Usability perception of different video game devices in elderly users

The purpose of this study was to evaluate the usability perception of seniors on video game use with different control devices. Twenty-four seniors participated in the study (12 women, 12 men, 69 years old in average) and eight children (8 years old in average). The setting included the use of two K...

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Veröffentlicht in:Universal access in the information society 2017-03, Vol.16 (1), p.103-113
Hauptverfasser: Palacio, Ramón R., Acosta, Christian O., Cortez, Joaquín, Morán, Alberto L.
Format: Artikel
Sprache:eng
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Zusammenfassung:The purpose of this study was to evaluate the usability perception of seniors on video game use with different control devices. Twenty-four seniors participated in the study (12 women, 12 men, 69 years old in average) and eight children (8 years old in average). The setting included the use of two Kinect motion sensors, three computers, three projectors, three video cameras, two audio devices, the Angry Birds and Happy Sky videogames, one Xbox 360 console, a Nintendo Wii device and a Touchscreen configured so that participants could play the games in senior–child pairs. Data were collected according to user friendliness, experience and social interaction. This study suggests that video game control devices for seniors should be adapted to compensate for their function, sensor and cognitive limitations.
ISSN:1615-5289
1615-5297
DOI:10.1007/s10209-015-0435-y