Gamification in Physical Therapy: More Than Using Games
The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interve...
Gespeichert in:
Veröffentlicht in: | Pediatric physical therapy 2017-01, Vol.29 (1), p.95-99 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 99 |
---|---|
container_issue | 1 |
container_start_page | 95 |
container_title | Pediatric physical therapy |
container_volume | 29 |
creator | Janssen, Joep Verschuren, Olaf Renger, Willem Jan Ermers, Jose Ketelaar, Marjolijn van Ee, Raymond |
description | The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice. |
doi_str_mv | 10.1097/pep.0000000000000326 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1852686246</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1852686246</sourcerecordid><originalsourceid>FETCH-LOGICAL-c424t-1af6b98a3a240ee67057b9081b12915f3bb6cee9c3b3bc498d514eac4dea6dc3</originalsourceid><addsrcrecordid>eNpdkE1LAzEQhoMotlb_gcgevWzN9ybepNQqKPZQwVtIsrM2sl8m7aH_3pVWEecyvPA8M_AidEnwlGBd3PTQT_HfYVQeoTERTOUYi7djNMZKq1xIqUfoLKWPgZEK81M0ooVWnCsyRsXCNqEK3m5C12ahzZbrXRpina3WEG2_u82euwhDsm32mkL7ng0GpHN0Utk6wcVhT9Dqfr6aPeRPL4vH2d1T7jnlm5zYSjqtLLOUYwBZYFE4jRVxhGoiKuac9ADaM8ec51qVgnCwnpdgZenZBF3vz_ax-9xC2pgmJA91bVvotskQJahUknI5oHyP-tilFKEyfQyNjTtDsPluzCznS_O_sUG7OnzYugbKX-mnIvYF2Stl8Q</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1852686246</pqid></control><display><type>article</type><title>Gamification in Physical Therapy: More Than Using Games</title><source>MEDLINE</source><source>Journals@Ovid LWW Legacy Archive</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>Alma/SFX Local Collection</source><creator>Janssen, Joep ; Verschuren, Olaf ; Renger, Willem Jan ; Ermers, Jose ; Ketelaar, Marjolijn ; van Ee, Raymond</creator><creatorcontrib>Janssen, Joep ; Verschuren, Olaf ; Renger, Willem Jan ; Ermers, Jose ; Ketelaar, Marjolijn ; van Ee, Raymond</creatorcontrib><description>The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.</description><identifier>ISSN: 0898-5669</identifier><identifier>EISSN: 1538-005X</identifier><identifier>DOI: 10.1097/pep.0000000000000326</identifier><identifier>PMID: 27984481</identifier><language>eng</language><publisher>United States</publisher><subject>Child ; Child Development ; Child, Preschool ; Humans ; Learning ; Motivation ; Physical Therapy Modalities ; Video Games - psychology</subject><ispartof>Pediatric physical therapy, 2017-01, Vol.29 (1), p.95-99</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c424t-1af6b98a3a240ee67057b9081b12915f3bb6cee9c3b3bc498d514eac4dea6dc3</citedby><cites>FETCH-LOGICAL-c424t-1af6b98a3a240ee67057b9081b12915f3bb6cee9c3b3bc498d514eac4dea6dc3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,778,782,27907,27908</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/27984481$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Janssen, Joep</creatorcontrib><creatorcontrib>Verschuren, Olaf</creatorcontrib><creatorcontrib>Renger, Willem Jan</creatorcontrib><creatorcontrib>Ermers, Jose</creatorcontrib><creatorcontrib>Ketelaar, Marjolijn</creatorcontrib><creatorcontrib>van Ee, Raymond</creatorcontrib><title>Gamification in Physical Therapy: More Than Using Games</title><title>Pediatric physical therapy</title><addtitle>Pediatr Phys Ther</addtitle><description>The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.