Skin microstructure deformation with displacement map convolution
We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samp...
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Veröffentlicht in: | ACM transactions on graphics 2015-08, Vol.34 (4), p.1-10 |
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creator | Nagano, Koki Fyffe, Graham Alexander, Oleg Barbič, Jernej Li, Hao Ghosh, Abhijeet Debevec, Paul |
description | We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several
in vivo
skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans. |
doi_str_mv | 10.1145/2766894 |
format | Article |
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in vivo
skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans.</description><identifier>ISSN: 0730-0301</identifier><identifier>EISSN: 1557-7368</identifier><identifier>DOI: 10.1145/2766894</identifier><language>eng</language><subject>Anisotropy ; Blurring ; Computer graphics ; Deformation ; Displacement ; Filtering ; Microstructure ; Normal distribution ; Skin</subject><ispartof>ACM transactions on graphics, 2015-08, Vol.34 (4), p.1-10</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c291t-575a4e738c40845ed2f47a129019fe1e59fc838db341040938a4cc8d48d3ff853</citedby><cites>FETCH-LOGICAL-c291t-575a4e738c40845ed2f47a129019fe1e59fc838db341040938a4cc8d48d3ff853</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,777,781,27905,27906</link.rule.ids></links><search><creatorcontrib>Nagano, Koki</creatorcontrib><creatorcontrib>Fyffe, Graham</creatorcontrib><creatorcontrib>Alexander, Oleg</creatorcontrib><creatorcontrib>Barbič, Jernej</creatorcontrib><creatorcontrib>Li, Hao</creatorcontrib><creatorcontrib>Ghosh, Abhijeet</creatorcontrib><creatorcontrib>Debevec, Paul</creatorcontrib><title>Skin microstructure deformation with displacement map convolution</title><title>ACM transactions on graphics</title><description>We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several
in vivo
skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans.</description><subject>Anisotropy</subject><subject>Blurring</subject><subject>Computer graphics</subject><subject>Deformation</subject><subject>Displacement</subject><subject>Filtering</subject><subject>Microstructure</subject><subject>Normal distribution</subject><subject>Skin</subject><issn>0730-0301</issn><issn>1557-7368</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><recordid>eNotkMFKxDAURYMoWEfxF7rTTTWveWmS5TDoKAy4UNclpglG26YmqeLfa5lZ3c3hwjmEXAK9AUB-W4umkQqPSAGci0qwRh6TggpGK8oonJKzlD4opQ1iU5D186cfy8GbGFKOs8lztGVnXYiDzj6M5Y_P72Xn09RrYwc75nLQU2nC-B36eSHOyYnTfbIXh12R1_u7l81DtXvaPm7Wu8rUCnLFBddoBZMGqURuu9qh0FArCspZsFw5I5ns3hgCRaqY1GiM7FB2zDnJ2Ypc73-nGL5mm3I7-GRs3-vRhjm1IBSrEeoG_tGrPbpYpWhdO0U_6PjbAm2XSO0hEvsDFqZY7g</recordid><startdate>20150801</startdate><enddate>20150801</enddate><creator>Nagano, Koki</creator><creator>Fyffe, Graham</creator><creator>Alexander, Oleg</creator><creator>Barbič, Jernej</creator><creator>Li, Hao</creator><creator>Ghosh, Abhijeet</creator><creator>Debevec, Paul</creator><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20150801</creationdate><title>Skin microstructure deformation with displacement map convolution</title><author>Nagano, Koki ; Fyffe, Graham ; Alexander, Oleg ; Barbič, Jernej ; Li, Hao ; Ghosh, Abhijeet ; Debevec, Paul</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c291t-575a4e738c40845ed2f47a129019fe1e59fc838db341040938a4cc8d48d3ff853</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Anisotropy</topic><topic>Blurring</topic><topic>Computer graphics</topic><topic>Deformation</topic><topic>Displacement</topic><topic>Filtering</topic><topic>Microstructure</topic><topic>Normal distribution</topic><topic>Skin</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Nagano, Koki</creatorcontrib><creatorcontrib>Fyffe, Graham</creatorcontrib><creatorcontrib>Alexander, Oleg</creatorcontrib><creatorcontrib>Barbič, Jernej</creatorcontrib><creatorcontrib>Li, Hao</creatorcontrib><creatorcontrib>Ghosh, Abhijeet</creatorcontrib><creatorcontrib>Debevec, Paul</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>ACM transactions on graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Nagano, Koki</au><au>Fyffe, Graham</au><au>Alexander, Oleg</au><au>Barbič, Jernej</au><au>Li, Hao</au><au>Ghosh, Abhijeet</au><au>Debevec, Paul</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Skin microstructure deformation with displacement map convolution</atitle><jtitle>ACM transactions on graphics</jtitle><date>2015-08-01</date><risdate>2015</risdate><volume>34</volume><issue>4</issue><spage>1</spage><epage>10</epage><pages>1-10</pages><issn>0730-0301</issn><eissn>1557-7368</eissn><abstract>We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several
in vivo
skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans.</abstract><doi>10.1145/2766894</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Anisotropy Blurring Computer graphics Deformation Displacement Filtering Microstructure Normal distribution Skin |
title | Skin microstructure deformation with displacement map convolution |
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