Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming
The negative psychological effects of public stigma on disordered gamblers have been well documented. Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals’ view of themselves. Different types of disordered gambling activities may attract differe...
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Veröffentlicht in: | Journal of gambling studies 2019-03, Vol.35 (1), p.247-259 |
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description | The negative psychological effects of public stigma on disordered gamblers have been well documented. Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals’ view of themselves. Different types of disordered gambling activities may attract different degrees of stigma. One increasingly popular form of gambling involves placing bets on the outcomes of competitive video games, also called eSports gambling. This activity shares characteristics with Internet gaming and gambling. The purpose of this study was to compare the degree of public stigma held towards traditional casino gamblers, eSports gamblers, and Internet gamers, as compared to an individual experiencing comparable levels of impairment and distress due to a financial crisis. Using an experimental between-groups vignette study design, we found that all three types of behavioral addictions were more heavily stigmatized than the control condition. The three behavioral addictions were seen as being highly controllable, engendered a significant amount of anger and blame, and resulted in higher levels of desired social distance. Traditional casino gamblers were seen as significantly more dangerous to be around and created a higher level of desired social distance than the Internet gamer. Differences between the Internet gamer and eSports better were less pronounced. These findings underscore the importance of reducing public stigma for gambling and other behavioral addictions, and provide information that can be used when developing interventions to impact stigma. |
doi_str_mv | 10.1007/s10899-018-9775-x |
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Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals’ view of themselves. Different types of disordered gambling activities may attract different degrees of stigma. One increasingly popular form of gambling involves placing bets on the outcomes of competitive video games, also called eSports gambling. This activity shares characteristics with Internet gaming and gambling. The purpose of this study was to compare the degree of public stigma held towards traditional casino gamblers, eSports gamblers, and Internet gamers, as compared to an individual experiencing comparable levels of impairment and distress due to a financial crisis. Using an experimental between-groups vignette study design, we found that all three types of behavioral addictions were more heavily stigmatized than the control condition. The three behavioral addictions were seen as being highly controllable, engendered a significant amount of anger and blame, and resulted in higher levels of desired social distance. Traditional casino gamblers were seen as significantly more dangerous to be around and created a higher level of desired social distance than the Internet gamer. Differences between the Internet gamer and eSports better were less pronounced. These findings underscore the importance of reducing public stigma for gambling and other behavioral addictions, and provide information that can be used when developing interventions to impact stigma.</description><identifier>ISSN: 1573-3602</identifier><identifier>EISSN: 1573-3602</identifier><identifier>DOI: 10.1007/s10899-018-9775-x</identifier><identifier>PMID: 29627881</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Adult ; Behavior, Addictive - psychology ; Community and Environmental Psychology ; Economics ; Female ; Gambling - psychology ; Humans ; Internet ; Male ; Medicine ; Medicine & Public Health ; Middle Aged ; Original Paper ; Psychiatry ; Social Stigma ; Sociology ; Sports - psychology ; Video Games</subject><ispartof>Journal of gambling studies, 2019-03, Vol.35 (1), p.247-259</ispartof><rights>Springer Science+Business Media, LLC, part of Springer Nature 2018</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c344t-17d321b4cca4bbe5715379df127eac9af6f7638221c748e1e691d331bfa629493</citedby><cites>FETCH-LOGICAL-c344t-17d321b4cca4bbe5715379df127eac9af6f7638221c748e1e691d331bfa629493</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10899-018-9775-x$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10899-018-9775-x$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,41488,42557,51319</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/29627881$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Peter, Samuel C.</creatorcontrib><creatorcontrib>Li, Qian</creatorcontrib><creatorcontrib>Pfund, Rory A.</creatorcontrib><creatorcontrib>Whelan, James P.</creatorcontrib><creatorcontrib>Meyers, Andrew W.</creatorcontrib><title>Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming</title><title>Journal of gambling studies</title><addtitle>J Gambl Stud</addtitle><addtitle>J Gambl Stud</addtitle><description>The negative psychological effects of public stigma on disordered gamblers have been well documented. Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals’ view of themselves. Different types of disordered gambling activities may attract different degrees of stigma. One increasingly popular form of gambling involves placing bets on the outcomes of competitive video games, also called eSports gambling. This activity shares characteristics with Internet gaming and gambling. The purpose of this study was to compare the degree of public stigma held towards traditional casino gamblers, eSports gamblers, and Internet gamers, as compared to an individual experiencing comparable levels of impairment and distress due to a financial crisis. Using an experimental between-groups vignette study design, we found that all three types of behavioral addictions were more heavily stigmatized than the control condition. The three behavioral addictions were seen as being highly controllable, engendered a significant amount of anger and blame, and resulted in higher levels of desired social distance. Traditional casino gamblers were seen as significantly more dangerous to be around and created a higher level of desired social distance than the Internet gamer. Differences between the Internet gamer and eSports better were less pronounced. These findings underscore the importance of reducing public stigma for gambling and other behavioral addictions, and provide information that can be used when developing interventions to impact stigma.</description><subject>Adult</subject><subject>Behavior, Addictive - psychology</subject><subject>Community and Environmental Psychology</subject><subject>Economics</subject><subject>Female</subject><subject>Gambling - psychology</subject><subject>Humans</subject><subject>Internet</subject><subject>Male</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Middle Aged</subject><subject>Original Paper</subject><subject>Psychiatry</subject><subject>Social Stigma</subject><subject>Sociology</subject><subject>Sports - psychology</subject><subject>Video Games</subject><issn>1573-3602</issn><issn>1573-3602</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kM1OwzAQhC0EoqXwAFxQjhwIeO0ktrmVCkolJJAKZ-M4TnGVn2InVXl7UlJQT5x2NTsz0n4InQO-BozZjQfMhQgx8FAwFoebAzSEmNGQJpgc7u0DdOL9EmMseIyP0YCIhDDOYYjeX9q0sDqYN3ZRqmCsXe19MM4yqxu7NsGd-VBrWzt_G0yUt1UdTFXZJarFVWDmq9o1fk9RVRbMqsa4yjRbuRNP0VGuCm_OdnOE3h7uXyeP4dPzdDYZP4WaRlETAssogTTSWkVpamIGMWUiy4Ewo7RQeZKzhHJCQLOIGzCJgIxSSHOVEBEJOkKXfe_K1Z-t8Y0srdemKFRl6tZLggmNMCcYOiv01p9nncnlytlSuS8JWG7Byh6s7MDKLVi56TIXu_o2LU32l_gl2RlIb_DdqVoYJ5d166ru5X9avwFlQoOH</recordid><startdate>20190301</startdate><enddate>20190301</enddate><creator>Peter, Samuel C.</creator><creator>Li, Qian</creator><creator>Pfund, Rory A.</creator><creator>Whelan, James P.</creator><creator>Meyers, Andrew W.</creator><general>Springer US</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20190301</creationdate><title>Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming</title><author>Peter, Samuel C. ; Li, Qian ; Pfund, Rory A. ; Whelan, James P. ; Meyers, Andrew W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c344t-17d321b4cca4bbe5715379df127eac9af6f7638221c748e1e691d331bfa629493</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Adult</topic><topic>Behavior, Addictive - psychology</topic><topic>Community and Environmental Psychology</topic><topic>Economics</topic><topic>Female</topic><topic>Gambling - psychology</topic><topic>Humans</topic><topic>Internet</topic><topic>Male</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Middle Aged</topic><topic>Original Paper</topic><topic>Psychiatry</topic><topic>Social Stigma</topic><topic>Sociology</topic><topic>Sports - psychology</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Peter, Samuel C.</creatorcontrib><creatorcontrib>Li, Qian</creatorcontrib><creatorcontrib>Pfund, Rory A.</creatorcontrib><creatorcontrib>Whelan, James P.</creatorcontrib><creatorcontrib>Meyers, Andrew W.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of gambling studies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Peter, Samuel C.</au><au>Li, Qian</au><au>Pfund, Rory A.</au><au>Whelan, James P.</au><au>Meyers, Andrew W.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming</atitle><jtitle>Journal of gambling studies</jtitle><stitle>J Gambl Stud</stitle><addtitle>J Gambl Stud</addtitle><date>2019-03-01</date><risdate>2019</risdate><volume>35</volume><issue>1</issue><spage>247</spage><epage>259</epage><pages>247-259</pages><issn>1573-3602</issn><eissn>1573-3602</eissn><abstract>The negative psychological effects of public stigma on disordered gamblers have been well documented. Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals’ view of themselves. Different types of disordered gambling activities may attract different degrees of stigma. One increasingly popular form of gambling involves placing bets on the outcomes of competitive video games, also called eSports gambling. This activity shares characteristics with Internet gaming and gambling. The purpose of this study was to compare the degree of public stigma held towards traditional casino gamblers, eSports gamblers, and Internet gamers, as compared to an individual experiencing comparable levels of impairment and distress due to a financial crisis. Using an experimental between-groups vignette study design, we found that all three types of behavioral addictions were more heavily stigmatized than the control condition. The three behavioral addictions were seen as being highly controllable, engendered a significant amount of anger and blame, and resulted in higher levels of desired social distance. Traditional casino gamblers were seen as significantly more dangerous to be around and created a higher level of desired social distance than the Internet gamer. Differences between the Internet gamer and eSports better were less pronounced. These findings underscore the importance of reducing public stigma for gambling and other behavioral addictions, and provide information that can be used when developing interventions to impact stigma.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>29627881</pmid><doi>10.1007/s10899-018-9775-x</doi><tpages>13</tpages></addata></record> |
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subjects | Adult Behavior, Addictive - psychology Community and Environmental Psychology Economics Female Gambling - psychology Humans Internet Male Medicine Medicine & Public Health Middle Aged Original Paper Psychiatry Social Stigma Sociology Sports - psychology Video Games |
title | Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming |
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