Machine Learning in Modeling High School Sport Concussion Symptom Resolve

INTRODUCTIONConcussion prevalence in sport is well recognized, so too is the challenge of clinical and return-to-play management for an injury with an inherent indeterminant time course of resolve. A clear, valid insight into the anticipated resolution time could assist in planning treatment interve...

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Veröffentlicht in:Medicine and science in sports and exercise 2019-07, Vol.51 (7), p.1362-1371
Hauptverfasser: BERGERON, MICHAEL F, LANDSET, SARA, MAUGANS, TODD A, WILLIAMS, VERNON B, COLLINS, CHRISTY L, WASSERMAN, ERIN B, KHOSHGOFTAAR, TAGHI M
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container_end_page 1371
container_issue 7
container_start_page 1362
container_title Medicine and science in sports and exercise
container_volume 51
creator BERGERON, MICHAEL F
LANDSET, SARA
MAUGANS, TODD A
WILLIAMS, VERNON B
COLLINS, CHRISTY L
WASSERMAN, ERIN B
KHOSHGOFTAAR, TAGHI M
description INTRODUCTIONConcussion prevalence in sport is well recognized, so too is the challenge of clinical and return-to-play management for an injury with an inherent indeterminant time course of resolve. A clear, valid insight into the anticipated resolution time could assist in planning treatment intervention. PURPOSEThis study implemented a supervised machine learning–based approach in modeling estimated symptom resolve time in high school athletes who incurred a concussion during sport activity. METHODSWe examined the efficacy of 10 classification algorithms using machine learning for the prediction of symptom resolution time (within 7, 14, or 28 d), with a data set representing 3 yr of concussions suffered by high school student-athletes in football (most concussion incidents) and other contact sports. RESULTSThe most prevalent sport-related concussion reported symptom was headache (94.9%), followed by dizziness (74.3%) and difficulty concentrating (61.1%). For all three category thresholds of predicted symptom resolution time, single-factor ANOVA revealed statistically significant performance differences across the 10 classification models for all learners at a 95% confidence interval (P = 0.000). Naïve Bayes and Random Forest with either 100 or 500 trees were the top-performing learners with an area under the receiver operating characteristic curve performance ranging between 0.656 and 0.742 (0.0–1.0 scale). CONCLUSIONSConsidering the limitations of these data specific to symptom presentation and resolve, supervised machine learning demonstrated efficacy, while warranting further exploration, in developing symptom-based prediction models for practical estimation of sport-related concussion recovery in enhancing clinical decision support.
doi_str_mv 10.1249/MSS.0000000000001903
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A clear, valid insight into the anticipated resolution time could assist in planning treatment intervention. PURPOSEThis study implemented a supervised machine learning–based approach in modeling estimated symptom resolve time in high school athletes who incurred a concussion during sport activity. METHODSWe examined the efficacy of 10 classification algorithms using machine learning for the prediction of symptom resolution time (within 7, 14, or 28 d), with a data set representing 3 yr of concussions suffered by high school student-athletes in football (most concussion incidents) and other contact sports. RESULTSThe most prevalent sport-related concussion reported symptom was headache (94.9%), followed by dizziness (74.3%) and difficulty concentrating (61.1%). For all three category thresholds of predicted symptom resolution time, single-factor ANOVA revealed statistically significant performance differences across the 10 classification models for all learners at a 95% confidence interval (P = 0.000). Naïve Bayes and Random Forest with either 100 or 500 trees were the top-performing learners with an area under the receiver operating characteristic curve performance ranging between 0.656 and 0.742 (0.0–1.0 scale). 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For all three category thresholds of predicted symptom resolution time, single-factor ANOVA revealed statistically significant performance differences across the 10 classification models for all learners at a 95% confidence interval (P = 0.000). Naïve Bayes and Random Forest with either 100 or 500 trees were the top-performing learners with an area under the receiver operating characteristic curve performance ranging between 0.656 and 0.742 (0.0–1.0 scale). 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For all three category thresholds of predicted symptom resolution time, single-factor ANOVA revealed statistically significant performance differences across the 10 classification models for all learners at a 95% confidence interval (P = 0.000). Naïve Bayes and Random Forest with either 100 or 500 trees were the top-performing learners with an area under the receiver operating characteristic curve performance ranging between 0.656 and 0.742 (0.0–1.0 scale). CONCLUSIONSConsidering the limitations of these data specific to symptom presentation and resolve, supervised machine learning demonstrated efficacy, while warranting further exploration, in developing symptom-based prediction models for practical estimation of sport-related concussion recovery in enhancing clinical decision support.</abstract><cop>United States</cop><pub>American College of Sports Medicine</pub><pmid>30694980</pmid><doi>10.1249/MSS.0000000000001903</doi><tpages>10</tpages></addata></record>
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source MEDLINE; Journals@Ovid LWW Legacy Archive; Journals@Ovid Complete
subjects Adolescent
Athletic Injuries - diagnosis
Athletic Injuries - physiopathology
Attention - physiology
Brain Concussion - diagnosis
Brain Concussion - physiopathology
Clinical Decision-Making
Dizziness - etiology
Football - injuries
Headache - etiology
Humans
Machine Learning
Return to Sport
Time Factors
title Machine Learning in Modeling High School Sport Concussion Symptom Resolve
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