise games increase phonological awareness. What this paper adds This word exercise game software is unlike other training exercises in that it highlights the mistakes of students with dyslexia and tries to stimulate their motivation to correct these mistakes. Persian‐language word exercise games significantly improved the spelling ability of children with dyslexia. Implications for practice and/or policy Metalinguistic games prevent reading problems and develop activities to promote phonological awareness and alphabetical knowledge in young children. The use of computerized technology in learning can help with learning, using educational software that could improve the reading efficiency of students with dyslexia. Game software employs different senses, striking graphics, easy to hard levels, user feedback, and so forth, which could increase motivation to learn.</abstract><cop>Oxford</cop><pub>Wiley-Blackwell</pub><doi>10.1111/jcal.12400</doi><tpages>8</tpages><orcidid>https://orcid.org/0000-0002-0874-8369</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 0266-4909
ispartof Journal of computer assisted learning, 2020-06, Vol.36 (3), p.315-322
issn 0266-4909
1365-2729
language eng
recordid cdi_proquest_miscellaneous_2459009013
source Wiley Online Library Journals Frontfile Complete
subjects Acoustics
Children
Comprehension
Control Groups
Dyslexia
Elementary School Students
Errors
Feedback
Foreign Countries
game
Game Based Learning
Games
Grade 2
Grade 5
Indo European Languages
Instructional Effectiveness
Learning
Lexical processing
Metalinguistics
Native Language Instruction
Persian language
Phonemics
Phonological Awareness
Phonology
Reading difficulties
Reduction (Phonological or Phonetic)
Skills
Software
Spelling
Students
Students with Disabilities
Training
word exercise
Word frequency
Words (language)
title The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-16T17%3A39%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20role%20of%20Persian%E2%80%90language%20word%20exercise%20games%20in%20improving%20spelling%20of%20students%20with%20dyslexia:%20Word%20exercise%20games%20in%20improving%20spelling&rft.jtitle=Journal%20of%20computer%20assisted%20learning&rft.au=Zare,%20Mahbobe&rft.date=2020-06&rft.volume=36&rft.issue=3&rft.spage=315&rft.epage=322&rft.pages=315-322&rft.issn=0266-4909&rft.eissn=1365-2729&rft_id=info:doi/10.1111/jcal.12400&rft_dat=%3Cproquest_cross%3E2459009013%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2402359790&rft_id=info:pmid/&rft_ericid=EJ1253743&rfr_iscdi=true