Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2
The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second...
Gespeichert in:
Veröffentlicht in: | Perceptual and Motor Skills 2020-04, Vol.127 (2), p.386-400 |
---|---|
Hauptverfasser: | , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 400 |
---|---|
container_issue | 2 |
container_start_page | 386 |
container_title | Perceptual and Motor Skills |
container_volume | 127 |
creator | Spinosa, Rodrigo Martins de Oliveira Santo, Dalberto Luiz De Costa, Rafaela Zortéa Fernandes Pazetto, Nerylson Ferraz Santos, Camila Ramos dos Medina-Papst, Josiane Marques, Inara |
description | The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second Edition (TGMD-2). We developed a digital model using AR installed on a tablet computer compatible with the Android operating system. We recruited 131 children and assigned them to three age groups: G1, 3-5 years old (M = 4.25, SD = 0.71 years); G2, 6-8 years old (M = 7.16, SD = 0.79 years); and G3, 9-11 years old (M =10.13, SD= 0.84 years). Randomly, half of the children in each group performed the two motor skills after watching either the AR or the live demonstrations; seven days later, all children repeated the motor skills with the demonstration type inverted. We applied Wilcoxon’s test with statistical significance set at p |
doi_str_mv | 10.1177/0031512519900061 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2343498540</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sage_id>10.1177_0031512519900061</sage_id><sourcerecordid>2365036638</sourcerecordid><originalsourceid>FETCH-LOGICAL-c365t-c873f0eb66cf0a3ef2142eb71313cbe56ed8be7d3f9dc03815fde3ad78c3e00f3</originalsourceid><addsrcrecordid>eNp1kcFu1DAURS0EokNhzwpZYsMmYMex47CrZtoBaSokOkjsIsd-HlySeLCdou74CBZ8H1-CwwwgVWJlyffc-97TRegpJS8pretXhDDKaclp0xBCBL2HFpRzWQgpP95Hi1kuZv0EPYrx-jdSVQ_RCaON4A1pFujH0g97Fdy4wxt3A1iNBq_cziXV47NpN8CYwOD3oHqXbvGlN9BHbH3AKxj8GFNQafZuv_ospvx_9dn1GbkIfsDpE-AtxIS9xevgYzwyK7iB3u_n8J_fvl-B9nnquXHJ-fE13q4vV0X5GD2wqo_w5Pieog8X59vlm2Lzbv12ebYpNBM8FVrWzBLohNCWKAa2pFUJXU0ZZboDLsDIDmrDbGM0YZJya4ApU0vNgBDLTtGLQ-4--C9TXrYdXNTQ92oEP8W2ZBWrGskrktHnd9BrP4Uxb5cpwQkTgslMkQOl54sD2HYf3KDCbUtJO7fW3m0tW54dg6duAPPX8KemDBQHIKod_Jv638Bfq0KgsA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2365036638</pqid></control><display><type>article</type><title>Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2</title><source>SAGE Complete A-Z List</source><source>EBSCOhost Education Source</source><creator>Spinosa, Rodrigo Martins de Oliveira ; Santo, Dalberto Luiz De ; Costa, Rafaela Zortéa Fernandes ; Pazetto, Nerylson Ferraz ; Santos, Camila Ramos dos ; Medina-Papst, Josiane ; Marques, Inara</creator><creatorcontrib>Spinosa, Rodrigo Martins de Oliveira ; Santo, Dalberto Luiz De ; Costa, Rafaela Zortéa Fernandes ; Pazetto, Nerylson Ferraz ; Santos, Camila Ramos dos ; Medina-Papst, Josiane ; Marques, Inara</creatorcontrib><description>The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second Edition (TGMD-2). We developed a digital model using AR installed on a tablet computer compatible with the Android operating system. We recruited 131 children and assigned them to three age groups: G1, 3-5 years old (M = 4.25, SD = 0.71 years); G2, 6-8 years old (M = 7.16, SD = 0.79 years); and G3, 9-11 years old (M =10.13, SD= 0.84 years). Randomly, half of the children in each group performed the two motor skills after watching either the AR or the live demonstrations; seven days later, all children repeated the motor skills with the demonstration type inverted. We applied Wilcoxon’s test with statistical significance set at p < .05 and found no significant performance differences based on demonstration exposure from AR versus live modeling. We propose that AR technology is a potential tool for demonstrating human movement.