Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing
To explore how contextual information streams are processed and prioritized during consumer studies, we manipulated the congruency of visual, auditory and olfactory cues using immersive technologies and assessed the impact on context recall, evaluation time, and preference and liking for cold brewed...
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description | To explore how contextual information streams are processed and prioritized during consumer studies, we manipulated the congruency of visual, auditory and olfactory cues using immersive technologies and assessed the impact on context recall, evaluation time, and preference and liking for cold brewed coffee. Each consumer (n = 50) was exposed to two identical control conditions, a visually incongruent condition, an auditory incongruent condition, an olfactory incongruent condition, and an all-incongruent condition. The control condition simulated a coffeehouse environment complete with the sights, sounds and smells commonly experienced in that venue. A laboratory setting, construction noise, and laundry detergent represented the individual incongruent visual, auditory, and aroma streams, respectively. Results revealed that olfactory information had a lesser priority than visual or auditory information in the simulated environments when assessed by subject's ability to recall encountered information streams. Panelists also spent more time evaluating coffees in the first presented control condition compared to the incongruent conditions or the repeated control condition. Finally, although the averaged combined liking score for subjects' least to most preferred coffees was significantly lowered in the all-incongruent condition compared to the control condition, this decrease was not substantial. Understanding how the saliency of contextual information influences consumer behavior and attention can inform immersive testing methodologies.
[Display omitted]
•Immersive technologies used to manipulate congruency of contextual information streams.•Visual stream was most salient followed by the auditory and olfactory streams.•Context content impacted panelist evaluation times of coffees.•When all contextual streams were incongruent, coffee liking decreased albeit only slightly.•Provides insights regarding contextual influences on consumer behavior and attention. |
doi_str_mv | 10.1016/j.foodres.2018.04.024 |
format | Article |
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[Display omitted]
•Immersive technologies used to manipulate congruency of contextual information streams.•Visual stream was most salient followed by the auditory and olfactory streams.•Context content impacted panelist evaluation times of coffees.•When all contextual streams were incongruent, coffee liking decreased albeit only slightly.•Provides insights regarding contextual influences on consumer behavior and attention.</description><identifier>ISSN: 0963-9969</identifier><identifier>EISSN: 1873-7145</identifier><identifier>DOI: 10.1016/j.foodres.2018.04.024</identifier><identifier>PMID: 30736919</identifier><language>eng</language><publisher>Canada: Elsevier Ltd</publisher><subject>Acceptance testing ; Adolescent ; Adult ; Aged ; Attention ; cleaning agents ; Coffee ; coffee (beverage) ; cold ; Consumer Behavior ; Consumers ; Context ; Cues ; detergents ; Environment ; Female ; hedonic scales ; Humans ; Immersion ; Immersive technology ; Information prioritization ; laundry ; laundry products ; Male ; Mental Recall ; Middle Aged ; Noise ; Odorants ; odors ; Photic Stimulation ; product evaluation ; Smell ; Taste ; Taste Perception ; Time Factors ; Visual Perception ; Young Adult</subject><ispartof>Food research international, 2019-03, Vol.117, p.19-29</ispartof><rights>2018</rights><rights>Published by Elsevier Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c398t-3cc5742498840e35ca0f3a653dbd18b174118293ce41100521355386c0e33913</citedby><cites>FETCH-LOGICAL-c398t-3cc5742498840e35ca0f3a653dbd18b174118293ce41100521355386c0e33913</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0963996918302953$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/30736919$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Liu, Rebecca</creatorcontrib><creatorcontrib>Hannum, Mackenzie</creatorcontrib><creatorcontrib>Simons, Christopher T.</creatorcontrib><title>Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing</title><title>Food research international</title><addtitle>Food Res Int</addtitle><description>To explore how contextual information streams are processed and prioritized during consumer studies, we manipulated the congruency of visual, auditory and olfactory cues using immersive technologies and assessed the impact on context recall, evaluation time, and preference and liking for cold brewed coffee. Each consumer (n = 50) was exposed to two identical control conditions, a visually incongruent condition, an auditory incongruent condition, an olfactory incongruent condition, and an all-incongruent condition. The control condition simulated a coffeehouse environment complete with the sights, sounds and smells commonly experienced in that venue. A laboratory setting, construction noise, and laundry detergent represented the individual incongruent visual, auditory, and aroma streams, respectively. Results revealed that olfactory information had a lesser priority than visual or auditory information in the simulated environments when assessed by subject's ability to recall encountered information streams. Panelists also spent more time evaluating coffees in the first presented control condition compared to the incongruent conditions or the repeated control condition. Finally, although the averaged combined liking score for subjects' least to most preferred coffees was significantly lowered in the all-incongruent condition compared to the control condition, this decrease was not substantial. Understanding how the saliency of contextual information influences consumer behavior and attention can inform immersive testing methodologies.
