The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy

Objectives/Hypothesis To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting. Study Design Prospe...

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Veröffentlicht in:The Laryngoscope 2016-08, Vol.126 (8), p.1883-1888
Hauptverfasser: Andersen, Steven Arild Wuyts, Foghsgaard, Søren, Konge, Lars, Cayé-Thomasen, Per, Sørensen, Mads Sølvsten
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container_end_page 1888
container_issue 8
container_start_page 1883
container_title The Laryngoscope
container_volume 126
creator Andersen, Steven Arild Wuyts
Foghsgaard, Søren
Konge, Lars
Cayé-Thomasen, Per
Sørensen, Mads Sølvsten
description Objectives/Hypothesis To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting. Study Design Prospective study. Methods Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters. Results The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P < 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22). Conclusions Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment. Level of Evidence NA. Laryngoscope, 126:1883–1888, 2016
doi_str_mv 10.1002/lary.25710
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Study Design Prospective study. Methods Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters. Results The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P &lt; 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22). Conclusions Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment. Level of Evidence NA. Laryngoscope, 126:1883–1888, 2016</description><identifier>ISSN: 0023-852X</identifier><identifier>EISSN: 1531-4995</identifier><identifier>DOI: 10.1002/lary.25710</identifier><identifier>PMID: 26452157</identifier><language>eng</language><publisher>United States: Blackwell Publishing Ltd</publisher><subject>Adult ; Cadaver ; Clinical Competence ; Computer Simulation ; Dissection ; Female ; Humans ; Internship and Residency - methods ; Male ; Mastoid - surgery ; mastoidectomy ; Otolaryngology - education ; Programmed Instruction as Topic ; Prospective Studies ; Simulation Training ; surgical skills training ; Temporal bone dissection ; virtual reality simulation</subject><ispartof>The Laryngoscope, 2016-08, Vol.126 (8), p.1883-1888</ispartof><rights>2015 The American Laryngological, Rhinological and Otological Society, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</citedby><cites>FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Flary.25710$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Flary.25710$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26452157$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Andersen, Steven Arild Wuyts</creatorcontrib><creatorcontrib>Foghsgaard, Søren</creatorcontrib><creatorcontrib>Konge, Lars</creatorcontrib><creatorcontrib>Cayé-Thomasen, Per</creatorcontrib><creatorcontrib>Sørensen, Mads Sølvsten</creatorcontrib><title>The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy</title><title>The Laryngoscope</title><addtitle>The Laryngoscope</addtitle><description>Objectives/Hypothesis To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting. Study Design Prospective study. Methods Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters. Results The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P &lt; 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22). Conclusions Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment. Level of Evidence NA. 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Study Design Prospective study. Methods Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters. Results The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P &lt; 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22). Conclusions Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment. Level of Evidence NA. Laryngoscope, 126:1883–1888, 2016</abstract><cop>United States</cop><pub>Blackwell Publishing Ltd</pub><pmid>26452157</pmid><doi>10.1002/lary.25710</doi><tpages>6</tpages></addata></record>
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subjects Adult
Cadaver
Clinical Competence
Computer Simulation
Dissection
Female
Humans
Internship and Residency - methods
Male
Mastoid - surgery
mastoidectomy
Otolaryngology - education
Programmed Instruction as Topic
Prospective Studies
Simulation Training
surgical skills training
Temporal bone dissection
virtual reality simulation
title The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy
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