Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review
Abstract Background The use of virtual reality systems in the motor rehabilitation of children with cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be evaluated through a systematic review. Objective To provide updated evidence-based guidance for virtual realit...
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description | Abstract Background The use of virtual reality systems in the motor rehabilitation of children with cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be evaluated through a systematic review. Objective To provide updated evidence-based guidance for virtual reality rehabilitation in sensory and functional motor skills of children and adolescents with cerebral palsy. Data sources PubMed, PEDro, Web of Science, OTseeker, PsycINFO and Cochrane Library were searched from their earliest records up to 1 June, 2016. Study selection Two reviewers applied the population intervention comparison outcome (PICO) question to screen the studies for this review. Data extraction Information on study design, subjects, intervention, outcome measures and efficacy results were extracted into a pilot-tested form. Method quality was assessed independently by two reviewers using the Downs and Black checklist. Data synthesis Thirty-one studies included 369 participants in total. Best evidence synthesis was applied to summarize the outcomes, which were grouped according to International Classification of Functioning, Disability and Health. Moderate evidence was found for balance and overall motor development. The evidence is still limited for other motor skills. Conclusions This review uncovered additional literature showing moderate evidence that virtual reality rehabilitation is a promising intervention to improve balance and motor skills in children and adolescents with cerebral palsy. The technique is growing, so long-term follow-up and further research are required to determine its exact place in the management of cerebral palsy. Systematic review registration number PROSPERO 2015:CRD42015026048. |
doi_str_mv | 10.1016/j.physio.2016.08.004 |
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Objective To provide updated evidence-based guidance for virtual reality rehabilitation in sensory and functional motor skills of children and adolescents with cerebral palsy. Data sources PubMed, PEDro, Web of Science, OTseeker, PsycINFO and Cochrane Library were searched from their earliest records up to 1 June, 2016. Study selection Two reviewers applied the population intervention comparison outcome (PICO) question to screen the studies for this review. Data extraction Information on study design, subjects, intervention, outcome measures and efficacy results were extracted into a pilot-tested form. Method quality was assessed independently by two reviewers using the Downs and Black checklist. Data synthesis Thirty-one studies included 369 participants in total. Best evidence synthesis was applied to summarize the outcomes, which were grouped according to International Classification of Functioning, Disability and Health. Moderate evidence was found for balance and overall motor development. The evidence is still limited for other motor skills. Conclusions This review uncovered additional literature showing moderate evidence that virtual reality rehabilitation is a promising intervention to improve balance and motor skills in children and adolescents with cerebral palsy. The technique is growing, so long-term follow-up and further research are required to determine its exact place in the management of cerebral palsy. Systematic review registration number PROSPERO 2015:CRD42015026048.</description><identifier>ISSN: 0031-9406</identifier><identifier>EISSN: 1873-1465</identifier><identifier>DOI: 10.1016/j.physio.2016.08.004</identifier><identifier>PMID: 28109566</identifier><language>eng</language><publisher>England: Elsevier Ltd</publisher><subject>Adolescent ; Cerebral palsy ; Cerebral Palsy - rehabilitation ; Child ; Child, Preschool ; Female ; Humans ; Male ; Motor Skills ; Muscle Strength ; Physical Medicine and Rehabilitation ; Postural Balance ; Posture ; Rehabilitation ; Review ; Video Games ; Virtual Reality</subject><ispartof>Physiotherapy, 2017-09, Vol.103 (3), p.245-258</ispartof><rights>Chartered Society of Physiotherapy</rights><rights>2016 Chartered Society of Physiotherapy</rights><rights>Copyright © 2016 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c417t-59c00a8395a5c7fbdf84fb2cde10f1007b3996a18df90774f2ed3983b92da90a3</citedby><cites>FETCH-LOGICAL-c417t-59c00a8395a5c7fbdf84fb2cde10f1007b3996a18df90774f2ed3983b92da90a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.physio.2016.08.004$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/28109566$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Ravi, D.K</creatorcontrib><creatorcontrib>Kumar, N</creatorcontrib><creatorcontrib>Singhi, P</creatorcontrib><title>Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review</title><title>Physiotherapy</title><addtitle>Physiotherapy</addtitle><description>Abstract Background The use of virtual reality systems in the motor rehabilitation of children with cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be evaluated through a systematic review. Objective To provide updated evidence-based guidance for virtual reality rehabilitation in sensory and functional motor skills of children and adolescents with cerebral palsy. Data sources PubMed, PEDro, Web of Science, OTseeker, PsycINFO and Cochrane Library were searched from their earliest records up to 1 June, 2016. Study selection Two reviewers applied the population intervention comparison outcome (PICO) question to screen the studies for this review. Data extraction Information on study design, subjects, intervention, outcome measures and efficacy results were extracted into a pilot-tested form. Method quality was assessed independently by two reviewers using the Downs and Black checklist. Data synthesis Thirty-one studies included 369 participants in total. Best evidence synthesis was applied to summarize the outcomes, which were grouped according to International Classification of Functioning, Disability and Health. Moderate evidence was found for balance and overall motor development. The evidence is still limited for other motor skills. Conclusions This review uncovered additional literature showing moderate evidence that virtual reality rehabilitation is a promising intervention to improve balance and motor skills in children and adolescents with cerebral palsy. The technique is growing, so long-term follow-up and further research are required to determine its exact place in the management of cerebral palsy. Systematic review registration number PROSPERO 2015:CRD42015026048.