Cost-sharing scheduling games on restricted unrelated machines
We study a very general cost-sharing scheduling game. An instance consists of k jobs and m machines and an arbitrary weighted bipartite graph denoting the jobs strategies. An edge connecting a job and a machine specifies that the job may choose the machine; edge weights correspond to processing time...
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Veröffentlicht in: | Theoretical computer science 2016-09, Vol.646, p.26-39 |
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description | We study a very general cost-sharing scheduling game. An instance consists of k jobs and m machines and an arbitrary weighted bipartite graph denoting the jobs strategies. An edge connecting a job and a machine specifies that the job may choose the machine; edge weights correspond to processing times. Each machine has an activation cost that needs to be covered by the jobs assigned to it. Jobs assigned to a particular machine share its cost proportionally to the load they generate.
Our game generalizes singleton cost-sharing games with weighted players. We provide a complete analysis of the game with respect to equilibrium existence, computation, convergence and quality – with respect to the total cost and the maximal cost. We study both unilateral and coordinated deviations.
We show that the main factor in determining the stability of an instance and the quality of a stable assignment is the machines' activation-cost. Games with unit-cost machines are generalized ordinal potential games, and every instance has an optimal solution which is also a pure Nash equilibrium (PNE). On the other hand, with arbitrary-cost machines, a PNE is guaranteed to exist only for very limited instances, and the price of stability is linear in the number of players. Also, the problem of deciding whether a given game instance has a PNE is NP-complete.
In our analysis of coordinated deviations, we characterize instances for which a strong equilibrium exists and can be calculated efficiently, and show tight bounds for the strong price of anarchy and the price of stability. |
doi_str_mv | 10.1016/j.tcs.2016.07.012 |
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Our game generalizes singleton cost-sharing games with weighted players. We provide a complete analysis of the game with respect to equilibrium existence, computation, convergence and quality – with respect to the total cost and the maximal cost. We study both unilateral and coordinated deviations.
We show that the main factor in determining the stability of an instance and the quality of a stable assignment is the machines' activation-cost. Games with unit-cost machines are generalized ordinal potential games, and every instance has an optimal solution which is also a pure Nash equilibrium (PNE). On the other hand, with arbitrary-cost machines, a PNE is guaranteed to exist only for very limited instances, and the price of stability is linear in the number of players. Also, the problem of deciding whether a given game instance has a PNE is NP-complete.
In our analysis of coordinated deviations, we characterize instances for which a strong equilibrium exists and can be calculated efficiently, and show tight bounds for the strong price of anarchy and the price of stability.</description><identifier>ISSN: 0304-3975</identifier><identifier>EISSN: 1879-2294</identifier><identifier>DOI: 10.1016/j.tcs.2016.07.012</identifier><language>eng</language><publisher>Elsevier B.V</publisher><subject>Convergence ; Cost analysis ; Cost-sharing games ; Deviation ; Equilibrium inefficiency ; Game theory ; Games ; Nash equilibrium ; Players ; Scheduling ; Scheduling on restricted unrelated machines ; Stability ; Strong equilibrium</subject><ispartof>Theoretical computer science, 2016-09, Vol.646, p.26-39</ispartof><rights>2016 Elsevier B.V.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c330t-ab1d873741571bf6218e636dde4780c9f496d2bcd457f666dbf385acee60fc053</citedby><cites>FETCH-LOGICAL-c330t-ab1d873741571bf6218e636dde4780c9f496d2bcd457f666dbf385acee60fc053</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0304397516303358$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids></links><search><creatorcontrib>Avni, Guy</creatorcontrib><creatorcontrib>Tamir, Tami</creatorcontrib><title>Cost-sharing scheduling games on restricted unrelated machines</title><title>Theoretical computer science</title><description>We study a very general cost-sharing scheduling game. An instance consists of k jobs and m machines and an arbitrary weighted bipartite graph denoting the jobs strategies. An edge connecting a job and a machine specifies that the job may choose the machine; edge weights correspond to processing times. Each machine has an activation cost that needs to be covered by the jobs assigned to it. Jobs assigned to a particular machine share its cost proportionally to the load they generate.
Our game generalizes singleton cost-sharing games with weighted players. We provide a complete analysis of the game with respect to equilibrium existence, computation, convergence and quality – with respect to the total cost and the maximal cost. We study both unilateral and coordinated deviations.
We show that the main factor in determining the stability of an instance and the quality of a stable assignment is the machines' activation-cost. Games with unit-cost machines are generalized ordinal potential games, and every instance has an optimal solution which is also a pure Nash equilibrium (PNE). On the other hand, with arbitrary-cost machines, a PNE is guaranteed to exist only for very limited instances, and the price of stability is linear in the number of players. Also, the problem of deciding whether a given game instance has a PNE is NP-complete.
