Occlusion-capable optical-see-through near-eye display using a single digital micromirror device
Occlusion of a real scene by displayed virtual images mitigates incorrect depth cues and enhances image visibility in augmented reality applications. In this Letter, we propose a novel optical scheme for the occlusion-capable optical-see-through near-eye display. The proposed scheme uses only a sing...
Gespeichert in:
Veröffentlicht in: | Optics letters 2020-07, Vol.45 (13), p.3361-3364 |
---|---|
Hauptverfasser: | , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 3364 |
---|---|
container_issue | 13 |
container_start_page | 3361 |
container_title | Optics letters |
container_volume | 45 |
creator | Ju, Yeon-Gyeong Choi, Myeong-Ho Liu, Pengyu Hellman, Brandon Lee, Ted L. Takashima, Yuzuru Park, Jae-Hyeung |
description | Occlusion of a real scene by displayed virtual images mitigates
incorrect depth cues and enhances image visibility in augmented
reality applications. In this Letter, we propose a novel optical
scheme for the occlusion-capable optical-see-through near-eye display.
The proposed scheme uses only a single spatial light modulator, as the
real-scene mask and virtual image display simultaneously. A
polarization-based double-pass configuration is also combined,
enabling a compact implementation. The proposed scheme is verified by
optical experiments which demonstrate a 60 Hz red-green-blue video
display with a 4-bit depth for each color channel and per-pixel
dynamic occlusion of a 90.6% maximum occlusion ratio. |
doi_str_mv | 10.1364/OL.393194 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2421117818</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2421117818</sourcerecordid><originalsourceid>FETCH-LOGICAL-c391t-f1f19470584248e05e0b4992a3317b49656581263bc35cce0d3733620cd16b663</originalsourceid><addsrcrecordid>eNpdkEtPwzAQhC0EEqVw4B9Y4gIHF78TH1HFS4qUC5yD4zitKzcOdoLUf4-rcuI0q9W3q5kB4JbgFWGSP9bViilGFD8DCyKYQrxQ_BwsMOESKaHoJbhKaYcxlgVjC_BVG-Pn5MKAjB516y0M4-SM9ihZi6ZtDPNmCwerI7IHCzuXRq8PMJ8MG6jhUfxxvXGT9nDvTAx7F2OIsLM_zthrcNFrn-zNny7B58vzx_oNVfXr-_qpQoYpMqGe9Nl0gUXJKS8tFha3XCmqGSNFnqSQoiRUstYwYYzFHcv-JcWmI7KVki3B_envGMP3bNPU7F0y1ns92DCnhnJKCClKUmb07h-6C3McsrtMccwVlQJn6uFE5UQpRds3Y3R7HQ8Nwc2x66aumlPX7Bfd9m_L</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2440492650</pqid></control><display><type>article</type><title>Occlusion-capable optical-see-through near-eye display using a single digital micromirror device</title><source>Optica Publishing Group Journals</source><creator>Ju, Yeon-Gyeong ; Choi, Myeong-Ho ; Liu, Pengyu ; Hellman, Brandon ; Lee, Ted L. ; Takashima, Yuzuru ; Park, Jae-Hyeung</creator><creatorcontrib>Ju, Yeon-Gyeong ; Choi, Myeong-Ho ; Liu, Pengyu ; Hellman, Brandon ; Lee, Ted L. ; Takashima, Yuzuru ; Park, Jae-Hyeung</creatorcontrib><description>Occlusion of a real scene by displayed virtual images mitigates
incorrect depth cues and enhances image visibility in augmented
reality applications. In this Letter, we propose a novel optical
scheme for the occlusion-capable optical-see-through near-eye display.
