Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder

Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the p...

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Veröffentlicht in:Cyberpsychology, behavior and social networking behavior and social networking, 2020-01, Vol.23 (1), p.16-22
Hauptverfasser: Antão, Jennifer Yohanna Ferreira de Lima, Abreu, Luiz Carlos de, Barbosa, Renata Thaís de Almeida, Crocetta, Tânia Brusque, Guarnieri, Regiani, Massetti, Thaís, Antunes, Thaiany Pedrozo Campos, Tonks, James, Monteiro, Carlos Bandeira de Mello
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container_issue 1
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container_title Cyberpsychology, behavior and social networking
container_volume 23
creator Antão, Jennifer Yohanna Ferreira de Lima
Abreu, Luiz Carlos de
Barbosa, Renata Thaís de Almeida
Crocetta, Tânia Brusque
Guarnieri, Regiani
Massetti, Thaís
Antunes, Thaiany Pedrozo Campos
Tonks, James
Monteiro, Carlos Bandeira de Mello
description Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher (  = 86.4 and  = 79.0) when compared with the ASD group (  = 54.5 and  = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before (  = 553.7) and after (  = 560.5) when compared with the ASD group (  = 2616.0 and  = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.
doi_str_mv 10.1089/cyber.2019.0103
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subjects Adolescent
Adult
Augmented Reality
Autism Spectrum Disorder - therapy
Child
Female
Humans
Language
Male
Reaction Time - physiology
Video Games
Virtual Reality Exposure Therapy
Young Adult
title Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder
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