Playing under threat. Examining stereotype threat in female game players
The present study assesses the impact of stereotype threat on how women experience digital gaming in an evaluative context. By means of a controlled lab experiment, this study tested the effects of reinforcing stereotypical information suggesting that women are less competent players versus the effe...
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Veröffentlicht in: | Computers in human behavior 2016-04, Vol.57, p.377-387 |
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creator | Vermeulen, Lotte Castellar, Elena Núñez Janssen, Dirk Calvi, Licia Van Looy, Jan |
description | The present study assesses the impact of stereotype threat on how women experience digital gaming in an evaluative context. By means of a controlled lab experiment, this study tested the effects of reinforcing stereotypical information suggesting that women are less competent players versus the effects of countering this stereotype. In doing so, game leaderboard scores were manipulated distinguishing between Stereotype Neutral (high scores without gender cues), Stereotype Boost (female-dominated high scores) and Stereotype Threat (male-dominated high scores) conditions. Results indicated that gamer identity, trait competitiveness, and playing habits modulate the experience of social identity threat. Performance and affective responses elicited by the Stereotype Threat Condition were more negatively affected in case of strongly identified gamers, highly competitive women, and/or avid players when compared with the other conditions. However, virtually no differences were observed when comparing the Stereotype Neutral and Stereotype Boost conditions. Overall, the present study demonstrates the existence of the stereotype threat mechanism and how this undermines the game experience of female players within digital game culture.
•Investigating stereotype threat in the context of women playing games.•Women's gamer identity and play habits as important moderators for threat effects.•Worse performance in threat condition compared to neutral and boost conditions.•Increased negative affect in threat condition compared to neutral and boost conditions.•Female role modeling does not guarantee improved performance or affective responses. |
doi_str_mv | 10.1016/j.chb.2015.12.042 |
format | Article |
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•Investigating stereotype threat in the context of women playing games.•Women's gamer identity and play habits as important moderators for threat effects.•Worse performance in threat condition compared to neutral and boost conditions.•Increased negative affect in threat condition compared to neutral and boost conditions.•Female role modeling does not guarantee improved performance or affective responses.</description><identifier>ISSN: 0747-5632</identifier><identifier>EISSN: 1873-7692</identifier><identifier>DOI: 10.1016/j.chb.2015.12.042</identifier><language>eng</language><publisher>Elsevier Ltd</publisher><subject>Culture ; Digital ; Digital games ; Electronic & video games ; Experiment ; Female players ; Females ; Games ; Gender ; Human behavior ; Players ; Social identity ; Stereotype threat ; Threat evaluation</subject><ispartof>Computers in human behavior, 2016-04, Vol.57, p.377-387</ispartof><rights>2015 Elsevier Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c330t-bbaa5b3593765f3302cc8ac64f89537c331ad18f9b5733d892befea89dd9f133</citedby><cites>FETCH-LOGICAL-c330t-bbaa5b3593765f3302cc8ac64f89537c331ad18f9b5733d892befea89dd9f133</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.chb.2015.12.042$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids></links><search><creatorcontrib>Vermeulen, Lotte</creatorcontrib><creatorcontrib>Castellar, Elena Núñez</creatorcontrib><creatorcontrib>Janssen, Dirk</creatorcontrib><creatorcontrib>Calvi, Licia</creatorcontrib><creatorcontrib>Van Looy, Jan</creatorcontrib><title>Playing under threat. Examining stereotype threat in female game players</title><title>Computers in human behavior</title><description>The present study assesses the impact of stereotype threat on how women experience digital gaming in an evaluative context. By means of a controlled lab experiment, this study tested the effects of reinforcing stereotypical information suggesting that women are less competent players versus the effects of countering this stereotype. In doing so, game leaderboard scores were manipulated distinguishing between Stereotype Neutral (high scores without gender cues), Stereotype Boost (female-dominated high scores) and Stereotype Threat (male-dominated high scores) conditions. Results indicated that gamer identity, trait competitiveness, and playing habits modulate the experience of social identity threat. Performance and affective responses elicited by the Stereotype Threat Condition were more negatively affected in case of strongly identified gamers, highly competitive women, and/or avid players when compared with the other conditions. However, virtually no differences were observed when comparing the Stereotype Neutral and Stereotype Boost conditions. Overall, the present study demonstrates the existence of the stereotype threat mechanism and how this undermines the game experience of female players within digital game culture.
