Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator

Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of...

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Veröffentlicht in:Journal of surgical education 2017-03, Vol.74 (2), p.352-359
Hauptverfasser: Overtoom, Evelien M., MD, Jansen, Frank-Willem, MD, PhD, van Santbrink, Evert J.P., MD, PhD, Schraffordt Koops, Steven E., MD, PhD, Veersema, Sebastiaan, MD, PhD, Schreuder, Henk W.R., MD, PhD
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container_end_page 359
container_issue 2
container_start_page 352
container_title Journal of surgical education
container_volume 74
creator Overtoom, Evelien M., MD
Jansen, Frank-Willem, MD, PhD
van Santbrink, Evert J.P., MD, PhD
Schraffordt Koops, Steven E., MD, PhD
Veersema, Sebastiaan, MD, PhD
Schreuder, Henk W.R., MD, PhD
description Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.
doi_str_mv 10.1016/j.jsurg.2016.10.004
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We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.</description><identifier>ISSN: 1931-7204</identifier><identifier>EISSN: 1878-7452</identifier><identifier>DOI: 10.1016/j.jsurg.2016.10.004</identifier><identifier>PMID: 27789193</identifier><language>eng</language><publisher>United States: Elsevier Inc</publisher><subject>Clinical Competence ; Computer Simulation ; Education, Medical, Graduate - methods ; Female ; Gynecologic Surgical Procedures - education ; Humans ; Internship and Residency - methods ; laparoscopy ; Laparoscopy - education ; Male ; Nintendo ; Patient Care ; Practice-Based Learning and Improvement ; Prospective Studies ; serious game ; simulation ; Simulation Training ; Surgery ; Surveys and Questionnaires ; training ; User-Computer Interface ; Video Games</subject><ispartof>Journal of surgical education, 2017-03, Vol.74 (2), p.352-359</ispartof><rights>Association of Program Directors in Surgery</rights><rights>2017 Association of Program Directors in Surgery</rights><rights>Copyright © 2017 Association of Program Directors in Surgery. 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We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “ Underground .” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 ( n = 59) from several European countries. Results Subjects ( n = 59) were divided into 2 groups based on laparoscopic experience: Group A ( n = 38) and Group B ( n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. 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The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.</abstract><cop>United States</cop><pub>Elsevier Inc</pub><pmid>27789193</pmid><doi>10.1016/j.jsurg.2016.10.004</doi><tpages>8</tpages></addata></record>
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subjects Clinical Competence
Computer Simulation
Education, Medical, Graduate - methods
Female
Gynecologic Surgical Procedures - education
Humans
Internship and Residency - methods
laparoscopy
Laparoscopy - education
Male
Nintendo
Patient Care
Practice-Based Learning and Improvement
Prospective Studies
serious game
simulation
Simulation Training
Surgery
Surveys and Questionnaires
training
User-Computer Interface
Video Games
title Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator
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