The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy
Objectives/Hypothesis To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting. Study Design Prospe...
Gespeichert in:
Veröffentlicht in: | The Laryngoscope 2016-08, Vol.126 (8), p.1883-1888 |
---|---|
Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1888 |
---|---|
container_issue | 8 |
container_start_page | 1883 |
container_title | The Laryngoscope |
container_volume | 126 |
creator | Andersen, Steven Arild Wuyts Foghsgaard, Søren Konge, Lars Cayé-Thomasen, Per Sørensen, Mads Sølvsten |
description | Objectives/Hypothesis
To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting.
Study Design
Prospective study.
Methods
Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters.
Results
The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P < 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22).
Conclusions
Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment.
Level of Evidence
NA. Laryngoscope, 126:1883–1888, 2016 |
doi_str_mv | 10.1002/lary.25710 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1805484768</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1805484768</sourcerecordid><originalsourceid>FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</originalsourceid><addsrcrecordid>eNp9kE1rGzEQhkVJqJ20l_6AoGMobCqtvnaPxrROwLgQHOr2IuTdUStHu-tKu0n87yPHTo6BgWGY530PD0JfKLmihOTfvAm7q1woSj6gMRWMZrwsxQkapyfLCpGvRugsxg0hVDFBPqJRLrnIqVBjtFn-AwzWQtXjzuII3ma1C-mEGj-40A_G4wDGu36Ho2sGb3rXtThN7WJM3P7qg3Gta__iLQTbhca0FWDX4sbEvnN1orpm9wmdWuMjfD7uc3T34_tyep3Nf85uppN5VnGmSFYWlbTcmDVRBVRSKUGAGgCQJa-okrWitgTOGJOC16RcC7KWjFlhuOQlBXaOLg-929D9HyD2unGxAu9NC90QNS2I4AVXskjo1wNahS7GAFZvg2uSTk2J3rvVe7f6xW2CL469w7qB-g19lZkAegAenYfdO1V6Prn9_VqaHTIu9vD0ljHhXkvFlNC_FjM9K5Z_FvlU6BV7BtU9lUY</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1805484768</pqid></control><display><type>article</type><title>The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy</title><source>MEDLINE</source><source>Wiley Online Library All Journals</source><creator>Andersen, Steven Arild Wuyts ; Foghsgaard, Søren ; Konge, Lars ; Cayé-Thomasen, Per ; Sørensen, Mads Sølvsten</creator><creatorcontrib>Andersen, Steven Arild Wuyts ; Foghsgaard, Søren ; Konge, Lars ; Cayé-Thomasen, Per ; Sørensen, Mads Sølvsten</creatorcontrib><description>Objectives/Hypothesis
To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting.
Study Design
Prospective study.
Methods
Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters.
Results
The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P < 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22).
Conclusions
Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment.
Level of Evidence
NA. Laryngoscope, 126:1883–1888, 2016</description><identifier>ISSN: 0023-852X</identifier><identifier>EISSN: 1531-4995</identifier><identifier>DOI: 10.1002/lary.25710</identifier><identifier>PMID: 26452157</identifier><language>eng</language><publisher>United States: Blackwell Publishing Ltd</publisher><subject>Adult ; Cadaver ; Clinical Competence ; Computer Simulation ; Dissection ; Female ; Humans ; Internship and Residency - methods ; Male ; Mastoid - surgery ; mastoidectomy ; Otolaryngology - education ; Programmed Instruction as Topic ; Prospective Studies ; Simulation Training ; surgical skills training ; Temporal bone dissection ; virtual reality simulation</subject><ispartof>The Laryngoscope, 2016-08, Vol.126 (8), p.1883-1888</ispartof><rights>2015 The American Laryngological, Rhinological and Otological Society, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</citedby><cites>FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Flary.25710$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Flary.25710$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26452157$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Andersen, Steven Arild Wuyts</creatorcontrib><creatorcontrib>Foghsgaard, Søren</creatorcontrib><creatorcontrib>Konge, Lars</creatorcontrib><creatorcontrib>Cayé-Thomasen, Per</creatorcontrib><creatorcontrib>Sørensen, Mads Sølvsten</creatorcontrib><title>The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy</title><title>The Laryngoscope</title><addtitle>The Laryngoscope</addtitle><description>Objectives/Hypothesis
To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting.
Study Design
Prospective study.
Methods
Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters.
Results
The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P < 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22).
Conclusions
Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment.
