Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market

Gamification is increasingly being used as a way to increase student engagement, motivate and promote learning and facilitate the development of sustainable life skills. Findings from research carried out to date on the effectiveness of gamification in educational contexts can be summarised as cauti...

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Veröffentlicht in:Computers and education 2017-03, Vol.106, p.43-55
Hauptverfasser: Buckley, Patrick, Doyle, Elaine
Format: Artikel
Sprache:eng
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