Winner does not take all: Selective attention and local bias in platform-based markets
We model how macro-level dynamics of platform competition emerge from micro-level interactions among consumers. We problematize the prevailing winner-take-all hypothesis and argue that instead of assuming that consumers value the general connectivity of an entire network, they are selectively attent...
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Veröffentlicht in: | Technological forecasting & social change 2017-01, Vol.114, p.313-326 |
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creator | Huotari, Pontus Järvi, Kati Kortelainen, Samuli Huhtamäki, Jukka |
description | We model how macro-level dynamics of platform competition emerge from micro-level interactions among consumers. We problematize the prevailing winner-take-all hypothesis and argue that instead of assuming that consumers value the general connectivity of an entire network, they are selectively attentive and locally biased. We contrast several alternative agent-based models with differing sets of assumptions regarding consumer agents' behavior and compare their predictions with empirical data from the competition between Sony's PlayStation 3 and Microsoft's Xbox 360. The results show that only when consumers are assumed to be selectively attentive and locally biased is it possible to explain real-life market sharing between the given platforms. In effect, it is shown how a late-entrant platform can get adopted by most consumers in the market, despite the fact that an early entrant has greater initial installed base, greater pool of complementary products, and lower initial price.
•Agent-based simulation is used to examine competition between PS3 and Xbox 360.•The prevailing winner-take-all argument is questioned.•An alternative assumptions ground is developed to explain competitive outcomes.•Selective attention and local bias of consumers explain platform market sharing.•Installed base and pricing advantages of platforms are found to be unsustainable. |
doi_str_mv | 10.1016/j.techfore.2016.08.028 |
format | Article |
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•Agent-based simulation is used to examine competition between PS3 and Xbox 360.•The prevailing winner-take-all argument is questioned.•An alternative assumptions ground is developed to explain competitive outcomes.•Selective attention and local bias of consumers explain platform market sharing.•Installed base and pricing advantages of platforms are found to be unsustainable.</description><identifier>ISSN: 0040-1625</identifier><identifier>EISSN: 1873-5509</identifier><identifier>DOI: 10.1016/j.techfore.2016.08.028</identifier><language>eng</language><publisher>New York: Elsevier Inc</publisher><subject>Adoption behavior ; Agent-based modeling ; Bias ; Competition ; Complementarities ; Connectivity ; Consumers ; Marketing ; Markets ; Mathematical models ; Network effects ; Networks ; Platform competition ; Platforms ; Pricing ; Simulation ; Studies</subject><ispartof>Technological forecasting & social change, 2017-01, Vol.114, p.313-326</ispartof><rights>2016 Elsevier Inc.</rights><rights>Copyright Elsevier Science Ltd. Jan 2017</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c475t-4c586ab24cb08a6d2e445f10fcd1cdbc42637158881fd1954ed140cff759b18d3</citedby><cites>FETCH-LOGICAL-c475t-4c586ab24cb08a6d2e445f10fcd1cdbc42637158881fd1954ed140cff759b18d3</cites><orcidid>0000-0003-2707-108X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.techfore.2016.08.028$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,33774,45995</link.rule.ids></links><search><creatorcontrib>Huotari, Pontus</creatorcontrib><creatorcontrib>Järvi, Kati</creatorcontrib><creatorcontrib>Kortelainen, Samuli</creatorcontrib><creatorcontrib>Huhtamäki, Jukka</creatorcontrib><title>Winner does not take all: Selective attention and local bias in platform-based markets</title><title>Technological forecasting & social change</title><description>We model how macro-level dynamics of platform competition emerge from micro-level interactions among consumers. We problematize the prevailing winner-take-all hypothesis and argue that instead of assuming that consumers value the general connectivity of an entire network, they are selectively attentive and locally biased. We contrast several alternative agent-based models with differing sets of assumptions regarding consumer agents' behavior and compare their predictions with empirical data from the competition between Sony's PlayStation 3 and Microsoft's Xbox 360. The results show that only when consumers are assumed to be selectively attentive and locally biased is it possible to explain real-life market sharing between the given platforms. In effect, it is shown how a late-entrant platform can get adopted by most consumers in the market, despite the fact that an early entrant has greater initial installed base, greater pool of complementary products, and lower initial price.