In our analysis of coordinated deviations, we characterize instances for which a strong equilibrium exists and can be calculated efficiently, and show tight bounds for the strong price of anarchy and the price of stability.</description><subject>Convergence</subject><subject>Cost analysis</subject><subject>Cost-sharing games</subject><subject>Deviation</subject><subject>Equilibrium inefficiency</subject><subject>Game theory</subject><subject>Games</subject><subject>Nash equilibrium</subject><subject>Players</subject><subject>Scheduling</subject><subject>Scheduling on restricted unrelated machines</subject><subject>Stability</subject><subject>Strong equilibrium</subject><issn>0304-3975</issn><issn>1879-2294</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><recordid>eNp9kEtLxDAUhYMoOD5-gLsu3bQmTZO0CIIMvmDAja5DmtzMZOhjzG0F_70p49q7uWdxzuWej5AbRgtGmbzbF5PFokyyoKqgrDwhK1arJi_LpjolK8pplfNGiXNygbinaYSSK_KwHnHKcWdiGLYZ2h24uVvk1vSA2ThkEXCKwU7gsnmI0JlF9cbuwgB4Rc686RCu__Yl-Xx--li_5pv3l7f14ya3nNMpNy1zteKqYkKx1suS1SC5dA4qVVPb-KqRrmytq4TyUkrXel4LYwEk9ZYKfkluj3cPcfya00e6D2ih68wA44ya1VxIxhqpkpUdrTaOiBG8PsTQm_ijGdULK73XiZVeWGmqdGKVMvfHDKQO3wGiRhtgsOBCBDtpN4Z_0r_cOnIM</recordid><startdate>20160920</startdate><enddate>20160920</enddate><creator>Avni, Guy</creator><creator>Tamir, Tami</creator><general>Elsevier B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20160920</creationdate><title>Cost-sharing scheduling games on restricted unrelated machines</title><author>Avni, Guy ; Tamir, Tami</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c330t-ab1d873741571bf6218e636dde4780c9f496d2bcd457f666dbf385acee60fc053</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Convergence</topic><topic>Cost analysis</topic><topic>Cost-sharing games</topic><topic>Deviation</topic><topic>Equilibrium inefficiency</topic><topic>Game theory</topic><topic>Games</topic><topic>Nash equilibrium</topic><topic>Players</topic><topic>Scheduling</topic><topic>Scheduling on restricted unrelated machines</topic><topic>Stability</topic><topic>Strong equilibrium</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Avni, Guy</creatorcontrib><creatorcontrib>Tamir, Tami</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Theoretical computer science</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Avni, Guy</au><au>Tamir, Tami</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Cost-sharing scheduling games on restricted unrelated machines</atitle><jtitle>Theoretical computer science</jtitle><date>2016-09-20</date><risdate>2016</risdate><volume>646</volume><spage>26</spage><epage>39</epage><pages>26-39</pages><issn>0304-3975</issn><eissn>1879-2294</eissn><abstract>We study a very general cost-sharing scheduling game. An instance consists of k jobs and m machines and an arbitrary weighted bipartite graph denoting the jobs strategies. An edge connecting a job and a machine specifies that the job may choose the machine; edge weights correspond to processing times. Each machine has an activation cost that needs to be covered by the jobs assigned to it. Jobs assigned to a particular machine share its cost proportionally to the load they generate.
Our game generalizes singleton cost-sharing games with weighted players. We provide a complete analysis of the game with respect to equilibrium existence, computation, convergence and quality – with respect to the total cost and the maximal cost. We study both unilateral and coordinated deviations.
We show that the main factor in determining the stability of an instance and the quality of a stable assignment is the machines' activation-cost. Games with unit-cost machines are generalized ordinal potential games, and every instance has an optimal solution which is also a pure Nash equilibrium (PNE). On the other hand, with arbitrary-cost machines, a PNE is guaranteed to exist only for very limited instances, and the price of stability is linear in the number of players. Also, the problem of deciding whether a given game instance has a PNE is NP-complete.
In our analysis of coordinated deviations, we characterize instances for which a strong equilibrium exists and can be calculated efficiently, and show tight bounds for the strong price of anarchy and the price of stability.</abstract><pub>Elsevier B.V</pub><doi>10.1016/j.tcs.2016.07.012</doi><tpages>14</tpages></addata></record> |
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subjects | Convergence Cost analysis Cost-sharing games Deviation Equilibrium inefficiency Game theory Games Nash equilibrium Players Scheduling Scheduling on restricted unrelated machines Stability Strong equilibrium |
title | Cost-sharing scheduling games on restricted unrelated machines |
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