Digital Technology Distraction for Acute Pain in Children: A Meta-analysis

Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown. To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures. Medline, Embase, Cochrane Library, Cumulative Ind...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Pediatrics (Evanston) 2020-02, Vol.145 (2), p.1
Hauptverfasser: Gates, Michelle, Hartling, Lisa, Shulhan-Kilroy, Jocelyn, MacGregor, Tara, Guitard, Samantha, Wingert, Aireen, Featherstone, Robin, Vandermeer, Ben, Poonai, Naveen, Kircher, Janeva, Perry, Shirley, Graham, Timothy A D, Scott, Shannon D, Ali, Samina
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue 2
container_start_page 1
container_title Pediatrics (Evanston)
container_volume 145
creator Gates, Michelle
Hartling, Lisa
Shulhan-Kilroy, Jocelyn
MacGregor, Tara
Guitard, Samantha
Wingert, Aireen
Featherstone, Robin
Vandermeer, Ben
Poonai, Naveen
Kircher, Janeva
Perry, Shirley
Graham, Timothy A D
Scott, Shannon D
Ali, Samina
description Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown. To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures. Medline, Embase, Cochrane Library, Cumulative Index to Nursing and Allied Health Literature, PsycINFO, Institute of Electrical and Electronics Engineers Xplore, Ei Compendex, Web of Science, and gray literature sources. Quantitative studies of digital technology distraction for acutely painful conditions or procedures in children. Performed by 1 reviewer with verification. Outcomes were child pain and distress. There were 106 studies ( = 7820) that reported on digital technology distractors (eg, virtual reality and video games) used during common procedures (eg, venipuncture, dental, and burn treatments). No studies reported on painful conditions. For painful procedures, digital distraction resulted in a modest but clinically important reduction in self-reported pain (standardized mean difference [SMD] -0.48; 95% confidence interval [CI] -0.66 to -0.29; 46 randomized controlled trials [RCTs]; = 3200), observer-reported pain (SMD -0.68; 95% CI -0.91 to -0.45; 17 RCTs; = 1199), behavioral pain (SMD -0.57; 95% CI -0.94 to -0.19; 19 RCTs; = 1173), self-reported distress (SMD -0.49; 95% CI -0.70 to -0.27; 19 RCTs; = 1818), observer-reported distress (SMD -0.47; 95% CI -0.77 to -0.17; 10 RCTs; = 826), and behavioral distress (SMD -0.35; 95% CI -0.59 to -0.12; 17 RCTs; = 1264) compared with usual care. Few studies directly compared different distractors or provided subgroup data to inform applicability. Digital distraction provides modest pain and distress reduction for children undergoing painful procedures; its superiority over nondigital distractors is not established. Context, preferences, and availability should inform the choice of distractor.
doi_str_mv 10.1542/peds.2019-1139
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2344226216</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2353032716</sourcerecordid><originalsourceid>FETCH-LOGICAL-c323t-f839ca1b3b8e4e2c86d22085b3a541769cf9b882f8bdd7c6407d12fc1db189703</originalsourceid><addsrcrecordid>eNpdkDtPwzAUhS0EoqWwMiJLLCwpfiW22aqWp4pgKLPl2E7rKo2LnQz99zQUGJCOdJfvHh19AFxiNMY5I7dbZ9OYICwzjKk8AkOMpMgY4fkxGCJEccYQygfgLKU1QojlnJyCAcWykIzTIXiZ-aVvdQ0XzqyaUIflDs58aqM2rQ8NrEKEE9O1Dr5r38B9pitf2-iaOziBr67VmW50vUs-nYOTStfJXfzcEfh4uF9Mn7L52-PzdDLPDCW0zSpBpdG4pKVwzBEjCksIEnlJdc4wL6SpZCkEqURpLTcFQ9xiUhlsSywkR3QEbg692xg-O5datfHJuLrWjQtdUoQyRkhBcLFHr_-h69DF_d6eyimihH9T4wNlYkgpukpto9_ouFMYqd6y6i2r3rLqLe8frn5qu3Lj7B_-q5V-Ae1KdpE</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2353032716</pqid></control><display><type>article</type><title>Digital Technology Distraction for Acute Pain in Children: A Meta-analysis</title><source>MEDLINE</source><source>EZB-FREE-00999 freely available EZB