The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults
The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; Mage = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adol...
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Veröffentlicht in: | Child development 2016-11, Vol.87 (6), p.1877-1892 |
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description | The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; Mage = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; Mage = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time. |
doi_str_mv | 10.1111/cdev.12556 |
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Young adults (N = 1,132; Mage = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; Mage = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time.</description><identifier>ISSN: 0009-3920</identifier><identifier>EISSN: 1467-8624</identifier><identifier>DOI: 10.1111/cdev.12556</identifier><identifier>PMID: 27346428</identifier><identifier>CODEN: CHDEAW</identifier><language>eng</language><publisher>United States: Blackwell Publishing Ltd</publisher><subject>Adolescent ; Adolescent Behavior - physiology ; Adolescents ; Adult ; Aggression ; Aggression - physiology ; Aggressiveness ; Behavior Change ; Behavior Problems ; Child development ; Child psychology ; Cohort Analysis ; Comparative Analysis ; Competition ; Competitive Behavior - physiology ; Computer & video games ; EMPIRICAL ARTICLES ; Humans ; Longitudinal Studies ; Prediction ; Predictor Variables ; Sport Psychology ; Student Surveys ; Teenagers ; Video Games ; Young Adult ; Young Adults</subject><ispartof>Child development, 2016-11, Vol.87 (6), p.1877-1892</ispartof><rights>2016 The Society for Research in Child Development, Inc.</rights><rights>2016 The Authors. Child Development © 2016 Society for Research in Child Development, Inc.</rights><rights>Child Development © 2016 The Society for Research in Child Development, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3876-d45fa59a2d45f30961b249a39db9530626843be9471d0453c68d759bb7308fb13</citedby><cites>FETCH-LOGICAL-c3876-d45fa59a2d45f30961b249a39db9530626843be9471d0453c68d759bb7308fb13</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.jstor.org/stable/pdf/44250042$$EPDF$$P50$$Gjstor$$H</linktopdf><linktohtml>$$Uhttps://www.jstor.org/stable/44250042$$EHTML$$P50$$Gjstor$$H</linktohtml><link.rule.ids>314,776,780,799,1411,27901,27902,30976,45550,45551,57992,58225</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1119241$$DView record in ERIC$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/27346428$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Adachi, Paul J.C.</creatorcontrib><creatorcontrib>Willoughby, Teena</creatorcontrib><title>The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults</title><title>Child development</title><addtitle>Child Dev</addtitle><description>The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; Mage = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; Mage = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time.</description><subject>Adolescent</subject><subject>Adolescent Behavior - physiology</subject><subject>Adolescents</subject><subject>Adult</subject><subject>Aggression</subject><subject>Aggression - physiology</subject><subject>Aggressiveness</subject><subject>Behavior Change</subject><subject>Behavior Problems</subject><subject>Child development</subject><subject>Child psychology</subject><subject>Cohort Analysis</subject><subject>Comparative Analysis</subject><subject>Competition</subject><subject>Competitive Behavior - physiology</subject><subject>Computer & video games</subject><subject>EMPIRICAL ARTICLES</subject><subject>Humans</subject><subject>Longitudinal Studies</subject><subject>Prediction</subject><subject>Predictor Variables</subject><subject>Sport Psychology</subject><subject>Student Surveys</subject><subject>Teenagers</subject><subject>Video Games</subject><subject>Young Adult</subject><subject>Young