Video gaming in school children: How much is enough?

Objective Despite extensive debate, the proposed benefits and risks of video gaming in young people remain to be empirically clarified, particularly as regards an optimal level of use. Methods In 2,442 children aged 7 to 11 years, we investigated relationships between weekly video game use, selected...

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Veröffentlicht in:Annals of neurology 2016-09, Vol.80 (3), p.424-433
Hauptverfasser: Pujol, Jesus, Fenoll, Raquel, Forns, Joan, Harrison, Ben J., Martínez-Vilavella, Gerard, Macià, Dídac, Alvarez-Pedrerol, Mar, Blanco-Hinojo, Laura, González-Ortiz, Sofía, Deus, Joan, Sunyer, Jordi
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container_end_page 433
container_issue 3
container_start_page 424
container_title Annals of neurology
container_volume 80
creator Pujol, Jesus
Fenoll, Raquel
Forns, Joan
Harrison, Ben J.
Martínez-Vilavella, Gerard
Macià, Dídac
Alvarez-Pedrerol, Mar
Blanco-Hinojo, Laura
González-Ortiz, Sofía
Deus, Joan
Sunyer, Jordi
description Objective Despite extensive debate, the proposed benefits and risks of video gaming in young people remain to be empirically clarified, particularly as regards an optimal level of use. Methods In 2,442 children aged 7 to 11 years, we investigated relationships between weekly video game use, selected cognitive abilities, and conduct‐related problems. A large subgroup of these children (n = 260) was further examined with magnetic resonance imaging approximately 1 year later to assess the impact of video gaming on brain structure and function. Results Playing video games for 1 hour per week was associated with faster and more consistent psychomotor responses to visual stimulation. Remarkably, no further change in motor speed was identified in children playing >2 hours per week. By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities. These negative implications were clearly visible only in children at the extreme of our game‐playing distribution, with 9 hours or more of video gaming per week. At a neural level, changes associated with gaming were most evident in basal ganglia white matter and functional connectivity. Interpretation Significantly better visuomotor skills can be seen in school children playing video games, even with relatively small amounts of use. Frequent weekly use, by contrast, was associated with conduct problems. Further studies are needed to determine whether moderate video gaming causes improved visuomotor skills and whether excessive video gaming causes conduct problems, or whether children who already have these characteristics simply play more video games. Ann Neurol 2016;80:424–433
doi_str_mv 10.1002/ana.24745
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Methods In 2,442 children aged 7 to 11 years, we investigated relationships between weekly video game use, selected cognitive abilities, and conduct‐related problems. A large subgroup of these children (n = 260) was further examined with magnetic resonance imaging approximately 1 year later to assess the impact of video gaming on brain structure and function. Results Playing video games for 1 hour per week was associated with faster and more consistent psychomotor responses to visual stimulation. Remarkably, no further change in motor speed was identified in children playing &gt;2 hours per week. By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities. These negative implications were clearly visible only in children at the extreme of our game‐playing distribution, with 9 hours or more of video gaming per week. At a neural level, changes associated with gaming were most evident in basal ganglia white matter and functional connectivity. Interpretation Significantly better visuomotor skills can be seen in school children playing video games, even with relatively small amounts of use. Frequent weekly use, by contrast, was associated with conduct problems. Further studies are needed to determine whether moderate video gaming causes improved visuomotor skills and whether excessive video gaming causes conduct problems, or whether children who already have these characteristics simply play more video games. 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subjects Basal ganglia
Basal Ganglia - physiopathology
Child
Child Behavior - physiology
Children
Cognitive ability
Computer & video games
Connectome - methods
Diffusion Tensor Imaging
Female
Follow-Up Studies
Functional anatomy
Ganglia
Humans
Interpersonal Relations
Magnetic resonance imaging
Magnetic Resonance Imaging - methods
Male
Neural networks
Neuroimaging
Peer Group
Problem Behavior
Psychomotor Performance - physiology
Sensorimotor integration
Sensory stimulation
Skills
Sleep - physiology
Social Skills
Structure-function relationships
Subgroups
Substantia alba
Time Factors
Video Games - adverse effects
Video Games - statistics & numerical data
Visual stimuli
Young adults
title Video gaming in school children: How much is enough?
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