journals</source><source>Alma/SFX Local Collection</source><creator>Gates, Michelle ; Hartling, Lisa ; Shulhan-Kilroy, Jocelyn ; MacGregor, Tara ; Guitard, Samantha ; Wingert, Aireen ; Featherstone, Robin ; Vandermeer, Ben ; Poonai, Naveen ; Kircher, Janeva ; Perry, Shirley ; Graham, Timothy A D ; Scott, Shannon D ; Ali, Samina</creator><creatorcontrib>Gates, Michelle ; Hartling, Lisa ; Shulhan-Kilroy, Jocelyn ; MacGregor, Tara ; Guitard, Samantha ; Wingert, Aireen ; Featherstone, Robin ; Vandermeer, Ben ; Poonai, Naveen ; Kircher, Janeva ; Perry, Shirley ; Graham, Timothy A D ; Scott, Shannon D ; Ali, Samina</creatorcontrib><description>Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown. To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures. Medline, Embase, Cochrane Library, Cumulative Index to Nursing and Allied Health Literature, PsycINFO, Institute of Electrical and Electronics Engineers Xplore, Ei Compendex, Web of Science, and gray literature sources. Quantitative studies of digital technology distraction for acutely painful conditions or procedures in children. Performed by 1 reviewer with verification. Outcomes were child pain and distress. There were 106 studies ( = 7820) that reported on digital technology distractors (eg, virtual reality and video games) used during common procedures (eg, venipuncture, dental, and burn treatments). No studies reported on painful conditions. For painful procedures, digital distraction resulted in a modest but clinically important reduction in self-reported pain (standardized mean difference [SMD] -0.48; 95% confidence interval [CI] -0.66 to -0.29; 46 randomized controlled trials [RCTs]; = 3200), observer-reported pain (SMD -0.68; 95% CI -0.91 to -0.45; 17 RCTs; = 1199), behavioral pain (SMD -0.57; 95% CI -0.94 to -0.19; 19 RCTs; = 1173), self-reported distress (SMD -0.49; 95% CI -0.70 to -0.27; 19 RCTs; = 1818), observer-reported distress (SMD -0.47; 95% CI -0.77 to -0.17; 10 RCTs; = 826), and behavioral distress (SMD -0.35; 95% CI -0.59 to -0.12; 17 RCTs; = 1264) compared with usual care. Few studies directly compared different distractors or provided subgroup data to inform applicability. Digital distraction provides modest pain and distress reduction for children undergoing painful procedures; its superiority over nondigital distractors is not established. Context, preferences, and availability should inform the choice of distractor.</description><identifier>ISSN: 0031-4005</identifier><identifier>EISSN: 1098-4275</identifier><identifier>DOI: 10.1542/peds.2019-1139</identifier><identifier>PMID: 31969473</identifier><language>eng</language><publisher>United States: American Academy of Pediatrics</publisher><subject>Acute Pain - prevention &amp; control ; Adolescent ; Attention ; Child ; Child, Preschool ; Children ; Computer applications ; Confidence Intervals ; Digital technology ; Humans ; Meta-analysis ; Nursing ; Pain ; Pain Management - methods ; Pain, Procedural - prevention &amp; control ; Pediatrics ; Publication Bias ; Randomized Controlled Trials as Topic - statistics &amp; numerical data ; Sensitivity and Specificity ; Stress, Psychological - prevention &amp; control ; Video Games ; Virtual Reality Exposure Therapy - methods ; Young Adult</subject><ispartof>Pediatrics (Evanston), 2020-02, Vol.145 (2), p.1</ispartof><rights>Copyright © 2020 by the American Academy of Pediatrics.