Skin microstructure deformation with displacement map convolution

We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samp...

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Veröffentlicht in:ACM transactions on graphics 2015-08, Vol.34 (4), p.1-10
Hauptverfasser: Nagano, Koki, Fyffe, Graham, Alexander, Oleg, Barbič, Jernej, Li, Hao, Ghosh, Abhijeet, Debevec, Paul
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container_issue 4
container_start_page 1
container_title ACM transactions on graphics
container_volume 34
creator Nagano, Koki
Fyffe, Graham
Alexander, Oleg
Barbič, Jernej
Li, Hao
Ghosh, Abhijeet
Debevec, Paul
description We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans.
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1557-7368
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source ACM Digital Library Complete
subjects Anisotropy
Blurring
Computer graphics
Deformation
Displacement
Filtering
Microstructure
Normal distribution
Skin
title Skin microstructure deformation with displacement map convolution
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