MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias

This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds f...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:International journal of game-based learning 2013-10, Vol.3 (4), p.7-26
Hauptverfasser: Dunbar, Norah E, Wilson, Scott N, Adame, Bradley J, Elizondo, Javier, Jensen, Matthew L, Miller, Claude H, Kauffman, Abigail Allums, Seltsam, Toby, Bessarabova, Elena, Vincent, Cindy, Straub, Sara K, Ralston, Ryan, Dulawan, Christopher L, Ramirez, Dennis, Squire, Kurt, Valacich, Joseph S, Burgoon, Judee K
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.
ISSN:2155-6849
2155-6857
DOI:10.4018/ijgbl.2013100102