</rights><rights>Copyright American Academy of Pediatrics Feb 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c323t-f839ca1b3b8e4e2c86d22085b3a541769cf9b882f8bdd7c6407d12fc1db189703</citedby><cites>FETCH-LOGICAL-c323t-f839ca1b3b8e4e2c86d22085b3a541769cf9b882f8bdd7c6407d12fc1db189703</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/31969473$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Gates, Michelle</creatorcontrib><creatorcontrib>Hartling, Lisa</creatorcontrib><creatorcontrib>Shulhan-Kilroy, Jocelyn</creatorcontrib><creatorcontrib>MacGregor, Tara</creatorcontrib><creatorcontrib>Guitard, Samantha</creatorcontrib><creatorcontrib>Wingert, Aireen</creatorcontrib><creatorcontrib>Featherstone, Robin</creatorcontrib><creatorcontrib>Vandermeer, Ben</creatorcontrib><creatorcontrib>Poonai, Naveen</creatorcontrib><creatorcontrib>Kircher, Janeva</creatorcontrib><creatorcontrib>Perry, Shirley</creatorcontrib><creatorcontrib>Graham, Timothy A D</creatorcontrib><creatorcontrib>Scott, Shannon D</creatorcontrib><creatorcontrib>Ali, Samina</creatorcontrib><title>Digital Technology Distraction for Acute Pain in Children: A Meta-analysis</title><title>Pediatrics (Evanston)</title><addtitle>Pediatrics</addtitle><description>Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown. To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures. Medline, Embase, Cochrane Library, Cumulative Index to Nursing and Allied Health Literature, PsycINFO, Institute of Electrical and Electronics Engineers Xplore, Ei Compendex, Web of Science, and gray literature sources. Quantitative studies of digital technology distraction for acutely painful conditions or procedures in children. Performed by 1 reviewer with verification. Outcomes were child pain and distress. There were 106 studies ( = 7820) that reported on digital technology distractors (eg, virtual reality and video games) used during common procedures (eg, venipuncture, dental, and burn treatments). No studies reported on painful conditions. For painful procedures, digital distraction resulted in a modest but clinically important reduction in self-reported pain (standardized mean difference [SMD] -0.48; 95% confidence interval [CI] -0.66 to -0.29; 46 randomized controlled trials [RCTs]; = 3200), observer-reported pain (SMD -0.68; 95% CI -0.91 to -0.45; 17 RCTs; = 1199), behavioral pain (SMD -0.57; 95% CI -0.94 to -0.19; 19 RCTs; = 1173), self-reported distress (SMD -0.49; 95% CI -0.70 to -0.27; 19 RCTs; = 1818), observer-reported distress (SMD -0.47; 95% CI -0.77 to -0.17; 10 RCTs; = 826), and behavioral distress (SMD -0.35; 95% CI -0.59 to -0.12; 17 RCTs; = 1264) compared with usual care. Few studies directly compared different distractors or provided subgroup data to inform applicability. Digital distraction provides modest pain and distress reduction for children undergoing painful procedures; its superiority over nondigital distractors is not established. Context, preferences, and availability should inform the choice of distractor.</description><subject>Acute Pain - prevention &amp; control</subject><subject>Adolescent</subject><subject>Attention</subject><subject>Child</subject><subject>Child, Preschool</subject><subject>Children</subject><subject>Computer applications</subject><subject>Confidence Intervals</subject><subject>Digital technology</subject><subject>Humans</subject><subject>Meta-analysis</subject><subject>Nursing</subject><subject>Pain</subject><subject>Pain Management - methods</subject><subject>Pain, Procedural - prevention &amp; control</subject><subject>Pediatrics</subject><subject>Publication Bias</subject><subject>Randomized Controlled Trials as Topic - statistics &amp; numerical data</subject><subject>Sensitivity and Specificity</subject><subject>Stress, Psychological - prevention &amp; control</subject><subject>Video Games</subject><subject>Virtual Reality Exposure Therapy - methods</subject><subject>Young