•Agent-based simulation is used to examine competition between PS3 and Xbox 360.•The prevailing winner-take-all argument is questioned.•An alternative assumptions ground is developed to explain competitive outcomes.•Selective attention and local bias of consumers explain platform market sharing.•Installed base and pricing advantages of platforms are found to be unsustainable.</description><subject>Adoption behavior</subject><subject>Agent-based modeling</subject><subject>Bias</subject><subject>Competition</subject><subject>Complementarities</subject><subject>Connectivity</subject><subject>Consumers</subject><subject>Marketing</subject><subject>Markets</subject><subject>Mathematical models</subject><subject>Network effects</subject><subject>Networks</subject><subject>Platform competition</subject><subject>Platforms</subject><subject>Pricing</subject><subject>Simulation</subject><subject>Studies</subject><issn>0040-1625</issn><issn>1873-5509</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNqFkM1qGzEURkVpIW7aVwiCbLKZiTQjaeSsEkzaBAxZJGmXQiPdoRrLkivJhr59ZdxussnqcuF89-cgdEFJSwkV13NbwPyaYoK2q31LZEs6-QEtqBz6hnOy_IgWhDDSUNHxM_Q555kQMvRSLNCPny4ESNhGyDjEgoveANbe3-Bn8GCKO9S2FAjFxYB1sNhHoz0enc7YBbzzutTd22bUGSze6rSBkr-gT5P2Gb7-q-fo9dv9y-qhWT99f1zdrRvDBl4aZrgUeuyYGYnUwnbAGJ8omYylxo6GdaIfKJdS0snSJWdgKSNmmga-HKm0_Tm6Os3dpfh7D7morcsGvNcB4j4rKgXjnC2HvqKXb9A57lOo11Vq4L2gTPBKiRNlUsw5waR2ydWn_ihK1FG3mtV_3eqoWxGpqu4avD0Fob57cJBUNg6CAetS1ahsdO-N-AvT64v1</recordid><startdate>20170101</startdate><enddate>20170101</enddate><creator>Huotari, Pontus</creator><creator>Järvi, Kati</creator><creator>Kortelainen, Samuli</creator><creator>Huhtamäki, Jukka</creator><general>Elsevier Inc</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7TB</scope><scope>7U4</scope><scope>8FD</scope><scope>BHHNA</scope><scope>DWI</scope><scope>F28</scope><scope>FR3</scope><scope>JQ2</scope><scope>KR7</scope><scope>WZK</scope><orcidid>https://orcid.org/0000-0003-2707-108X</orcidid></search><sort><creationdate>20170101</creationdate><title>Winner does not take all: Selective attention and local bias in platform-based markets</title><author>Huotari, Pontus ; Järvi, Kati ; Kortelainen, Samuli ; Huhtamäki, Jukka</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c475t-4c586ab24cb08a6d2e445f10fcd1cdbc42637158881fd1954ed140cff759b18d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Adoption behavior</topic><topic>Agent-based modeling</topic><topic>Bias</topic><topic>Competition</topic><topic>Complementarities</topic><topic>Connectivity</topic><topic>Consumers</topic><topic>Marketing</topic><topic>Markets</topic><topic>Mathematical models</topic><topic>Network effects</topic><topic>Networks</topic><topic>Platform competition</topic><topic>Platforms</topic><topic>Pricing</topic><topic>Simulation</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Huotari, Pontus</creatorcontrib><creatorcontrib>Järvi, Kati</creatorcontrib><creatorcontrib>Kortelainen, Samuli</creatorcontrib><creatorcontrib>Huhtamäki, Jukka</creatorcontrib><collection>CrossRef</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>Technology Research Database</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Civil Engineering Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Technological forecasting & social change</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Huotari, Pontus</au><au>Järvi, Kati</au><au>Kortelainen, Samuli</au><au>Huhtamäki, Jukka</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Winner does not take all: Selective attention and local bias in platform-based markets</atitle><jtitle>Technological forecasting & social change</jtitle><date>2017-01-01</date><risdate>2017</risdate><volume>114</volume><spage>313</spage><epage>326</epage><pages>313-326</pages><issn>0040-1625</issn><eissn>1873-5509</eissn><abstract>We model how macro-level dynamics of platform competition emerge from micro-level interactions among consumers. We problematize the prevailing winner-take-all hypothesis and argue that instead of assuming that consumers value the general connectivity of an entire network, they are selectively attentive and locally biased. We contrast several alternative agent-based models with differing sets of assumptions regarding consumer agents' behavior and compare their predictions with empirical data from the competition between Sony's PlayStation 3 and Microsoft's Xbox 360. The results show that only when consumers are assumed to be selectively attentive and locally biased is it possible to explain real-life market sharing between the given platforms. In effect, it is shown how a late-entrant platform can get adopted by most consumers in the market, despite the fact that an early entrant has greater initial installed base, greater pool of complementary products, and lower initial price.
•Agent-based simulation is used to examine competition between PS3 and Xbox 360.•The prevailing winner-take-all argument is questioned.•An alternative assumptions ground is developed to explain competitive outcomes.•Selective attention and local bias of consumers explain platform market sharing.•Installed base and pricing advantages of platforms are found to be unsustainable.</abstract><cop>New York</cop><pub>Elsevier Inc</pub><doi>10.1016/j.techfore.2016.08.028</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0003-2707-108X</orcidid></addata></record> |
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subjects | Adoption behavior Agent-based modeling Bias Competition Complementarities Connectivity Consumers Marketing Markets Mathematical models Network effects Networks Platform competition Platforms Pricing Simulation Studies |
title | Winner does not take all: Selective attention and local bias in platform-based markets |
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