Reconstructing 3D human models with a Kinect

Three‐dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home‐oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it d...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computer animation and virtual worlds 2016-01, Vol.27 (1), p.72-85
Hauptverfasser: Chen, Guang, Li, Jituo, Wang, Bei, Zeng, Jiping, Lu, Guodong, Zhang, Dongliang
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 85
container_issue 1
container_start_page 72
container_title Computer animation and virtual worlds
container_volume 27
creator Chen, Guang
Li, Jituo
Wang, Bei
Zeng, Jiping
Lu, Guodong
Zhang, Dongliang
description Three‐dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home‐oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it difficult to build accurate human models. In this paper, we improve the accuracy of human model reconstruction from two aspects. First, we improve the depth data quality by registering the depth images captured from multi‐views with a single Kinect. The part‐wise registration method and implicit‐surface‐based de‐noising method are proposed. Second, we utilize a statistical human model to iteratively augment and complete the human body information by fitting the statistical human model to the registered depth image. Experimental results and several applications demonstrate the applicability and quality of our system, which can be potentially used in virtual try‐on systems. Copyright © 2015 John Wiley & Sons, Ltd. In this paper, we provide a method of reconstructing 3D naked human models for human bodies or dressed humans using the depth images captured by a single Kinect. The depth images from multi‐views are part‐wisely registered together, and implicit‐surface‐based de‐noising method is put forward for the coarse data. Afterwards, we fit a statistical model to the registered depth image iteratively in order to obtain the reconstructed 3D human model and apply the reconstructed models in virtual try‐on systems.
doi_str_mv 10.1002/cav.1632
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1800496746</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1800496746</sourcerecordid><originalsourceid>FETCH-LOGICAL-c4342-19f68414260f5be13dc23c6157842826a7263459dfb9601e24661c56864bc8443</originalsourceid><addsrcrecordid>eNp10E1Lw0AQBuBFFKxV8CcEvHgwdWd3M5scS9WqLQqlWm9Lut3Y1HzU3cTaf29Kpajgaebw8M7wEnIKtAOUsksdf3QAOdsjLQgE-oLJl_3djnBIjpxbNBIZ0Ba5GBldFq6yta7S4tXjV968zuPCy8uZyZy3Squ5F3uDtDC6OiYHSZw5c_I92-Tp5nrcu_WHj_27Xnfoa8EF8yFKMBTQXKNJMDXAZ5pxjRDIULCQYSwZchFEs2QaIQXDBCLoAEMUUx0KwdvkfJu7tOV7bVyl8tRpk2VxYcraKQgpFRFKgQ09-0MXZW2L5jsFEiHiAQ1_BGpbOmdNopY2zWO7VkDVpjbV1KY2tTXU39JVmpn1v071us-_feoq87nzsX1TKLkM1OShr_oT1ruXg5Ea8y9pF3jB</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1761935084</pqid></control><display><type>article</type><title>Reconstructing 3D human models with a Kinect</title><source>Access via Wiley Online Library</source><creator>Chen, Guang ; Li, Jituo ; Wang, Bei ; Zeng, Jiping ; Lu, Guodong ; Zhang, Dongliang</creator><creatorcontrib>Chen, Guang ; Li, Jituo ; Wang, Bei ; Zeng, Jiping ; Lu, Guodong ; Zhang, Dongliang</creatorcontrib><description>Three‐dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home‐oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it difficult to build accurate human models. In this paper, we improve the accuracy of human model reconstruction from two aspects. First, we improve the depth data quality by registering the depth images captured from multi‐views with a single Kinect. The part‐wise registration method and implicit‐surface‐based de‐noising method are proposed. Second, we utilize a statistical human model to iteratively augment and complete the human body information by fitting the statistical human model to the registered depth image. Experimental results and several applications demonstrate the applicability and quality of our system, which can be potentially used in virtual try‐on systems. Copyright © 2015 John Wiley &amp; Sons, Ltd. In this paper, we provide a method of reconstructing 3D naked human models for human bodies or dressed humans using the depth images captured by a single Kinect. The depth images from multi‐views are part‐wisely registered together, and implicit‐surface‐based de‐noising method is put forward for the coarse data. Afterwards, we fit a statistical model to the registered depth image iteratively in order to obtain the reconstructed 3D human model and apply the reconstructed models in virtual try‐on systems.