Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator
Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of...
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Veröffentlicht in: | Journal of surgical education 2017-03, Vol.74 (2), p.352-359 |
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creator | Overtoom, Evelien M., MD Jansen, Frank-Willem, MD, PhD van Santbrink, Evert J.P., MD, PhD Schraffordt Koops, Steven E., MD, PhD Veersema, Sebastiaan, MD, PhD Schreuder, Henk W.R., MD, PhD |
description | Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula. |
doi_str_mv | 10.1016/j.jsurg.2016.10.004 |
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We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.</description><identifier>ISSN: 1931-7204</identifier><identifier>EISSN: 1878-7452</identifier><identifier>DOI: 10.1016/j.jsurg.2016.10.004</identifier><identifier>PMID: 27789193</identifier><language>eng</language><publisher>United States: Elsevier Inc</publisher><subject>Clinical Competence ; Computer Simulation ; Education, Medical, Graduate - methods ; Female ; Gynecologic Surgical Procedures - education ; Humans ; Internship and Residency - methods ; laparoscopy ; Laparoscopy - education ; Male ; Nintendo ; Patient Care ; Practice-Based Learning and Improvement ; Prospective Studies ; serious game ; simulation ; Simulation Training ; Surgery ; Surveys and Questionnaires ; training ; User-Computer Interface ; Video Games</subject><ispartof>Journal of surgical education, 2017-03, Vol.74 (2), p.352-359</ispartof><rights>Association of Program Directors in Surgery</rights><rights>2017 Association of Program Directors in Surgery</rights><rights>Copyright © 2017 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c414t-cb59f03dfb85db148fcba913357c44881dba14cfdca038b4afe1497deeae63f73</citedby><cites>FETCH-LOGICAL-c414t-cb59f03dfb85db148fcba913357c44881dba14cfdca038b4afe1497deeae63f73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S1931720416302069$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/27789193$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Overtoom, Evelien M., MD</creatorcontrib><creatorcontrib>Jansen, Frank-Willem, MD, PhD</creatorcontrib><creatorcontrib>van Santbrink, Evert J.P., MD, PhD</creatorcontrib><creatorcontrib>Schraffordt Koops, Steven E., MD, PhD</creatorcontrib><creatorcontrib>Veersema, Sebastiaan, MD, PhD</creatorcontrib><creatorcontrib>Schreuder, Henk W.R., MD, PhD</creatorcontrib><title>Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator</title><title>Journal of surgical education</title><addtitle>J Surg Educ</addtitle><description>Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.</description><subject>Clinical Competence</subject><subject>Computer Simulation</subject><subject>Education, Medical, Graduate - methods</subject><subject>Female</subject><subject>Gynecologic Surgical Procedures - education</subject><subject>Humans</subject><subject>Internship and Residency - methods</subject><subject>laparoscopy</subject><subject>Laparoscopy - education</subject><subject>Male</subject><subject>Nintendo</subject><subject>Patient Care</subject><subject>Practice-Based Learning and Improvement</subject><subject>Prospective Studies</subject><subject>serious game</subject><subject>simulation</subject><subject>Simulation Training</subject><subject>Surgery</subject><subject>Surveys and Questionnaires</subject><subject>training</subject><subject>User-Computer Interface</subject><subject>Video