Adult</subject><issn>0031-4005</issn><issn>1098-4275</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNpdkDtPwzAUhS0EoqWwMiJLLCwpfiW22aqWp4pgKLPl2E7rKo2LnQz99zQUGJCOdJfvHh19AFxiNMY5I7dbZ9OYICwzjKk8AkOMpMgY4fkxGCJEccYQygfgLKU1QojlnJyCAcWykIzTIXiZ-aVvdQ0XzqyaUIflDs58aqM2rQ8NrEKEE9O1Dr5r38B9pitf2-iaOziBr67VmW50vUs-nYOTStfJXfzcEfh4uF9Mn7L52-PzdDLPDCW0zSpBpdG4pKVwzBEjCksIEnlJdc4wL6SpZCkEqURpLTcFQ9xiUhlsSywkR3QEbg692xg-O5datfHJuLrWjQtdUoQyRkhBcLFHr_-h69DF_d6eyimihH9T4wNlYkgpukpto9_ouFMYqd6y6i2r3rLqLe8frn5qu3Lj7B_-q5V-Ae1KdpE</recordid><startdate>202002</startdate><enddate>202002</enddate><creator>Gates, Michelle</creator><creator>Hartling, Lisa</creator><creator>Shulhan-Kilroy, Jocelyn</creator><creator>MacGregor, Tara</creator><creator>Guitard, Samantha</creator><creator>Wingert, Aireen</creator><creator>Featherstone, Robin</creator><creator>Vandermeer, Ben</creator><creator>Poonai, Naveen</creator><creator>Kircher, Janeva</creator><creator>Perry, Shirley</creator><creator>Graham, Timothy A D</creator><creator>Scott, Shannon D</creator><creator>Ali, Samina</creator><general>American Academy of Pediatrics</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7TS</scope><scope>7U9</scope><scope>H94</scope><scope>K9.</scope><scope>M7N</scope><scope>NAPCQ</scope><scope>U9A</scope><scope>7X8</scope></search><sort><creationdate>202002</creationdate><title>Digital Technology Distraction for Acute Pain in Children: A Meta-analysis</title><author>Gates, Michelle ; Hartling, Lisa ; Shulhan-Kilroy, Jocelyn ; MacGregor, Tara ; Guitard, Samantha ; Wingert, Aireen ; Featherstone, Robin ; Vandermeer, Ben ; Poonai, Naveen ; Kircher, Janeva ; Perry, Shirley ; Graham, Timothy A D ; Scott, Shannon D ; Ali, Samina</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c323t-f839ca1b3b8e4e2c86d22085b3a541769cf9b882f8bdd7c6407d12fc1db189703</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Acute Pain - prevention &amp; control</topic><topic>Adolescent</topic><topic>Attention</topic><topic>Child</topic><topic>Child, Preschool</topic><topic>Children</topic><topic>Computer applications</topic><topic>Confidence Intervals</topic><topic>Digital technology</topic><topic>Humans</topic><topic>Meta-analysis</topic><topic>Nursing</topic><topic>Pain</topic><topic>Pain Management - methods</topic><topic>Pain, Procedural - prevention &amp; control</topic><topic>Pediatrics</topic><topic>Publication Bias</topic><topic>Randomized Controlled Trials as Topic - statistics &amp; numerical data</topic><topic>Sensitivity and Specificity</topic><topic>Stress, Psychological - prevention &amp; control</topic><topic>Video Games</topic><topic>Virtual Reality Exposure Therapy - methods</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gates, Michelle</creatorcontrib><creatorcontrib>Hartling, Lisa</creatorcontrib><creatorcontrib>Shulhan-Kilroy, Jocelyn</creatorcontrib><creatorcontrib>MacGregor, Tara</creatorcontrib><creatorcontrib>Guitard, Samantha</creatorcontrib><creatorcontrib>Wingert, Aireen</creatorcontrib><creatorcontrib>Featherstone, Robin</creatorcontrib><creatorcontrib>Vandermeer, Ben</creatorcontrib><creatorcontrib>Poonai, Naveen</creatorcontrib><creatorcontrib>Kircher, Janeva</creatorcontrib><creatorcontrib>Perry, Shirley</creatorcontrib><creatorcontrib>Graham, Timothy A D</creatorcontrib><creatorcontrib>Scott, Shannon D</creatorcontrib><creatorcontrib>Ali, Samina</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Physical Education Index</collection><collection>Virology and AIDS Abstracts</collection><collection>AIDS and Cancer Research Abstracts</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Algology Mycology and Protozoology Abstracts (Microbiology C)</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Pediatrics (Evanston)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Gates, Michelle</au><au>Hartling, Lisa</au><au>Shulhan-Kilroy, Jocelyn</au><au>MacGregor, Tara</au><au>Guitard, Samantha</au><au>Wingert, Aireen</au><au>Featherstone, Robin</au><au>Vandermeer, Ben</au><au>Poonai, Naveen</au><au>Kircher, Janeva</au><au>Perry, Shirley</au><au>Graham, Timothy