Level of Evidence
NA. Laryngoscope, 126:1883–1888, 2016</description><subject>Adult</subject><subject>Cadaver</subject><subject>Clinical Competence</subject><subject>Computer Simulation</subject><subject>Dissection</subject><subject>Female</subject><subject>Humans</subject><subject>Internship and Residency - methods</subject><subject>Male</subject><subject>Mastoid - surgery</subject><subject>mastoidectomy</subject><subject>Otolaryngology - education</subject><subject>Programmed Instruction as Topic</subject><subject>Prospective Studies</subject><subject>Simulation Training</subject><subject>surgical skills training</subject><subject>Temporal bone dissection</subject><subject>virtual reality simulation</subject><issn>0023-852X</issn><issn>1531-4995</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kE1rGzEQhkVJqJ20l_6AoGMobCqtvnaPxrROwLgQHOr2IuTdUStHu-tKu0n87yPHTo6BgWGY530PD0JfKLmihOTfvAm7q1woSj6gMRWMZrwsxQkapyfLCpGvRugsxg0hVDFBPqJRLrnIqVBjtFn-AwzWQtXjzuII3ma1C-mEGj-40A_G4wDGu36Ho2sGb3rXtThN7WJM3P7qg3Gta__iLQTbhca0FWDX4sbEvnN1orpm9wmdWuMjfD7uc3T34_tyep3Nf85uppN5VnGmSFYWlbTcmDVRBVRSKUGAGgCQJa-okrWitgTOGJOC16RcC7KWjFlhuOQlBXaOLg-929D9HyD2unGxAu9NC90QNS2I4AVXskjo1wNahS7GAFZvg2uSTk2J3rvVe7f6xW2CL469w7qB-g19lZkAegAenYfdO1V6Prn9_VqaHTIu9vD0ljHhXkvFlNC_FjM9K5Z_FvlU6BV7BtU9lUY</recordid><startdate>201608</startdate><enddate>201608</enddate><creator>Andersen, Steven Arild Wuyts</creator><creator>Foghsgaard, Søren</creator><creator>Konge, Lars</creator><creator>Cayé-Thomasen, Per</creator><creator>Sørensen, Mads Sølvsten</creator><general>Blackwell Publishing Ltd</general><scope>BSCLL</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>201608</creationdate><title>The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy</title><author>Andersen, Steven Arild Wuyts ; Foghsgaard, Søren ; Konge, Lars ; Cayé-Thomasen, Per ; Sørensen, Mads Sølvsten</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c4370-98c6f4aab078ec67750e1aeee694c176d71f9e4333654d09b50b633f5a46491e3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Adult</topic><topic>Cadaver</topic><topic>Clinical Competence</topic><topic>Computer Simulation</topic><topic>Dissection</topic><topic>Female</topic><topic>Humans</topic><topic>Internship and Residency - methods</topic><topic>Male</topic><topic>Mastoid - surgery</topic><topic>mastoidectomy</topic><topic>Otolaryngology - education</topic><topic>Programmed Instruction as Topic</topic><topic>Prospective Studies</topic><topic>Simulation Training</topic><topic>surgical skills training</topic><topic>Temporal bone dissection</topic><topic>virtual reality simulation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Andersen, Steven Arild Wuyts</creatorcontrib><creatorcontrib>Foghsgaard, Søren</creatorcontrib><creatorcontrib>Konge, Lars</creatorcontrib><creatorcontrib>Cayé-Thomasen, Per</creatorcontrib><creatorcontrib>Sørensen, Mads Sølvsten</creatorcontrib><collection>Istex</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>The Laryngoscope</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Andersen, Steven Arild Wuyts</au><au>Foghsgaard, Søren</au><au>Konge, Lars</au><au>Cayé-Thomasen, Per</au><au>Sørensen, Mads Sølvsten</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy</atitle><jtitle>The Laryngoscope</jtitle><addtitle>The Laryngoscope</addtitle><date>2016-08</date><risdate>2016</risdate><volume>126</volume><issue>8</issue><spage>1883</spage><epage>1888</epage><pages>1883-1888</pages><issn>0023-852X</issn><eissn>1531-4995</eissn><abstract>Objectives/Hypothesis
To establish the effect of self‐directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting.
Study Design
Prospective study.
Methods
Two cohorts of 20 novice otorhinolaryngology residents received either self‐directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final‐product analysis with three blinded expert raters.
Results
The group receiving VR simulation training before cadaveric dissection had a mean final‐product score of 14.9 (95 % confidence interval [CI] [12.9–16.9]) compared with 9.8 (95% CI [8.4–11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase in performance was statistically significantly (P < 0.0001). A single dissection mastoidectomy did not increase VR simulation performance (P = 0.22).
Conclusions
Two hours of self‐directed VR simulation training was effective in increasing cadaveric dissection mastoidectomy performance and suggests that mastoidectomy skills are transferable from VR simulation to the traditional dissection setting. Virtual reality simulation training can therefore be employed to optimize training, and can spare the use of donated material and instructional resources for more advanced training after basic competencies have been acquired in the VR simulation environment.
Level of Evidence
NA. Laryngoscope, 126:1883–1888, 2016</abstract><cop>United States</cop><pub>Blackwell Publishing Ltd</pub><pmid>26452157</pmid><doi>10.1002/lary.25710</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0023-852X |
ispartof | The Laryngoscope, 2016-08, Vol.126 (8), p.1883-1888 |
issn | 0023-852X 1531-4995 |
language | eng |
recordid | cdi_proquest_miscellaneous_1805484768 |
source | MEDLINE; Wiley Online Library All Journals |
subjects | Adult Cadaver Clinical Competence Computer Simulation Dissection Female Humans Internship and Residency - methods Male Mastoid - surgery mastoidectomy Otolaryngology - education Programmed Instruction as Topic Prospective Studies Simulation Training surgical skills training Temporal bone dissection virtual reality simulation |
title | The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-08T19%3A57%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20effect%20of%20self-directed%20virtual%20reality%20simulation%20on%20dissection%20training%20performance%20in%20mastoidectomy&rft.jtitle=The%20Laryngoscope&rft.au=Andersen,%20Steven%20Arild%20Wuyts&rft.date=2016-08&rft.volume=126&rft.issue=8&rft.spage=1883&rft.epage=1888&rft.pages=1883-1888&rft.issn=0023-852X&rft.eissn=1531-4995&rft_id=info:doi/10.1002/lary.25710&rft_dat=%3Cproquest_cross%3E1805484768%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1805484768&rft_id=info:pmid/26452157&rfr_iscdi=true |