</description><identifier>ISSN: 0031-5125</identifier><identifier>EISSN: 1558-688X</identifier><identifier>DOI: 10.1177/0031512519900061</identifier><identifier>PMID: 31965909</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Augmented reality ; Motor ability</subject><ispartof>Perceptual and Motor Skills, 2020-04, Vol.127 (2), p.386-400</ispartof><rights>The Author(s) 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c365t-c873f0eb66cf0a3ef2142eb71313cbe56ed8be7d3f9dc03815fde3ad78c3e00f3</citedby><cites>FETCH-LOGICAL-c365t-c873f0eb66cf0a3ef2142eb71313cbe56ed8be7d3f9dc03815fde3ad78c3e00f3</cites><orcidid>0000-0002-3804-3239</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/0031512519900061$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/0031512519900061$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>313,314,780,784,792,21819,27922,27924,27925,43621,43622</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/31965909$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Spinosa, Rodrigo Martins de Oliveira</creatorcontrib><creatorcontrib>Santo, Dalberto Luiz De</creatorcontrib><creatorcontrib>Costa, Rafaela Zortéa Fernandes</creatorcontrib><creatorcontrib>Pazetto, Nerylson Ferraz</creatorcontrib><creatorcontrib>Santos, Camila Ramos dos</creatorcontrib><creatorcontrib>Medina-Papst, Josiane</creatorcontrib><creatorcontrib>Marques, Inara</creatorcontrib><title>Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2</title><title>Perceptual and Motor Skills</title><addtitle>Percept Mot Skills</addtitle><description>The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second Edition (TGMD-2). We developed a digital model using AR installed on a tablet computer compatible with the Android operating system. We recruited 131 children and assigned them to three age groups: G1, 3-5 years old (M = 4.25, SD = 0.71 years); G2, 6-8 years old (M = 7.16, SD = 0.79 years); and G3, 9-11 years old (M =10.13, SD= 0.84 years). Randomly, half of the children in each group performed the two motor skills after watching either the AR or the live demonstrations; seven days later, all children repeated the motor skills with the demonstration type inverted. We applied Wilcoxon’s test with statistical significance set at p < .05 and found no significant performance differences based on demonstration exposure from AR versus live modeling. We propose that AR technology is a potential tool for demonstrating human movement.</description><subject>Augmented reality</subject><subject>Motor ability</subject><issn>0031-5125</issn><issn>1558-688X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNp1kcFu1DAURS0EokNhzwpZYsMmYMex47CrZtoBaSokOkjsIsd-HlySeLCdou74CBZ8H1-CwwwgVWJlyffc-97TRegpJS8pretXhDDKaclp0xBCBL2HFpRzWQgpP95Hi1kuZv0EPYrx-jdSVQ_RCaON4A1pFujH0g97Fdy4wxt3A1iNBq_cziXV47NpN8CYwOD3oHqXbvGlN9BHbH3AKxj8GFNQafZuv_ospvx_9dn1GbkIfsDpE-AtxIS9xevgYzwyK7iB3u_n8J_fvl-B9nnquXHJ-fE13q4vV0X5GD2wqo_w5Pieog8X59vlm2Lzbv12ebYpNBM8FVrWzBLohNCWKAa2pFUJXU0ZZboDLsDIDmrDbGM0YZJya4ApU0vNgBDLTtGLQ-4--C9TXrYdXNTQ92oEP8W2ZBWrGskrktHnd9BrP4Uxb5cpwQkTgslMkQOl54sD2HYf3KDCbUtJO7fW3m0tW54dg6duAPPX8KemDBQHIKod_Jv638Bfq0KgsA</recordid><startdate>202004</startdate><enddate>202004</enddate><creator>Spinosa, Rodrigo Martins de Oliveira</creator><creator>Santo, Dalberto Luiz De</creator><creator>Costa, Rafaela Zortéa Fernandes</creator><creator>Pazetto, Nerylson Ferraz</creator><creator>Santos, Camila Ramos dos</creator><creator>Medina-Papst, Josiane</creator><creator>Marques, Inara</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>NAPCQ</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-3804-3239</orcidid></search><sort><creationdate>202004</creationdate><title>Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2</title><author>Spinosa, Rodrigo Martins de