Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Given the extreme popularity of video games among older adolescents and emerging adults, the investigation of positive outcomes of video game play during these developmental periods is crucial. An important direction for research in this area is the investigation of a link between sports video game...

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Veröffentlicht in:Journal of youth and adolescence 2016-02, Vol.45 (2), p.391-401
Hauptverfasser: Adachi, Paul J. C., Willoughby, Teena
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Willoughby, Teena
description Given the extreme popularity of video games among older adolescents and emerging adults, the investigation of positive outcomes of video game play during these developmental periods is crucial. An important direction for research in this area is the investigation of a link between sports video game play and involvement in real-life sports among youth. Yet, this association has not been examined in the long-term among older adolescents and emerging adults, and thus represents an exciting new area for discovery. The primary goal of the current study, therefore, was to examine the long-term association between sports video game play and involvement in real-life sports clubs among older adolescents and emerging adults. In addition, we examined whether self-esteem was an underlying mechanism of this longitudinal association. We surveyed older adolescents and emerging adults ( N  = 1132; 70.6 % female; M age = 19.06 years, range of 17–25 years at the first assessment) annually over 3 years about their video game play, self-esteem, and involvement in real-life sports. We found a long-term predictive effect of sports video game play on increased involvement in real-life sports over the 3 years. Furthermore, we demonstrated that self-esteem was an underlying mechanism of this long-term association. Our findings make an important contribution to an emerging body of literature on the positive outcomes of video game play, as they suggest that sports video game play may be an effective tool to promote real-life sports participation and physical activity among older adolescents and emerging adults.
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Yet, this association has not been examined in the long-term among older adolescents and emerging adults, and thus represents an exciting new area for discovery. The primary goal of the current study, therefore, was to examine the long-term association between sports video game play and involvement in real-life sports clubs among older adolescents and emerging adults. In addition, we examined whether self-esteem was an underlying mechanism of this longitudinal association. We surveyed older adolescents and emerging adults ( N  = 1132; 70.6 % female; M age = 19.06 years, range of 17–25 years at the first assessment) annually over 3 years about their video game play, self-esteem, and involvement in real-life sports. We found a long-term predictive effect of sports video game play on increased involvement in real-life sports over the 3 years. Furthermore, we demonstrated that self-esteem was an underlying mechanism of this long-term association. Our findings make an important contribution to an emerging body of literature on the positive outcomes of video game play, as they suggest that sports video game play may be an effective tool to promote real-life sports participation and physical activity among older adolescents and emerging adults.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>26033045</pmid><doi>10.1007/s10964-015-0312-2</doi><tpages>11</tpages></addata></record>
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source MEDLINE; SpringerLink (Online service); EBSCOhost Education Source; Sociological Abstracts
subjects Adolescent
Adolescents
Adult
Behavioral Science and Psychology
Child and School Psychology
Child development
Clinical Psychology
Clubs
Computer & video games
Empirical Research
Exercise
Female
Games
Health Psychology
History of Psychology
Humans
Late Adolescents
Law and Psychology
Longitudinal Studies
Male
Motivation
Participation
Physical fitness
Predictions
Psychology
Self Concept
Self esteem
Sports
Sports & recreation clubs
Sports participation
Surveys and Questionnaires
Teenagers
Video Games
Video Games - psychology
Young Adult
Young adults
Youth
title Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?
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