Relationship between learning styles and genres of games

Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, t...

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Veröffentlicht in:Computers and education 2016-10, Vol.101, p.1-14
Hauptverfasser: Khenissi, Mohamed Ali, Essalmi, Fathi, Jemni, Mohamed, Kinshuk, Graf, Sabine, Chen, Nian-Shing
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container_end_page 14
container_issue
container_start_page 1
container_title Computers and education
container_volume 101
creator Khenissi, Mohamed Ali
Essalmi, Fathi
Jemni, Mohamed
Kinshuk
Graf, Sabine
Chen, Nian-Shing
description Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner’s characteristics best, could enhance learners’ motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners. •Investigation of the relationship between learning styles and Genres of games.•Learners with sequential learning style are related to their preference of puzzle games.•Learners with sensing learning style are related to their preference on casual games.•Recommending to learners the appropriate computer-based games for learning according to their learning styles.
doi_str_mv 10.1016/j.compedu.2016.05.005
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source ScienceDirect Journals (5 years ago - present)
subjects Distance education
Education
Electronic & video games
Experimentation
Intelligent tutoring systems
Interactive learning environments
Learning
Pedagogical issues
Statistical tests
Strategy
Teachers
Teaching/learning strategies
title Relationship between learning styles and genres of games
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