</description><subject>Adolescent</subject><subject>Cerebral palsy</subject><subject>Cerebral Palsy - rehabilitation</subject><subject>Child</subject><subject>Child, Preschool</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Motor Skills</subject><subject>Muscle Strength</subject><subject>Physical Medicine and Rehabilitation</subject><subject>Postural Balance</subject><subject>Posture</subject><subject>Rehabilitation</subject><subject>Review</subject><subject>Video Games</subject><subject>Virtual Reality</subject><issn>0031-9406</issn><issn>1873-1465</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFUsuO1DAQtBCIHRb-ACEfuWRox3nYHJDQanlIK3EAzpZjtzUeMnGwnVnlI_hnHM3CgQun7paqq1VVTchLBnsGrHtz3M-HNfmwr8u0B7EHaB6RHRM9r1jTtY_JDoCzSjbQXZFnKR0B6pb17Cm5qgUD2Xbdjvy6dQ5N9mecMCUaHD37mBc90oh69Hkt9aAHX1qdfZioC5Gagx9txInqyVJtw4jJ4JQTvff5QA1GHGJhmPWY1rcFRJfZ6oyW4tlbnAxWg05lTGvKeCq8plw5e7x_Tp64soQvHuo1-f7h9tvNp-ruy8fPN-_vKtOwPletNABacNnq1vRusE40bqiNRQaOAfQDl7LTTFgnoe8bV6PlUvBB1lZL0PyavL7wzjH8XDBldfJFwjjqCcOSFBMdayUXvC7Q5gI1MaQU0ak5-pOOq2KgtiDUUV2CUFsQCoQqQZS1Vw8XluGE9u_SH-cL4N0FgEVn0R5VMn7zxvpYAlE2-P9d-JfAjH7yRo8_cMV0DEucioeKqVQrUF-3Z9h-gXUcoGta_hsdC7RT</recordid><startdate>20170901</startdate><enddate>20170901</enddate><creator>Ravi, D.K</creator><creator>Kumar, N</creator><creator>Singhi, P</creator><general>Elsevier Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20170901</creationdate><title>Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review</title><author>Ravi, D.K ; Kumar, N ; Singhi, P</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c417t-59c00a8395a5c7fbdf84fb2cde10f1007b3996a18df90774f2ed3983b92da90a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Adolescent</topic><topic>Cerebral palsy</topic><topic>Cerebral Palsy - rehabilitation</topic><topic>Child</topic><topic>Child, Preschool</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Motor Skills</topic><topic>Muscle Strength</topic><topic>Physical Medicine and Rehabilitation</topic><topic>Postural Balance</topic><topic>Posture</topic><topic>Rehabilitation</topic><topic>Review</topic><topic>Video Games</topic><topic>Virtual Reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ravi, D.K</creatorcontrib><creatorcontrib>Kumar, N</creatorcontrib><creatorcontrib>Singhi, P</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Physiotherapy</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ravi, D.K</au><au>Kumar, N</au><au>Singhi, P</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review</atitle><jtitle>Physiotherapy</jtitle><addtitle>Physiotherapy</addtitle><date>2017-09-01</date><risdate>2017</risdate><volume>103</volume><issue>3</issue><spage>245</spage><epage>258</epage><pages>245-258</pages><issn>0031-9406</issn><eissn>1873-1465</eissn><abstract>Abstract Background The use of virtual reality systems in the motor rehabilitation of children with cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be evaluated through a systematic review. Objective To provide updated evidence-based guidance for virtual reality rehabilitation in sensory and functional motor skills of children and adolescents with cerebral palsy. Data sources PubMed, PEDro, Web of Science, OTseeker, PsycINFO and Cochrane Library were searched from their earliest records up to 1 June, 2016. Study selection Two reviewers applied the population intervention comparison outcome (PICO) question to screen the studies for this review. Data extraction Information on study design, subjects, intervention, outcome measures and efficacy results were extracted into a pilot-tested form. Method quality was assessed independently by two reviewers using the Downs and Black checklist. Data synthesis Thirty-one studies included 369 participants in total. Best evidence synthesis was applied to summarize the outcomes, which were grouped according to International Classification of Functioning, Disability and Health. Moderate evidence was found for balance and overall motor development. The evidence is still limited for other motor skills. Conclusions This review uncovered additional literature showing moderate evidence that virtual reality rehabilitation is a promising intervention to improve balance and motor skills in children and adolescents with cerebral palsy. The technique is growing, so long-term follow-up and further research are required to determine its exact place in the management of cerebral palsy. Systematic review registration number PROSPERO 2015:CRD42015026048.</abstract><cop>England</cop><pub>Elsevier Ltd</pub><pmid>28109566</pmid><doi>10.1016/j.physio.2016.08.004</doi><tpages>14</tpages></addata></record> |
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subjects | Adolescent Cerebral palsy Cerebral Palsy - rehabilitation Child Child, Preschool Female Humans Male Motor Skills Muscle Strength Physical Medicine and Rehabilitation Postural Balance Posture Rehabilitation Review Video Games Virtual Reality |
title | Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review |
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