Oliveira ; Santo, Dalberto Luiz De ; Costa, Rafaela Zortéa Fernandes ; Pazetto, Nerylson Ferraz ; Santos, Camila Ramos dos ; Medina-Papst, Josiane ; Marques, Inara</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c365t-c873f0eb66cf0a3ef2142eb71313cbe56ed8be7d3f9dc03815fde3ad78c3e00f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Augmented reality</topic><topic>Motor ability</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Spinosa, Rodrigo Martins de Oliveira</creatorcontrib><creatorcontrib>Santo, Dalberto Luiz De</creatorcontrib><creatorcontrib>Costa, Rafaela Zortéa Fernandes</creatorcontrib><creatorcontrib>Pazetto, Nerylson Ferraz</creatorcontrib><creatorcontrib>Santos, Camila Ramos dos</creatorcontrib><creatorcontrib>Medina-Papst, Josiane</creatorcontrib><creatorcontrib>Marques, Inara</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>Nursing & Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Perceptual and Motor Skills</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Spinosa, Rodrigo Martins de Oliveira</au><au>Santo, Dalberto Luiz De</au><au>Costa, Rafaela Zortéa Fernandes</au><au>Pazetto, Nerylson Ferraz</au><au>Santos, Camila Ramos dos</au><au>Medina-Papst, Josiane</au><au>Marques, Inara</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2</atitle><jtitle>Perceptual and Motor Skills</jtitle><addtitle>Percept Mot Skills</addtitle><date>2020-04</date><risdate>2020</risdate><volume>127</volume><issue>2</issue><spage>386</spage><epage>400</epage><pages>386-400</pages><issn>0031-5125</issn><eissn>1558-688X</eissn><abstract>The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second Edition (TGMD-2). We developed a digital model using AR installed on a tablet computer compatible with the Android operating system. We recruited 131 children and assigned them to three age groups: G1, 3-5 years old (M = 4.25, SD = 0.71 years); G2, 6-8 years old (M = 7.16, SD = 0.79 years); and G3, 9-11 years old (M =10.13, SD= 0.84 years). Randomly, half of the children in each group performed the two motor skills after watching either the AR or the live demonstrations; seven days later, all children repeated the motor skills with the demonstration type inverted. We applied Wilcoxon’s test with statistical significance set at p < .05 and found no significant performance differences based on demonstration exposure from AR versus live modeling. We propose that AR technology is a potential tool for demonstrating human movement.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><pmid>31965909</pmid><doi>10.1177/0031512519900061</doi><tpages>15</tpages><orcidid>https://orcid.org/0000-0002-3804-3239</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0031-5125 |
ispartof | Perceptual and Motor Skills, 2020-04, Vol.127 (2), p.386-400 |
issn | 0031-5125 1558-688X |
language | eng |
recordid | cdi_proquest_miscellaneous_2343498540 |
source | SAGE Complete A-Z List; EBSCOhost Education Source |
subjects | Augmented reality Motor ability |
title | Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2 |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T20%3A48%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Comparing%20Live%20and%20Digital%20Augmented%20Reality%20Models%20for%20Demonstrating%20Two%20Motor%20Skills%20From%20the%20Test%20of%20Gross%20Motor%20Development%E2%80%94Second%20Edition:%20TGMD-2&rft.jtitle=Perceptual%20and%20Motor%20Skills&rft.au=Spinosa,%20Rodrigo%20Martins%20de%20Oliveira&rft.date=2020-04&rft.volume=127&rft.issue=2&rft.spage=386&rft.epage=400&rft.pages=386-400&rft.issn=0031-5125&rft.eissn=1558-688X&rft_id=info:doi/10.1177/0031512519900061&rft_dat=%3Cproquest_cross%3E2365036638%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2365036638&rft_id=info:pmid/31965909&rft_sage_id=10.1177_0031512519900061&rfr_iscdi=true |