[Display omitted]
•Immersive technologies used to manipulate congruency of contextual information streams.•Visual stream was most salient followed by the auditory and olfactory streams.•Context content impacted panelist evaluation times of coffees.•When all contextual streams were incongruent, coffee liking decreased albeit only slightly.•Provides insights regarding contextual influences on consumer behavior and attention.</description><subject>Acceptance testing</subject><subject>Adolescent</subject><subject>Adult</subject><subject>Aged</subject><subject>Attention</subject><subject>cleaning agents</subject><subject>Coffee</subject><subject>coffee (beverage)</subject><subject>cold</subject><subject>Consumer Behavior</subject><subject>Consumers</subject><subject>Context</subject><subject>Cues</subject><subject>detergents</subject><subject>Environment</subject><subject>Female</subject><subject>hedonic scales</subject><subject>Humans</subject><subject>Immersion</subject><subject>Immersive technology</subject><subject>Information prioritization</subject><subject>laundry</subject><subject>laundry products</subject><subject>Male</subject><subject>Mental Recall</subject><subject>Middle Aged</subject><subject>Noise</subject><subject>Odorants</subject><subject>odors</subject><subject>Photic Stimulation</subject><subject>product evaluation</subject><subject>Smell</subject><subject>Taste</subject><subject>Taste Perception</subject><subject>Time Factors</subject><subject>Visual Perception</subject><subject>Young Adult</subject><issn>0963-9969</issn><issn>1873-7145</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqNUctuEzEUtRCIhsIngLxk0Qn2eDxjrxCqeEmV2JS15dh3EgePHWxP1P4g34WnSWEJq_s699zHQeg1JWtKaP9uvx5jtAnyuiVUrEm3Jm33BK2oGFgz0I4_RSsie9ZI2csL9CLnPSGk54N8ji4YGVgvqVyhX9-zC1vspglSdkfABcwuRB-3DjIuEcPdwcdU8zvAMI5gSsZxxCaGbZohFKyDxS78jatX4K7M2mMzV44YHlM4gdHeX-FDinY2BcNR-1kXVyHFTXD1wHVIMEKCYOAh9O7HsqCd02IqU57rqngHNgZn6rq51MJL9GzUPsOrs71Et58-3l5_aW6-ff56_eGmMUyK0jBj-NC1nRSiI8C40WRkuufMbiwVGzp0lIpWMgPVIYS3lHHORG8qmEnKLtHbE2294Gc9rqjJZQPe6wBxzqptW0lEzwj_H2jVUdC-q1B-gpoUc67nq0Nyk073ihK1iK326iy2WsRWpFNV7Nr35jxi3kxg_3Q9qlsB708AqC85OkgqG7d81roqRVE2un-M-A26U8Hu</recordid><startdate>201903</startdate><enddate>201903</enddate><creator>Liu, Rebecca</creator><creator>Hannum, Mackenzie</creator><creator>Simons, Christopher T.</creator><general>Elsevier Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7S9</scope><scope>L.6</scope><scope>7X8</scope></search><sort><creationdate>201903</creationdate><title>Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing</title><author>Liu, Rebecca ; Hannum, Mackenzie ; Simons, Christopher T.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c398t-3cc5742498840e35ca0f3a653dbd18b174118293ce41100521355386c0e33913</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Acceptance testing</topic><topic>Adolescent</topic><topic>Adult</topic><topic>Aged</topic><topic>Attention</topic><topic>cleaning agents</topic><topic>Coffee</topic><topic>coffee (beverage)</topic><topic>cold</topic><topic>Consumer Behavior</topic><topic>Consumers</topic><topic>Context</topic><topic>Cues</topic><topic>detergents</topic><topic>Environment</topic><topic>Female</topic><topic>hedonic scales</topic><topic>Humans</topic><topic>Immersion</topic><topic>Immersive technology</topic><topic>Information prioritization</topic><topic>laundry</topic><topic>laundry products</topic><topic>Male</topic><topic>Mental Recall</topic><topic>Middle Aged</topic><topic>Noise</topic><topic>Odorants</topic><topic>odors</topic><topic>Photic Stimulation</topic><topic>product evaluation</topic><topic>Smell</topic><topic>Taste</topic><topic>Taste Perception</topic><topic>Time Factors</topic><topic>Visual Perception</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liu, Rebecca</creatorcontrib><creatorcontrib>Hannum, Mackenzie</creatorcontrib><creatorcontrib>Simons, Christopher T.