</description><subject>Child</subject><subject>Child Development</subject><subject>Child, Preschool</subject><subject>Humans</subject><subject>Learning</subject><subject>Motivation</subject><subject>Physical Therapy Modalities</subject><subject>Video Games - psychology</subject><issn>0898-5669</issn><issn>1538-005X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNpdkE1LAzEQhoMotlb_gcgevWzN9ybepNQqKPZQwVtIsrM2sl8m7aH_3pVWEecyvPA8M_AidEnwlGBd3PTQT_HfYVQeoTERTOUYi7djNMZKq1xIqUfoLKWPgZEK81M0ooVWnCsyRsXCNqEK3m5C12ahzZbrXRpina3WEG2_u82euwhDsm32mkL7ng0GpHN0Utk6wcVhT9Dqfr6aPeRPL4vH2d1T7jnlm5zYSjqtLLOUYwBZYFE4jRVxhGoiKuac9ADaM8ec51qVgnCwnpdgZenZBF3vz_ax-9xC2pgmJA91bVvotskQJahUknI5oHyP-tilFKEyfQyNjTtDsPluzCznS_O_sUG7OnzYugbKX-mnIvYF2Stl8Q</recordid><startdate>201701</startdate><enddate>201701</enddate><creator>Janssen, Joep</creator><creator>Verschuren, Olaf</creator><creator>Renger, Willem Jan</creator><creator>Ermers, Jose</creator><creator>Ketelaar, Marjolijn</creator><creator>van Ee, Raymond</creator><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>201701</creationdate><title>Gamification in Physical Therapy: More Than Using Games</title><author>Janssen, Joep ; Verschuren, Olaf ; Renger, Willem Jan ; Ermers, Jose ; Ketelaar, Marjolijn ; van Ee, Raymond</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c424t-1af6b98a3a240ee67057b9081b12915f3bb6cee9c3b3bc498d514eac4dea6dc3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Child</topic><topic>Child Development</topic><topic>Child, Preschool</topic><topic>Humans</topic><topic>Learning</topic><topic>Motivation</topic><topic>Physical Therapy Modalities</topic><topic>Video Games - psychology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Janssen, Joep</creatorcontrib><creatorcontrib>Verschuren, Olaf</creatorcontrib><creatorcontrib>Renger, Willem Jan</creatorcontrib><creatorcontrib>Ermers, Jose</creatorcontrib><creatorcontrib>Ketelaar, Marjolijn</creatorcontrib><creatorcontrib>van Ee, Raymond</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Pediatric physical therapy</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Janssen, Joep</au><au>Verschuren, Olaf</au><au>Renger, Willem Jan</au><au>Ermers, Jose</au><au>Ketelaar, Marjolijn</au><au>van Ee, Raymond</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Gamification in Physical Therapy: More Than Using Games</atitle><jtitle>Pediatric physical therapy</jtitle><addtitle>Pediatr Phys Ther</addtitle><date>2017-01</date><risdate>2017</risdate><volume>29</volume><issue>1</issue><spage>95</spage><epage>99</epage><pages>95-99</pages><issn>0898-5669</issn><eissn>1538-005X</eissn><abstract>The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.</abstract><cop>United States</cop><pmid>27984481</pmid><doi>10.1097/pep.0000000000000326</doi><tpages>5</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0898-5669 |
ispartof | Pediatric physical therapy, 2017-01, Vol.29 (1), p.95-99 |
issn | 0898-5669 1538-005X |
language | eng |
recordid | cdi_proquest_miscellaneous_1852686246 |
source | MEDLINE; Journals@Ovid LWW Legacy Archive; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; Alma/SFX Local Collection |
subjects | Child Child Development Child, Preschool Humans Learning Motivation Physical Therapy Modalities Video Games - psychology |
title | Gamification in Physical Therapy: More Than Using Games |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-16T11%3A45%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Gamification%20in%20Physical%20Therapy:%20More%20Than%20Using%20Games&rft.jtitle=Pediatric%20physical%20therapy&rft.au=Janssen,%20Joep&rft.date=2017-01&rft.volume=29&rft.issue=1&rft.spage=95&rft.epage=99&rft.pages=95-99&rft.issn=0898-5669&rft.eissn=1538-005X&rft_id=info:doi/10.1097/pep.0000000000000326&rft_dat=%3Cproquest_cross%3E1852686246%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1852686246&rft_id=info:pmid/27984481&rfr_iscdi=true |