A D</au><au>Scott, Shannon D</au><au>Ali, Samina</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Digital Technology Distraction for Acute Pain in Children: A Meta-analysis</atitle><jtitle>Pediatrics (Evanston)</jtitle><addtitle>Pediatrics</addtitle><date>2020-02</date><risdate>2020</risdate><volume>145</volume><issue>2</issue><spage>1</spage><pages>1-</pages><issn>0031-4005</issn><eissn>1098-4275</eissn><abstract>Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown. To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures. Medline, Embase, Cochrane Library, Cumulative Index to Nursing and Allied Health Literature, PsycINFO, Institute of Electrical and Electronics Engineers Xplore, Ei Compendex, Web of Science, and gray literature sources. Quantitative studies of digital technology distraction for acutely painful conditions or procedures in children. Performed by 1 reviewer with verification. Outcomes were child pain and distress. There were 106 studies ( = 7820) that reported on digital technology distractors (eg, virtual reality and video games) used during common procedures (eg, venipuncture, dental, and burn treatments). No studies reported on painful conditions. For painful procedures, digital distraction resulted in a modest but clinically important reduction in self-reported pain (standardized mean difference [SMD] -0.48; 95% confidence interval [CI] -0.66 to -0.29; 46 randomized controlled trials [RCTs]; = 3200), observer-reported pain (SMD -0.68; 95% CI -0.91 to -0.45; 17 RCTs; = 1199), behavioral pain (SMD -0.57; 95% CI -0.94 to -0.19; 19 RCTs; = 1173), self-reported distress (SMD -0.49; 95% CI -0.70 to -0.27; 19 RCTs; = 1818), observer-reported distress (SMD -0.47; 95% CI -0.77 to -0.17; 10 RCTs; = 826), and behavioral distress (SMD -0.35; 95% CI -0.59 to -0.12; 17 RCTs; = 1264) compared with usual care. Few studies directly compared different distractors or provided subgroup data to inform applicability. Digital distraction provides modest pain and distress reduction for children undergoing painful procedures; its superiority over nondigital distractors is not established. Context, preferences, and availability should inform the choice of distractor.</abstract><cop>United States</cop><pub>American Academy of Pediatrics</pub><pmid>31969473</pmid><doi>10.1542/peds.2019-1139</doi></addata></record>
fulltext fulltext
identifier ISSN: 0031-4005
ispartof Pediatrics (Evanston), 2020-02, Vol.145 (2), p.1
issn 0031-4005
1098-4275
language eng
recordid cdi_proquest_miscellaneous_2344226216
source MEDLINE; EZB-FREE-00999 freely available EZB journals; Alma/SFX Local Collection
subjects Acute Pain - prevention & control
Adolescent
Attention
Child
Child, Preschool
Children
Computer applications
Confidence Intervals
Digital technology
Humans
Meta-analysis
Nursing
Pain
Pain Management - methods
Pain, Procedural - prevention & control
Pediatrics
Publication Bias
Randomized Controlled Trials as Topic - statistics & numerical data
Sensitivity and Specificity
Stress, Psychological - prevention & control
Video Games
Virtual Reality Exposure Therapy - methods
Young Adult
title Digital Technology Distraction for Acute Pain in Children: A Meta-analysis
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T00%3A28%3A40IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Digital%20Technology%20Distraction%20for%20Acute%20Pain%20in%20Children:%20A%20Meta-analysis&rft.jtitle=Pediatrics%20(Evanston)&rft.au=Gates,%20Michelle&rft.date=2020-02&rft.volume=145&rft.issue=2&rft.spage=1&rft.pages=1-&rft.issn=0031-4005&rft.eissn=1098-4275&rft_id=info:doi/10.1542/peds.2019-1139&rft_dat=%3Cproquest_cross%3E2353032716%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2353032716&rft_id=info:pmid/31969473&rfr_iscdi=true