</description><identifier>ISSN: 1546-4261</identifier><identifier>EISSN: 1546-427X</identifier><identifier>DOI: 10.1002/cav.1632</identifier><language>eng</language><publisher>Chichester: Blackwell Publishing Ltd</publisher><subject>3D human modeling ; Construction ; de-noise ; Human ; Human body ; human statistical model ; Image reconstruction ; Kinect ; Reconstruction ; registration ; Three dimensional ; Three dimensional models</subject><ispartof>Computer animation and virtual worlds, 2016-01, Vol.27 (1), p.72-85</ispartof><rights>Copyright © 2015 John Wiley &amp; Sons, Ltd.</rights><rights>Copyright © 2016 John Wiley &amp; Sons, Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4342-19f68414260f5be13dc23c6157842826a7263459dfb9601e24661c56864bc8443</citedby><cites>FETCH-LOGICAL-c4342-19f68414260f5be13dc23c6157842826a7263459dfb9601e24661c56864bc8443</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fcav.1632$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fcav.1632$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,780,784,1417,27924,27925,45574,45575</link.rule.ids></links><search><creatorcontrib>Chen, Guang</creatorcontrib><creatorcontrib>Li, Jituo</creatorcontrib><creatorcontrib>Wang, Bei</creatorcontrib><creatorcontrib>Zeng, Jiping</creatorcontrib><creatorcontrib>Lu, Guodong</creatorcontrib><creatorcontrib>Zhang, Dongliang</creatorcontrib><title>Reconstructing 3D human models with a Kinect</title><title>Computer animation and virtual worlds</title><addtitle>Comp. Anim. Virtual Worlds</addtitle><description>Three‐dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home‐oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it difficult to build accurate human models. In this paper, we improve the accuracy of human model reconstruction from two aspects. First, we improve the depth data quality by registering the depth images captured from multi‐views with a single Kinect. The part‐wise registration method and implicit‐surface‐based de‐noising method are proposed. Second, we utilize a statistical human model to iteratively augment and complete the human body information by fitting the statistical human model to the registered depth image. Experimental results and several applications demonstrate the applicability and quality of our system, which can be potentially used in virtual try‐on systems. Copyright © 2015 John Wiley &amp; Sons, Ltd. In this paper, we provide a method of reconstructing 3D naked human models for human bodies or dressed humans using the depth images captured by a single Kinect. The depth images from multi‐views are part‐wisely registered together, and implicit‐surface‐based de‐noising method is put forward for the coarse data. Afterwards, we fit a statistical model to the registered depth image iteratively in order to obtain the reconstructed 3D human model and apply the reconstructed models in virtual try‐on systems.</description><subject>3D human modeling</subject><subject>Construction</subject><subject>de-noise</subject><subject>Human</subject><subject>Human body</subject><subject>human statistical model</subject><subject>Image reconstruction</subject><subject>Kinect</subject><subject>Reconstruction</subject><subject>registration</subject><subject>Three dimensional</subject><subject>Three dimensional models</subject><issn>1546-4261</issn><issn>1546-427X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><recordid>eNp10E1Lw0AQBuBFFKxV8CcEvHgwdWd3M5scS9WqLQqlWm9Lut3Y1HzU3cTaf29Kpajgaebw8M7wEnIKtAOUsksdf3QAOdsjLQgE-oLJl_3djnBIjpxbNBIZ0Ba5GBldFq6yta7S4tXjV968zuPCy8uZyZy3Squ5F3uDtDC6OiYHSZw5c_I92-Tp5nrcu_WHj_27Xnfoa8EF8yFKMBTQXKNJMDXAZ5pxjRDIULCQYSwZchFEs2QaIQXDBCLoAEMUUx0KwdvkfJu7tOV7bVyl8tRpk2VxYcraKQgpFRFKgQ09-0MXZW2L5jsFEiHiAQ1_BGpbOmdNopY2zWO7VkDVpjbV1KY2tTXU39JVmpn1v071us-_feoq87nzsX1TKLkM1OShr_oT1ruXg5Ea8y9pF3jB</recordid><startdate>201601</startdate><enddate>201601</enddate><creator>Chen, Guang</creator><creator>Li, Jituo</creator><creator>Wang, Bei</creator><creator>Zeng, Jiping</creator><creator>Lu, Guodong</creator><creator>Zhang, Dongliang</creator><general>Blackwell