Flying dreams stimulated by an immersive virtual reality task
•Flying dreams are infrequent and reliable induction procedures are lacking.•Brief immersion in a virtual reality flying task increased flying dream occurence.•Prior dream experiences and sensory immersion in VR modulated flying dream occurence.•A new explanation of dream-flying as endogenously gene...
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Veröffentlicht in: | Consciousness and cognition 2020-08, Vol.83, p.102958-102958, Article 102958 |
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container_title | Consciousness and cognition |
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creator | Picard-Deland, Claudia Pastor, Maude Solomonova, Elizaveta Paquette, Tyna Nielsen, Tore |
description | •Flying dreams are infrequent and reliable induction procedures are lacking.•Brief immersion in a virtual reality flying task increased flying dream occurence.•Prior dream experiences and sensory immersion in VR modulated flying dream occurence.•A new explanation of dream-flying as endogenously generated vection is proposed.•Findings provide insights for improving future dream flight-induction technologies.
Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies. |
doi_str_mv | 10.1016/j.concog.2020.102958 |
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Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.</description><identifier>ISSN: 1053-8100</identifier><identifier>EISSN: 1090-2376</identifier><identifier>DOI: 10.1016/j.concog.2020.102958</identifier><language>eng</language><publisher>San Diego: Elsevier Inc</publisher><subject>Computer applications ; Dreaming ; Dreams ; Flight simulation ; Gravity imagery ; Immersion ; Lucid dreaming ; Sense of presence ; Vection ; Virtual reality</subject><ispartof>Consciousness and cognition, 2020-08, Vol.83, p.102958-102958, Article 102958</ispartof><rights>2020 Elsevier Inc.</rights><rights>Copyright Elsevier BV Aug 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c367t-8956a3e24ff408e0f42abd9ccbb954ff3c89ef4c94bb88154cc978d4461cda73</citedby><cites>FETCH-LOGICAL-c367t-8956a3e24ff408e0f42abd9ccbb954ff3c89ef4c94bb88154cc978d4461cda73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.concog.2020.102958$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3536,27903,27904,45974</link.rule.ids></links><search><creatorcontrib>Picard-Deland, Claudia</creatorcontrib><creatorcontrib>Pastor, Maude</creatorcontrib><creatorcontrib>Solomonova, Elizaveta</creatorcontrib><creatorcontrib>Paquette, Tyna</creatorcontrib><creatorcontrib>Nielsen, Tore</creatorcontrib><title>Flying dreams stimulated by an immersive virtual reality task</title><title>Consciousness and cognition</title><description>•Flying dreams are infrequent and reliable induction procedures are lacking.•Brief immersion in a virtual reality flying task increased flying dream occurence.•Prior dream experiences and sensory immersion in VR modulated flying dream occurence.•A new explanation of dream-flying as endogenously generated vection is proposed.•Findings provide insights for improving future dream flight-induction technologies.
Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.</description><subject>Computer applications</subject><subject>Dreaming</subject><subject>Dreams</subject><subject>Flight simulation</subject><subject>Gravity imagery</subject><subject>Immersion</subject><subject>Lucid dreaming</subject><subject>Sense of presence</subject><subject>Vection</subject><subject>Virtual reality</subject><issn>1053-8100</issn><issn>1090-2376</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNp9kE9LxDAQxYMouK5-Aw8FL166TtKkTQ8KIq4KC172HtJ0uqT2z5q0C_32ptSTB08zPH7vMfMIuaWwoUDTh3pj-s70hw0DNkssF_KMrCjkELMkS8_nXSSxpACX5Mr7GgBkxsWKPG6byXaHqHSoWx_5wbZjowcso2KKdBfZtkXn7Qmjk3XDqJsogI0dpmjQ_uuaXFS68XjzO9dkv33dv7zHu8-3j5fnXWySNBtimYtUJ8h4VXGQCBVnuihzY4oiF0FMjMyx4ibnRSElFdyYPJMl5yk1pc6SNblfYo-u_x7RD6q13mDT6A770SvGmQCgEmRA7_6gdT-6LhynAiMyRkUCgeILZVzvvcNKHZ1ttZsUBTVXqmq1VKrmStVSabA9LTYMv54sOuWNxc5gaR2aQZW9_T_gB9dSgKo</recordid><startdate>202008</startdate><enddate>202008</enddate><creator>Picard-Deland, Claudia</creator><creator>Pastor, Maude</creator><creator>Solomonova, Elizaveta</creator><creator>Paquette, Tyna</creator><creator>Nielsen, Tore</creator><general>Elsevier Inc</general><general>Elsevier BV</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7TK</scope><scope>7X8</scope></search><sort><creationdate>202008</creationdate><title>Flying dreams stimulated by an immersive virtual reality task</title><author>Picard-Deland, Claudia ; Pastor, Maude ; Solomonova, Elizaveta ; Paquette, Tyna ; Nielsen, Tore</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c367t-8956a3e24ff408e0f42abd9ccbb954ff3c89ef4c94bb88154cc978d4461cda73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer applications</topic><topic>Dreaming</topic><topic>Dreams</topic><topic>Flight simulation</topic><topic>Gravity imagery</topic><topic>Immersion</topic><topic>Lucid dreaming</topic><topic>Sense of presence</topic><topic>Vection</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Picard-Deland, Claudia</creatorcontrib><creatorcontrib>Pastor, Maude</creatorcontrib><creatorcontrib>Solomonova, Elizaveta</creatorcontrib><creatorcontrib>Paquette, Tyna</creatorcontrib><creatorcontrib>Nielsen, Tore</creatorcontrib><collection>CrossRef</collection><collection>Neurosciences Abstracts</collection><collection>MEDLINE - Academic</collection><jtitle>Consciousness and cognition</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Picard-Deland, Claudia</au><au>Pastor, Maude</au><au>Solomonova, Elizaveta</au><au>Paquette, Tyna</au><au>Nielsen, Tore</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Flying dreams stimulated by an immersive virtual reality task</atitle><jtitle>Consciousness and cognition</jtitle><date>2020-08</date><risdate>2020</risdate><volume>83</volume><spage>102958</spage><epage>102958</epage><pages>102958-102958</pages><artnum>102958</artnum><issn>1053-8100</issn><eissn>1090-2376</eissn><abstract>•Flying dreams are infrequent and reliable induction procedures are lacking.•Brief immersion in a virtual reality flying task increased flying dream occurence.•Prior dream experiences and sensory immersion in VR modulated flying dream occurence.•A new explanation of dream-flying as endogenously generated vection is proposed.•Findings provide insights for improving future dream flight-induction technologies.
Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.</abstract><cop>San Diego</cop><pub>Elsevier Inc</pub><doi>10.1016/j.concog.2020.102958</doi><tpages>1</tpages></addata></record> |
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subjects | Computer applications Dreaming Dreams Flight simulation Gravity imagery Immersion Lucid dreaming Sense of presence Vection Virtual reality |
title | Flying dreams stimulated by an immersive virtual reality task |
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