Relationship between learning styles and genres of games
Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, t...
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Veröffentlicht in: | Computers and education 2016-10, Vol.101, p.1-14 |
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description | Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner’s characteristics best, could enhance learners’ motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners.
•Investigation of the relationship between learning styles and Genres of games.•Learners with sequential learning style are related to their preference of puzzle games.•Learners with sensing learning style are related to their preference on casual games.•Recommending to learners the appropriate computer-based games for learning according to their learning styles. |
doi_str_mv | 10.1016/j.compedu.2016.05.005 |
format | Article |
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•Investigation of the relationship between learning styles and Genres of games.•Learners with sequential learning style are related to their preference of puzzle games.•Learners with sensing learning style are related to their preference on casual games.•Recommending to learners the appropriate computer-based games for learning according to their learning styles.</description><identifier>ISSN: 0360-1315</identifier><identifier>EISSN: 1873-782X</identifier><identifier>DOI: 10.1016/j.compedu.2016.05.005</identifier><language>eng</language><publisher>Elsevier Ltd</publisher><subject>Distance education ; Education ; Electronic & video games ; Experimentation ; Intelligent tutoring systems ; Interactive learning environments ; Learning ; Pedagogical issues ; Statistical tests ; Strategy ; Teachers ; Teaching/learning strategies</subject><ispartof>Computers and education, 2016-10, Vol.101, p.1-14</ispartof><rights>2016 Elsevier Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c342t-af8c69986cf4251c27c40760a6549fbf78fb754a279d4b8667de81526a13329c3</citedby><cites>FETCH-LOGICAL-c342t-af8c69986cf4251c27c40760a6549fbf78fb754a279d4b8667de81526a13329c3</cites><orcidid>0000-0001-5015-521X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.compedu.2016.05.005$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids></links><search><creatorcontrib>Khenissi, Mohamed Ali</creatorcontrib><creatorcontrib>Essalmi, Fathi</creatorcontrib><creatorcontrib>Jemni, Mohamed</creatorcontrib><creatorcontrib>Kinshuk</creatorcontrib><creatorcontrib>Graf, Sabine</creatorcontrib><creatorcontrib>Chen, Nian-Shing</creatorcontrib><title>Relationship between learning styles and genres of games</title><title>Computers and education</title><description>Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner’s characteristics best, could enhance learners’ motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners.
•Investigation of the relationship between learning styles and Genres of games.•Learners with sequential learning style are related to their preference of puzzle games.•Learners with sensing learning style are related to their preference on casual games.•Recommending to learners the appropriate computer-based games for learning according to their learning styles.</description><subject>Distance education</subject><subject>Education</subject><subject>Electronic & video games</subject><subject>Experimentation</subject><subject>Intelligent tutoring systems</subject><subject>Interactive learning environments</subject><subject>Learning</subject><subject>Pedagogical issues</subject><subject>Statistical tests</subject><subject>Strategy</subject><subject>Teachers</subject><subject>Teaching/learning strategies</subject><issn>0360-1315</issn><issn>1873-782X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><recordid>eNqFkEtLAzEUhYMoWKs_QZilmxnzTmYlUnxBQRAFdyGTuakp08yYTJX-e6e0e1fnHjjnwP0Quia4IpjI23Xl-s0A7baik62wqDAWJ2hGtGKl0vTzFM0wk7gkjIhzdJHzGmPMJRczpN-gs2PoY_4KQ9HA-AsQiw5siiGuijzuOsiFjW2xgpims_fFym4gX6Izb7sMV0edo4_Hh_fFc7l8fXpZ3C9LxzgdS-u1k3WtpfOcCuKochwria0UvPaNV9o3SnBLVd3yRkupWtBEUGkJY7R2bI5uDrtD6r-3kEezCdlB19kI_TYbopkQmjAupqg4RF3qc07gzZDCxqadIdjsSZm1OZIye1IGCzORmnp3hx5Mf_wESCa7ANFBGxK40bR9-GfhD0DZc7E</recordid><startdate>201610</startdate><enddate>201610</enddate><creator>Khenissi, Mohamed Ali</creator><creator>Essalmi, Fathi</creator><creator>Jemni, Mohamed</creator><creator>Kinshuk</creator><creator>Graf, Sabine</creator><creator>Chen, Nian-Shing</creator><general>Elsevier Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-5015-521X</orcidid></search><sort><creationdate>201610</creationdate><title>Relationship between learning styles and genres of games</title><author>Khenissi, Mohamed Ali ; Essalmi, Fathi ; Jemni, Mohamed ; Kinshuk ; Graf, Sabine ; Chen, Nian-Shing</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c342t-af8c69986cf4251c27c40760a6549fbf78fb754a279d4b8667de81526a13329c3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Distance education</topic><topic>Education</topic><topic>Electronic & video games</topic><topic>Experimentation</topic><topic>Intelligent tutoring systems</topic><topic>Interactive learning environments</topic><topic>Learning</topic><topic>Pedagogical issues</topic><topic>Statistical tests</topic><topic>Strategy</topic><topic>Teachers</topic><topic>Teaching/learning strategies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Khenissi, Mohamed Ali</creatorcontrib><creatorcontrib>Essalmi, Fathi</creatorcontrib><creatorcontrib>Jemni, Mohamed</creatorcontrib><creatorcontrib>Kinshuk</creatorcontrib><creatorcontrib>Graf, Sabine</creatorcontrib><creatorcontrib>Chen, Nian-Shing</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers and education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Khenissi, Mohamed Ali</au><au>Essalmi, Fathi</au><au>Jemni, Mohamed</au><au>Kinshuk</au><au>Graf, Sabine</au><au>Chen, Nian-Shing</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Relationship between learning styles and genres of games</atitle><jtitle>Computers and education</jtitle><date>2016-10</date><risdate>2016</risdate><volume>101</volume><spage>1</spage><epage>14</epage><pages>1-14</pages><issn>0360-1315</issn><eissn>1873-782X</eissn><abstract>Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner’s characteristics best, could enhance learners’ motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners.
•Investigation of the relationship between learning styles and Genres of games.•Learners with sequential learning style are related to their preference of puzzle games.•Learners with sensing learning style are related to their preference on casual games.•Recommending to learners the appropriate computer-based games for learning according to their learning styles.</abstract><pub>Elsevier Ltd</pub><doi>10.1016/j.compedu.2016.05.005</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0001-5015-521X</orcidid></addata></record> |
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subjects | Distance education Education Electronic & video games Experimentation Intelligent tutoring systems Interactive learning environments Learning Pedagogical issues Statistical tests Strategy Teachers Teaching/learning strategies |
title | Relationship between learning styles and genres of games |
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