Publishing Ltd</general><general>Wiley Subscription Services, Inc</general><scope>BSCLL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201601</creationdate><title>Reconstructing 3D human models with a Kinect</title><author>Chen, Guang ; Li, Jituo ; Wang, Bei ; Zeng, Jiping ; Lu, Guodong ; Zhang, Dongliang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c4342-19f68414260f5be13dc23c6157842826a7263459dfb9601e24661c56864bc8443</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>3D human modeling</topic><topic>Construction</topic><topic>de-noise</topic><topic>Human</topic><topic>Human body</topic><topic>human statistical model</topic><topic>Image reconstruction</topic><topic>Kinect</topic><topic>Reconstruction</topic><topic>registration</topic><topic>Three dimensional</topic><topic>Three dimensional models</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chen, Guang</creatorcontrib><creatorcontrib>Li, Jituo</creatorcontrib><creatorcontrib>Wang, Bei</creatorcontrib><creatorcontrib>Zeng, Jiping</creatorcontrib><creatorcontrib>Lu, Guodong</creatorcontrib><creatorcontrib>Zhang, Dongliang</creatorcontrib><collection>Istex</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer animation and virtual worlds</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Guang</au><au>Li, Jituo</au><au>Wang, Bei</au><au>Zeng, Jiping</au><au>Lu, Guodong</au><au>Zhang, Dongliang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Reconstructing 3D human models with a Kinect</atitle><jtitle>Computer animation and virtual worlds</jtitle><addtitle>Comp. Anim. Virtual Worlds</addtitle><date>2016-01</date><risdate>2016</risdate><volume>27</volume><issue>1</issue><spage>72</spage><epage>85</epage><pages>72-85</pages><issn>1546-4261</issn><eissn>1546-427X</eissn><abstract>Three‐dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home‐oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it difficult to build accurate human models. In this paper, we improve the accuracy of human model reconstruction from two aspects. First, we improve the depth data quality by registering the depth images captured from multi‐views with a single Kinect. The part‐wise registration method and implicit‐surface‐based de‐noising method are proposed. Second, we utilize a statistical human model to iteratively augment and complete the human body information by fitting the statistical human model to the registered depth image. Experimental results and several applications demonstrate the applicability and quality of our system, which can be potentially used in virtual try‐on systems. Copyright © 2015 John Wiley &amp; Sons, Ltd. In this paper, we provide a method of reconstructing 3D naked human models for human bodies or dressed humans using the depth images captured by a single Kinect. The depth images from multi‐views are part‐wisely registered together, and implicit‐surface‐based de‐noising method is put forward for the coarse data. Afterwards, we fit a statistical model to the registered depth image iteratively in order to obtain the reconstructed 3D human model and apply the reconstructed models in virtual try‐on systems.</abstract><cop>Chichester</cop><pub>Blackwell Publishing Ltd</pub><doi>10.1002/cav.1632</doi><tpages>14</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1546-4261
ispartof Computer animation and virtual worlds, 2016-01, Vol.27 (1), p.72-85
issn 1546-4261
1546-427X
language eng
recordid cdi_proquest_miscellaneous_1800496746
source Access via Wiley Online Library
subjects 3D human modeling
Construction
de-noise
Human
Human body
human statistical model
Image reconstruction
Kinect
Reconstruction
registration
Three dimensional
Three dimensional models
title Reconstructing 3D human models with a Kinect
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-29T01%3A08%3A15IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Reconstructing%203D%20human%20models%20with%20a%20Kinect&rft.jtitle=Computer%20animation%20and%20virtual%20worlds&rft.au=Chen,%20Guang&rft.date=2016-01&rft.volume=27&rft.issue=1&rft.spage=72&rft.epage=85&rft.pages=72-85&rft.issn=1546-4261&rft.eissn=1546-427X&rft_id=info:doi/10.1002/cav.1632&rft_dat=%3Cproquest_cross%3E1800496746%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1761935084&rft_id=info:pmid/&rfr_iscdi=true