Adults</subject><issn>0009-3920</issn><issn>1467-8624</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>7QJ</sourceid><recordid>eNqNkcuO0zAUhiMEYjoDG_agSGxGSBl8iy_LEEphVHGRShFsLCc-Le4kcYmTGfo2PAtPRjLtdMEC4Y0v_3f-Y_uPoicYXeBhvCwtXF9gkqb8XjTBjItEcsLuRxOEkEqoIugkOg1hM2wJV_RhdEIEZZwROYnC4jvEc9-sXddb15gqzkLwpTOd8038CrobgCbOfb2FznXuGuKls-Djmakh_liZXWwa-_tXtl63EMJYk9WDW5xZX0EooenCSMRffX972lddeBQ9WJkqwOPDfBZ9fjNd5G-T-YfZuzybJyWVgieWpSuTKkPGBUWK44IwZaiyhUop4oRLRgtQTGCLWEpLLq1IVVEIiuSqwPQsOt_7blv_o4fQ6doNV6oq04Dvg8aSCSYpYew_UMIFUpjLAX3-F7rxfTv83EhRLhiVdKRe7Kmy9SG0sNLb1tWm3WmM9JiaHlPTt6kN8LODZV_UYI_oXUwD8HQPQOvKozy9HHwUYeNL8V6_cRXs_tFK56-ny7umB89N6Hx7rGGMpAgxMujJXnehg59H3bRXmgsqUv3l_Ux_W35a5Jco14T-AdFDw04</recordid><startdate>201611</startdate><enddate>201611</enddate><creator>Adachi, Paul J.C.</creator><creator>Willoughby, Teena</creator><general>Blackwell Publishing Ltd</general><general>Wiley for the Society for Research in Child Development</general><general>Wiley-Blackwell</general><scope>BSCLL</scope><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>7TK</scope><scope>8BJ</scope><scope>FQK</scope><scope>JBE</scope><scope>U9A</scope><scope>7X8</scope></search><sort><creationdate>201611</creationdate><title>The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults</title><author>Adachi, Paul J.C. ; Willoughby, Teena</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3876-d45fa59a2d45f30961b249a39db9530626843be9471d0453c68d759bb7308fb13</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Adolescent</topic><topic>Adolescent Behavior - physiology</topic><topic>Adolescents</topic><topic>Adult</topic><topic>Aggression</topic><topic>Aggression - physiology</topic><topic>Aggressiveness</topic><topic>Behavior Change</topic><topic>Behavior Problems</topic><topic>Child development</topic><topic>Child psychology</topic><topic>Cohort Analysis</topic><topic>Comparative Analysis</topic><topic>Competition</topic><topic>Competitive Behavior - physiology</topic><topic>Computer & video games</topic><topic>EMPIRICAL ARTICLES</topic><topic>Humans</topic><topic>Longitudinal Studies</topic><topic>Prediction</topic><topic>Predictor Variables</topic><topic>Sport Psychology</topic><topic>Student Surveys</topic><topic>Teenagers</topic><topic>Video Games</topic><topic>Young Adult</topic><topic>Young Adults</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Adachi, Paul J.C.</creatorcontrib><creatorcontrib>Willoughby, Teena</creatorcontrib><collection>Istex</collection><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>Neurosciences Abstracts</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>MEDLINE - Academic</collection><jtitle>Child development</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Adachi, Paul J.C.</au><au>Willoughby, Teena</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1119241</ericid><atitle>The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults</atitle><jtitle>Child development</jtitle><addtitle>Child Dev</addtitle><date>2016-11</date><risdate>2016</risdate><volume>87</volume><issue>6</issue><spage>1877</spage><epage>1892</epage><pages>1877-1892</pages><issn>0009-3920</issn><eissn>1467-8624</eissn><coden>CHDEAW</coden><abstract>The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; Mage = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; Mage = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time.</abstract><cop>United States</cop><pub>Blackwell Publishing Ltd</pub><pmid>27346428</pmid><doi>10.1111/cdev.12556</doi><tpages>16</tpages></addata></record> |
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subjects | Adolescent Adolescent Behavior - physiology Adolescents Adult Aggression Aggression - physiology Aggressiveness Behavior Change Behavior Problems Child development Child psychology Cohort Analysis Comparative Analysis Competition Competitive Behavior - physiology Computer & video games EMPIRICAL ARTICLES Humans Longitudinal Studies Prediction Predictor Variables Sport Psychology Student Surveys Teenagers Video Games Young Adult Young Adults |
title | The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults |
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