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>AGRICOLA</collection><collection>AGRICOLA - Academic</collection><collection>MEDLINE - Academic</collection><jtitle>Food research international</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Liu, Rebecca</au><au>Hannum, Mackenzie</au><au>Simons, Christopher T.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing</atitle><jtitle>Food research international</jtitle><addtitle>Food Res Int</addtitle><date>2019-03</date><risdate>2019</risdate><volume>117</volume><spage>19</spage><epage>29</epage><pages>19-29</pages><issn>0963-9969</issn><eissn>1873-7145</eissn><abstract>To explore how contextual information streams are processed and prioritized during consumer studies, we manipulated the congruency of visual, auditory and olfactory cues using immersive technologies and assessed the impact on context recall, evaluation time, and preference and liking for cold brewed coffee. Each consumer (n = 50) was exposed to two identical control conditions, a visually incongruent condition, an auditory incongruent condition, an olfactory incongruent condition, and an all-incongruent condition. The control condition simulated a coffeehouse environment complete with the sights, sounds and smells commonly experienced in that venue. A laboratory setting, construction noise, and laundry detergent represented the individual incongruent visual, auditory, and aroma streams, respectively. Results revealed that olfactory information had a lesser priority than visual or auditory information in the simulated environments when assessed by subject's ability to recall encountered information streams. Panelists also spent more time evaluating coffees in the first presented control condition compared to the incongruent conditions or the repeated control condition. Finally, although the averaged combined liking score for subjects' least to most preferred coffees was significantly lowered in the all-incongruent condition compared to the control condition, this decrease was not substantial. Understanding how the saliency of contextual information influences consumer behavior and attention can inform immersive testing methodologies.
[Display omitted]
•Immersive technologies used to manipulate congruency of contextual information streams.•Visual stream was most salient followed by the auditory and olfactory streams.•Context content impacted panelist evaluation times of coffees.•When all contextual streams were incongruent, coffee liking decreased albeit only slightly.•Provides insights regarding contextual influences on consumer behavior and attention.</abstract><cop>Canada</cop><pub>Elsevier Ltd</pub><pmid>30736919</pmid><doi>10.1016/j.foodres.2018.04.024</doi><tpages>11</tpages></addata></record> |
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subjects | Acceptance testing Adolescent Adult Aged Attention cleaning agents Coffee coffee (beverage) cold Consumer Behavior Consumers Context Cues detergents Environment Female hedonic scales Humans Immersion Immersive technology Information prioritization laundry laundry products Male Mental Recall Middle Aged Noise Odorants odors Photic Stimulation product evaluation Smell Taste Taste Perception Time Factors Visual Perception Young Adult |
title | Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing |
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