Games</subject><issn>1931-7204</issn><issn>1878-7452</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkU1v1DAQhi0Eoh_wC5CQj1yy2LETO0ggQUUBadVKbCuOlmOPi9OsHewE1H-PwxYOvXCyZ_y-M-NnEHpByYYS2r4eNkNe0s2mLkHJbAjhj9AxlUJWgjf143LvGK1ETfgROsl5IKThXd09RUe1ELIrr8coXSXtgw832Af8QWdv8FZPOsVs4lSCXengjR7x7taPY36Dv0L2FsKc8eVUjDHg6PD8HfAF_MIXPswQbMTfvK-uH1Ty-2XUc0zP0BOnxwzP789TdH3-8ersc7W9_PTl7P22MpzyuTJ90znCrOtlY3vKpTO97ihjjTCcS0ltryk3zhpNmOy5dkB5JyyAhpY5wU7Rq0PdKcUfC-RZ7X02MI46QFyyopI1bSkouiJlB6kp4-YETk3J73W6U5SoFbYa1B_YaoW9Jgvs4np532Dp92D_ef7SLYK3BwGUb_70kFQ2HoIB6xOYWdno_9Pg3QO_GQvzso5buIM8xCWFQlBRlWtF1G7d97pu2jJSk7ZjvwHWBqhG</recordid><startdate>20170301</startdate><enddate>20170301</enddate><creator>Overtoom, Evelien M., MD</creator><creator>Jansen, Frank-Willem, MD, PhD</creator><creator>van Santbrink, Evert J.P., MD, PhD</creator><creator>Schraffordt Koops, Steven E., MD, PhD</creator><creator>Veersema, Sebastiaan, MD, PhD</creator><creator>Schreuder, Henk W.R., MD, PhD</creator><general>Elsevier Inc</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20170301</creationdate><title>Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator</title><author>Overtoom, Evelien M., MD ; Jansen, Frank-Willem, MD, PhD ; van Santbrink, Evert J.P., MD, PhD ; Schraffordt Koops, Steven E., MD, PhD ; Veersema, Sebastiaan, MD, PhD ; Schreuder, Henk W.R., MD, PhD</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c414t-cb59f03dfb85db148fcba913357c44881dba14cfdca038b4afe1497deeae63f73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Clinical Competence</topic><topic>Computer Simulation</topic><topic>Education, Medical, Graduate - methods</topic><topic>Female</topic><topic>Gynecologic Surgical Procedures - education</topic><topic>Humans</topic><topic>Internship and Residency - methods</topic><topic>laparoscopy</topic><topic>Laparoscopy - education</topic><topic>Male</topic><topic>Nintendo</topic><topic>Patient Care</topic><topic>Practice-Based Learning and Improvement</topic><topic>Prospective Studies</topic><topic>serious game</topic><topic>simulation</topic><topic>Simulation Training</topic><topic>Surgery</topic><topic>Surveys and Questionnaires</topic><topic>training</topic><topic>User-Computer Interface</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Overtoom, Evelien M., MD</creatorcontrib><creatorcontrib>Jansen, Frank-Willem, MD, PhD</creatorcontrib><creatorcontrib>van Santbrink, Evert J.P., MD, PhD</creatorcontrib><creatorcontrib>Schraffordt Koops, Steven E., MD, PhD</creatorcontrib><creatorcontrib>Veersema, Sebastiaan, MD, PhD</creatorcontrib><creatorcontrib>Schreuder, Henk W.R., MD, PhD</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of surgical education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Overtoom, Evelien M., MD</au><au>Jansen, Frank-Willem, MD, PhD</au><au>van Santbrink, Evert J.P., MD, PhD</au><au>Schraffordt Koops, Steven E., MD, PhD</au><au>Veersema, Sebastiaan, MD, PhD</au><au>Schreuder, Henk W.R., MD, PhD</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator</atitle><jtitle>Journal of surgical education</jtitle><addtitle>J Surg Educ</addtitle><date>2017-03-01</date><risdate>2017</risdate><volume>74</volume><issue>2</issue><spage>352</spage><epage>359</epage><pages>352-359</pages><issn>1931-7204</issn><eissn>1878-7452</eissn><abstract>Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.</abstract><cop>United States</cop><pub>Elsevier Inc</pub><pmid>27789193</pmid><doi>10.1016/j.jsurg.2016.10.004</doi><tpages>8</tpages></addata></record> |
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subjects | Clinical Competence Computer Simulation Education, Medical, Graduate - methods Female Gynecologic Surgical Procedures - education Humans Internship and Residency - methods laparoscopy Laparoscopy - education Male Nintendo Patient Care Practice-Based Learning and Improvement Prospective Studies serious game simulation Simulation Training Surgery Surveys and Questionnaires training User-Computer Interface Video Games |
title | Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator |
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