The proposed scheme uses only a single spatial light modulator, as the
real-scene mask and virtual image display simultaneously. A
polarization-based double-pass configuration is also combined,
enabling a compact implementation. The proposed scheme is verified by
optical experiments which demonstrate a 60 Hz red-green-blue video
display with a 4-bit depth for each color channel and per-pixel
dynamic occlusion of a 90.6% maximum occlusion ratio.</description><identifier>ISSN: 0146-9592</identifier><identifier>EISSN: 1539-4794</identifier><identifier>DOI: 10.1364/OL.393194</identifier><language>eng</language><publisher>Washington: Optical Society of America</publisher><subject>Augmented reality ; Digital imaging ; Occlusion ; Spatial light modulators ; Virtual reality ; Visibility</subject><ispartof>Optics letters, 2020-07, Vol.45 (13), p.3361-3364</ispartof><rights>Copyright Optical Society of America Jul 1, 2020</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c391t-f1f19470584248e05e0b4992a3317b49656581263bc35cce0d3733620cd16b663</citedby><cites>FETCH-LOGICAL-c391t-f1f19470584248e05e0b4992a3317b49656581263bc35cce0d3733620cd16b663</cites><orcidid>0000-0002-5881-7369 ; 0000-0002-3804-3220</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,3245,27901,27902</link.rule.ids></links><search><creatorcontrib>Ju, Yeon-Gyeong</creatorcontrib><creatorcontrib>Choi, Myeong-Ho</creatorcontrib><creatorcontrib>Liu, Pengyu</creatorcontrib><creatorcontrib>Hellman, Brandon</creatorcontrib><creatorcontrib>Lee, Ted L.</creatorcontrib><creatorcontrib>Takashima, Yuzuru</creatorcontrib><creatorcontrib>Park, Jae-Hyeung</creatorcontrib><title>Occlusion-capable optical-see-through near-eye display using a single digital micromirror device</title><title>Optics letters</title><description>Occlusion of a real scene by displayed virtual images mitigates
incorrect depth cues and enhances image visibility in augmented
reality applications. In this Letter, we propose a novel optical
scheme for the occlusion-capable optical-see-through near-eye display.
The proposed scheme uses only a single spatial light modulator, as the
real-scene mask and virtual image display simultaneously. A
polarization-based double-pass configuration is also combined,
enabling a compact implementation. The proposed scheme is verified by
optical experiments which demonstrate a 60 Hz red-green-blue video
display with a 4-bit depth for each color channel and per-pixel
dynamic occlusion of a 90.6% maximum occlusion ratio.</description><subject>Augmented reality</subject><subject>Digital imaging</subject><subject>Occlusion</subject><subject>Spatial light modulators</subject><subject>Virtual reality</subject><subject>Visibility</subject><issn>0146-9592</issn><issn>1539-4794</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNpdkEtPwzAQhC0EEqVw4B9Y4gIHF78TH1HFS4qUC5yD4zitKzcOdoLUf4-rcuI0q9W3q5kB4JbgFWGSP9bViilGFD8DCyKYQrxQ_BwsMOESKaHoJbhKaYcxlgVjC_BVG-Pn5MKAjB516y0M4-SM9ihZi6ZtDPNmCwerI7IHCzuXRq8PMJ8MG6jhUfxxvXGT9nDvTAx7F2OIsLM_zthrcNFrn-zNny7B58vzx_oNVfXr-_qpQoYpMqGe9Nl0gUXJKS8tFha3XCmqGSNFnqSQoiRUstYwYYzFHcv-JcWmI7KVki3B_envGMP3bNPU7F0y1ns92DCnhnJKCClKUmb07h-6C3McsrtMccwVlQJn6uFE5UQpRds3Y3R7HQ8Nwc2x66aumlPX7Bfd9m_L</recordid><startdate>20200701</startdate><enddate>20200701</enddate><creator>Ju, Yeon-Gyeong</creator><creator>Choi, Myeong-Ho</creator><creator>Liu, Pengyu</creator><creator>Hellman, Brandon</creator><creator>Lee, Ted L.