Bad Mood: On Design and 'Empathy'
Evocative design is not only concerned with enriching our experience of our environment: it can also be used to seduce us into consuming. Empathy is as crucial to this strategy of entrapment as it is to designing with more magnanimous aims in mind. Benjamin H Bratton, Professor of Visual Arts and Di...
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Veröffentlicht in: | Architectural design 2016-11, Vol.86 (6), p.96-101 |
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description | Evocative design is not only concerned with enriching our experience of our environment: it can also be used to seduce us into consuming. Empathy is as crucial to this strategy of entrapment as it is to designing with more magnanimous aims in mind. Benjamin H Bratton, Professor of Visual Arts and Director of the Center for Design and Geopolitics at the University of California, San Diego, reflects on the matter, and considers whether the moodlessness that defines seemingly empathy‐free design is necessarily a bad thing. |
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subjects | 'Ambient' music Alexa Arlie Russell Hochschild Arts Benedict Singleton Branded retail theatres Brian Eno Budapest CafÉ Gratitude California Carlsbad Consumption Cortana Empathy Enrichment Entrapment Erik Satie furniture music HAL 9000 International relations La Jolla Legoland LiDAR system Lyndon B Johnson Mojave Air and Space Port Moods Muzak San Francisco Siri Star Wars Strategy The Managed Heart: The Commercialization of Human Feeling Tokyo Turing Test White House |
title | Bad Mood: On Design and 'Empathy' |
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