•Investigating stereotype threat in the context of women playing games.•Women's gamer identity and play habits as important moderators for threat effects.•Worse performance in threat condition compared to neutral and boost conditions.•Increased negative affect in threat condition compared to neutral and boost conditions.•Female role modeling does not guarantee improved performance or affective responses.</description><subject>Culture</subject><subject>Digital</subject><subject>Digital games</subject><subject>Electronic & video games</subject><subject>Experiment</subject><subject>Female players</subject><subject>Females</subject><subject>Games</subject><subject>Gender</subject><subject>Human behavior</subject><subject>Players</subject><subject>Social identity</subject><subject>Stereotype threat</subject><subject>Threat evaluation</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><recordid>eNp9kM1OwzAQhC0EEqXwANxy5JLgteMkFidUFYpUCQ69W46zbl3lDztF9O1x1Z45rTQ7M9J8hDwCzYBC8bzPzK7OGAWRActozq7IDKqSp2Uh2TWZ0TIvU1FwdkvuQthTSoWgxYysvlp9dP02OfQN-mTaedRTlix_def6kx4m9DhMxxEvz8T1icVOt5hsdYfJGAvQh3tyY3Ub8OFy52TzttwsVun68_1j8bpODed0Sutaa1FzIXlZCBslZkylTZHbSgpeRhPoBiora1Fy3lSS1WhRV7JppAXO5-TpXDv64fuAYVKdCwbbVvc4HIKCCgrKZJ5DtMLZavwQgkerRu867Y8KqDpBU3sVoakTNAVMRWgx83LOYJzw49CrYBz2Bhvn0UyqGdw_6T8vyHTR</recordid><startdate>201604</startdate><enddate>201604</enddate><creator>Vermeulen, Lotte</creator><creator>Castellar, Elena Núñez</creator><creator>Janssen, Dirk</creator><creator>Calvi, Licia</creator><creator>Van Looy, Jan</creator><general>Elsevier Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201604</creationdate><title>Playing under threat. Examining stereotype threat in female game players</title><author>Vermeulen, Lotte ; Castellar, Elena Núñez ; Janssen, Dirk ; Calvi, Licia ; Van Looy, Jan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c330t-bbaa5b3593765f3302cc8ac64f89537c331ad18f9b5733d892befea89dd9f133</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Culture</topic><topic>Digital</topic><topic>Digital games</topic><topic>Electronic & video games</topic><topic>Experiment</topic><topic>Female players</topic><topic>Females</topic><topic>Games</topic><topic>Gender</topic><topic>Human behavior</topic><topic>Players</topic><topic>Social identity</topic><topic>Stereotype threat</topic><topic>Threat evaluation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Vermeulen, Lotte</creatorcontrib><creatorcontrib>Castellar, Elena Núñez</creatorcontrib><creatorcontrib>Janssen, Dirk</creatorcontrib><creatorcontrib>Calvi, Licia</creatorcontrib><creatorcontrib>Van Looy, Jan</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in human behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Vermeulen, Lotte</au><au>Castellar, Elena Núñez</au><au>Janssen, Dirk</au><au>Calvi, Licia</au><au>Van Looy, Jan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Playing under threat. Examining stereotype threat in female game players</atitle><jtitle>Computers in human behavior</jtitle><date>2016-04</date><risdate>2016</risdate><volume>57</volume><spage>377</spage><epage>387</epage><pages>377-387</pages><issn>0747-5632</issn><eissn>1873-7692</eissn><abstract>The present study assesses the impact of stereotype threat on how women experience digital gaming in an evaluative context. By means of a controlled lab experiment, this study tested the effects of reinforcing stereotypical information suggesting that women are less competent players versus the effects of countering this stereotype. In doing so, game leaderboard scores were manipulated distinguishing between Stereotype Neutral (high scores without gender cues), Stereotype Boost (female-dominated high scores) and Stereotype Threat (male-dominated high scores) conditions. Results indicated that gamer identity, trait competitiveness, and playing habits modulate the experience of social identity threat. Performance and affective responses elicited by the Stereotype Threat Condition were more negatively affected in case of strongly identified gamers, highly competitive women, and/or avid players when compared with the other conditions. However, virtually no differences were observed when comparing the Stereotype Neutral and Stereotype Boost conditions. Overall, the present study demonstrates the existence of the stereotype threat mechanism and how this undermines the game experience of female players within digital game culture.
•Investigating stereotype threat in the context of women playing games.•Women's gamer identity and play habits as important moderators for threat effects.•Worse performance in threat condition compared to neutral and boost conditions.•Increased negative affect in threat condition compared to neutral and boost conditions.•Female role modeling does not guarantee improved performance or affective responses.</abstract><pub>Elsevier Ltd</pub><doi>10.1016/j.chb.2015.12.042</doi><tpages>11</tpages></addata></record> |
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source | ScienceDirect Journals (5 years ago - present) |
subjects | Culture Digital Digital games Electronic & video games Experiment Female players Females Games Gender Human behavior Players Social identity Stereotype threat Threat evaluation |
title | Playing under threat. Examining stereotype threat in female game players |
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