A Bespoke Kinect Stepping Exergame for Improving Physical and Cognitive Function in Older People: A Pilot Study

Systematic review evidence has shown that step training reduces the number of falls in older people by half. This study investigated the feasibility and effectiveness of a bespoke Kinect stepping exergame in an unsupervised home-based setting. An uncontrolled pilot trial was conducted in 12 communit...

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Veröffentlicht in:Games for health 2016-12, Vol.5 (6), p.382-388
Hauptverfasser: Garcia, Jaime A, Schoene, Daniel, Lord, Stephen R, Delbaere, Kim, Valenzuela, Trinidad, Navarro, Karla Felix
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container_end_page 388
container_issue 6
container_start_page 382
container_title Games for health
container_volume 5
creator Garcia, Jaime A
Schoene, Daniel
Lord, Stephen R
Delbaere, Kim
Valenzuela, Trinidad
Navarro, Karla Felix
description Systematic review evidence has shown that step training reduces the number of falls in older people by half. This study investigated the feasibility and effectiveness of a bespoke Kinect stepping exergame in an unsupervised home-based setting. An uncontrolled pilot trial was conducted in 12 community-dwelling older adults (mean age 79.3 ± 8.7 years, 10 females). The stepping game comprised rapid stepping, attention, and response inhibition. Participants were recommended to exercise unsupervised at home for a minimum of three 20-minute sessions per week over the 12-week study period. The outcome measures were choice stepping reaction time (CSRT) (main outcome measure), standing balance, gait speed, five-time sit-to-stand (STS), timed up and go (TUG) performance, and neuropsychological function (attention: letter-digit and executive function:Stroop tests) assessed at baseline, 4 weeks, 8 weeks, and trial end (12 weeks). Ten participants (83%) completed the trial and reassessments. A median 8.2 20-minute sessions were completed and no adverse events were reported. Across the trial period, participants showed significant improvements in CSRT (11%), TUG (13%), gait speed (29%), standing balance (7%), and STS (24%) performance (all P 
doi_str_mv 10.1089/g4h.2016.0070
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Across the trial period, participants showed significant improvements in CSRT (11%), TUG (13%), gait speed (29%), standing balance (7%), and STS (24%) performance (all P &lt; 0.05). There were also nonsignificant, but meaningful, improvements for the letter-digit (13%) and Stroop tests (15%). This study found that a bespoke Kinect step training program was safe and feasible for older people to undertake unsupervised at home and led to improvements in stepping, standing balance, gait speed, and mobility. 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Across the trial period, participants showed significant improvements in CSRT (11%), TUG (13%), gait speed (29%), standing balance (7%), and STS (24%) performance (all P &lt; 0.05). There were also nonsignificant, but meaningful, improvements for the letter-digit (13%) and Stroop tests (15%). This study found that a bespoke Kinect step training program was safe and feasible for older people to undertake unsupervised at home and led to improvements in stepping, standing balance, gait speed, and mobility. 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subjects Accidental Falls - prevention & control
Activities of Daily Living
Aged
Aged, 80 and over
Cognition - physiology
Exercise
Exercise Therapy - methods
Feasibility Studies
Female
Gait - physiology
Humans
Male
Physical Conditioning, Human - methods
Pilot Projects
Postural Balance - physiology
Video Games
Walking Speed - physiology
title A Bespoke Kinect Stepping Exergame for Improving Physical and Cognitive Function in Older People: A Pilot Study
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