Exploring the feasibility and acceptability of using tactical decision games to develop final year medical students' non-technical skills

Introduction: Clinical decision-making, situation awareness, task management, and teamwork are key non-technical skills (NTS) required by junior doctors. Tactical decision games (TDGs) are low-fidelity classroom-based activities designed to develop proficiency in NTS. This study aimed to explore the...

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Veröffentlicht in:Medical teacher 2016-05, Vol.38 (5), p.510-514
Hauptverfasser: Drummond, Iain, Sheikh, Gauhar, Skinner, Janet, Wood, Morwenna
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container_end_page 514
container_issue 5
container_start_page 510
container_title Medical teacher
container_volume 38
creator Drummond, Iain
Sheikh, Gauhar
Skinner, Janet
Wood, Morwenna
description Introduction: Clinical decision-making, situation awareness, task management, and teamwork are key non-technical skills (NTS) required by junior doctors. Tactical decision games (TDGs) are low-fidelity classroom-based activities designed to develop proficiency in NTS. This study aimed to explore the feasibility and acceptability of using TDGs as a novel teaching method for final year medical students. Methods: Final year medical students at the University of Edinburgh participated in a single TDG session. Focus groups were then used to explore students' perceptions of participating in the TDG session and transcribed data from the focus groups was thematically analyzed. Results: Six key themes emerged from the data: "the value of non-medical games"; "giving and receiving feedback"; "observing and reflecting"; "recognizing and understanding NTS"; "dealing with uncertainty and ambiguity", and "introducing TDGs into the curriculum". Conclusions: TDGs are an easy-to-use, low-fidelity method of teaching medical students about the importance of NTS. Medical students view TDGs as a valuable learning activity that appears to increase awareness and understanding of the importance of NTS.
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Tactical decision games (TDGs) are low-fidelity classroom-based activities designed to develop proficiency in NTS. This study aimed to explore the feasibility and acceptability of using TDGs as a novel teaching method for final year medical students. Methods: Final year medical students at the University of Edinburgh participated in a single TDG session. Focus groups were then used to explore students' perceptions of participating in the TDG session and transcribed data from the focus groups was thematically analyzed. Results: Six key themes emerged from the data: "the value of non-medical games"; "giving and receiving feedback"; "observing and reflecting"; "recognizing and understanding NTS"; "dealing with uncertainty and ambiguity", and "introducing TDGs into the curriculum". Conclusions: TDGs are an easy-to-use, low-fidelity method of teaching medical students about the importance of NTS. 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source Applied Social Sciences Index & Abstracts (ASSIA); MEDLINE; Education Source
subjects Ambiguity
Classrooms
Clinical decision making
Clinical skills
College students
Competence
Curricula
Decision Making
Feasibility
Feasibility Studies
Feedback
Fidelity
Focus Groups
Games
Health education
Humans
Learning
Learning Activities
Medical students
Medicine
Physicians
Professional Competence
Resident physicians
Student Attitudes
Students, Medical - psychology
Teaching
Teaching methods
Teamwork
Technical skills
Uncertainty
Undergraduate students
title Exploring the feasibility and acceptability of using tactical decision games to develop final year medical students' non-technical skills
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