</creator><creator>Takashima, Yuzuru</creator><creator>Park, Jae-Hyeung</creator><general>Optical Society of America</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>7U5</scope><scope>8FD</scope><scope>H8D</scope><scope>L7M</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-5881-7369</orcidid><orcidid>https://orcid.org/0000-0002-3804-3220</orcidid></search><sort><creationdate>20200701</creationdate><title>Occlusion-capable optical-see-through near-eye display using a single digital micromirror device</title><author>Ju, Yeon-Gyeong ; Choi, Myeong-Ho ; Liu, Pengyu ; Hellman, Brandon ; Lee, Ted L. ; Takashima, Yuzuru ; Park, Jae-Hyeung</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c391t-f1f19470584248e05e0b4992a3317b49656581263bc35cce0d3733620cd16b663</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Augmented reality</topic><topic>Digital imaging</topic><topic>Occlusion</topic><topic>Spatial light modulators</topic><topic>Virtual reality</topic><topic>Visibility</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ju, Yeon-Gyeong</creatorcontrib><creatorcontrib>Choi, Myeong-Ho</creatorcontrib><creatorcontrib>Liu, Pengyu</creatorcontrib><creatorcontrib>Hellman, Brandon</creatorcontrib><creatorcontrib>Lee, Ted L.</creatorcontrib><creatorcontrib>Takashima, Yuzuru</creatorcontrib><creatorcontrib>Park, Jae-Hyeung</creatorcontrib><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Solid State and Superconductivity Abstracts</collection><collection>Technology Research Database</collection><collection>Aerospace Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>MEDLINE - Academic</collection><jtitle>Optics letters</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ju, Yeon-Gyeong</au><au>Choi, Myeong-Ho</au><au>Liu, Pengyu</au><au>Hellman, Brandon</au><au>Lee, Ted L.</au><au>Takashima, Yuzuru</au><au>Park, Jae-Hyeung</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Occlusion-capable optical-see-through near-eye display using a single digital micromirror device</atitle><jtitle>Optics letters</jtitle><date>2020-07-01</date><risdate>2020</risdate><volume>45</volume><issue>13</issue><spage>3361</spage><epage>3364</epage><pages>3361-3364</pages><issn>0146-9592</issn><eissn>1539-4794</eissn><abstract>Occlusion of a real scene by displayed virtual images mitigates
incorrect depth cues and enhances image visibility in augmented
reality applications. In this Letter, we propose a novel optical
scheme for the occlusion-capable optical-see-through near-eye display.
The proposed scheme uses only a single spatial light modulator, as the
real-scene mask and virtual image display simultaneously. A
polarization-based double-pass configuration is also combined,
enabling a compact implementation. The proposed scheme is verified by
optical experiments which demonstrate a 60 Hz red-green-blue video
display with a 4-bit depth for each color channel and per-pixel
dynamic occlusion of a 90.6% maximum occlusion ratio.</abstract><cop>Washington</cop><pub>Optical Society of America</pub><doi>10.1364/OL.393194</doi><tpages>4</tpages><orcidid>https://orcid.org/0000-0002-5881-7369</orcidid><orcidid>https://orcid.org/0000-0002-3804-3220</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0146-9592 |
ispartof | Optics letters, 2020-07, Vol.45 (13), p.3361-3364 |
issn | 0146-9592 1539-4794 |
language | eng |
recordid | cdi_proquest_miscellaneous_2421117818 |
source | Optica Publishing Group Journals |
subjects | Augmented reality Digital imaging Occlusion Spatial light modulators Virtual reality Visibility |
title | Occlusion-capable optical-see-through near-eye display using a single digital micromirror device |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-30T09%3A55%3A03IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Occlusion-capable%20optical-see-through%20near-eye%20display%20using%20a%20single%20digital%20micromirror%20device&rft.jtitle=Optics%20letters&rft.au=Ju,%20Yeon-Gyeong&rft.date=2020-07-01&rft.volume=45&rft.issue=13&rft.spage=3361&rft.epage=3364&rft.pages=3361-3364&rft.issn=0146-9592&rft.eissn=1539-4794&rft_id=info:doi/10.1364/OL.393194&rft_dat=%3Cproquest_cross%3E2421117818%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2440492650&rft_id=info:pmid/&rfr_iscdi=true |