Analysis and Implementation for the RPG Boxing Game

The analysis and implementation of this paper is applied to a real game boxing machine. The contents of this game boxing machine are consists of three parts that are the UNITY, programming and hardware development. Therefore, in order to have RPG role-play boxing game inside of real game boxing mach...

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Veröffentlicht in:Applied Mechanics and Materials 2016-08, Vol.851 (Advanced Materials, Structures and Mechanical Engineering II), p.595-598
Hauptverfasser: Cin, Siang Jhih, Tsai, Chi Ming, Huang, Jian Ji, Chen, Ching Mu, Chen, Tsair Rong
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container_end_page 598
container_issue Advanced Materials, Structures and Mechanical Engineering II
container_start_page 595
container_title Applied Mechanics and Materials
container_volume 851
creator Cin, Siang Jhih
Tsai, Chi Ming
Huang, Jian Ji
Chen, Ching Mu
Chen, Tsair Rong
description The analysis and implementation of this paper is applied to a real game boxing machine. The contents of this game boxing machine are consists of three parts that are the UNITY, programming and hardware development. Therefore, in order to have RPG role-play boxing game inside of real game boxing machine, this paper firstly analyzes user requirement and then implement the combined-use in the traditional large boxing machines that will let the players to face the need considering how to fight the contents of RPG role-play boxing game. Moreover, in order to save more time to make 3D animations, motion capture equipment is used called MOCAP to generate characteristics, hero, monsters, and beautiful girls. All body movements of characteristics inside of game boxing machine captured by MOCAP are tied to the body of the head, limbs and torso. Furthermore, those body movements will PhaseSpace to our servers via the Internet passing out after the signal processing MotionBuilder software for recording and output operation. The output file can be transformed into the skeleton and action graphic model and using MAYA software can also do the same way. All procedures in this RPG role-play boxing game design have been successfully interacted both machine side and play side with fun and game new life, and to integrate the actual situation of the game for the future.
doi_str_mv 10.4028/www.scientific.net/AMM.851.595
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subjects Computer programs
Games
Movements
Recording
Servers
Software
Three dimensional motion
Torso
title Analysis and Implementation for the RPG Boxing Game
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