The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study
Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging...
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Veröffentlicht in: | Psychology of addictive behaviors 2016-03, Vol.30 (2), p.252-262 |
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description | Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games. Correlations between symptoms of addictive technology use and mental disorder symptoms were all positive and significant, including the weak interrelationship between the two addictive technological behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male was significantly associated with addictive use of video games, whereas being female was significantly associated with addictive use of social media. Being single was positively related to both addictive social networking and video gaming. Hierarchical regression analyses showed that demographic factors explained between 11 and 12% of the variance in addictive technology use. The mental health variables explained between 7 and 15% of the variance. The study significantly adds to our understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted. |
doi_str_mv | 10.1037/adb0000160 |
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Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games. Correlations between symptoms of addictive technology use and mental disorder symptoms were all positive and significant, including the weak interrelationship between the two addictive technological behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male was significantly associated with addictive use of video games, whereas being female was significantly associated with addictive use of social media. Being single was positively related to both addictive social networking and video gaming. Hierarchical regression analyses showed that demographic factors explained between 11 and 12% of the variance in addictive technology use. The mental health variables explained between 7 and 15% of the variance. The study significantly adds to our understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.</description><identifier>ISSN: 0893-164X</identifier><identifier>EISSN: 1939-1501</identifier><identifier>DOI: 10.1037/adb0000160</identifier><identifier>PMID: 26999354</identifier><language>eng</language><publisher>United States: American Psychological Association</publisher><subject>Addiction ; Addictions ; Adolescent ; Adult ; Aged ; Aged, 80 and over ; Anxiety ; Anxiety - psychology ; Anxiety Disorders - psychology ; Attention Deficit Disorder with Hyperactivity ; Attention Deficit Disorder with Hyperactivity - psychology ; Attention deficit hyperactivity disorder ; Behavior, Addictive - psychology ; Comorbidity ; Computer & video games ; Computer Games ; Cross-Sectional Studies ; Demography ; Depression - psychology ; Depressive Disorder - psychology ; Digital Gaming ; Female ; Human ; Humans ; Internet ; Internet Addiction ; Male ; Marital Status ; Medical technology ; Mental depression ; Mental Disorders ; Mental Health ; Middle Aged ; Networking ; Obsessive compulsive disorder ; Obsessive-Compulsive Disorder - psychology ; Online Social Networks ; Psychiatric symptoms ; Regression Analysis ; Sex Factors ; Social Media ; Social Networking ; Social networks ; Symptoms ; Video Games - psychology ; Young Adult</subject><ispartof>Psychology of addictive behaviors, 2016-03, Vol.30 (2), p.252-262</ispartof><rights>2016 American Psychological Association</rights><rights>(c) 2016 APA, all rights reserved).</rights><rights>2016, American Psychological Association</rights><rights>Copyright American Psychological Association Mar 2016</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-a481t-c524efbd126073fd1e010a067e6af1113a7d3e2114c807645f3ef2ea0ce8df763</citedby><orcidid>0000-0001-5604-7551 ; 0000-0001-8880-6524 ; 0000-0002-7388-6194</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924,30998</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26999354$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Petry, Nancy M</contributor><creatorcontrib>Andreassen, Cecilie Schou</creatorcontrib><creatorcontrib>Billieux, Joël</creatorcontrib><creatorcontrib>Griffiths, Mark D.</creatorcontrib><creatorcontrib>Kuss, Daria J.</creatorcontrib><creatorcontrib>Demetrovics, Zsolt</creatorcontrib><creatorcontrib>Mazzoni, Elvis</creatorcontrib><creatorcontrib>Pallesen, Ståle</creatorcontrib><title>The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study</title><title>Psychology of addictive behaviors</title><addtitle>Psychol Addict Behav</addtitle><description>Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games. Correlations between symptoms of addictive technology use and mental disorder symptoms were all positive and significant, including the weak interrelationship between the two addictive technological behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male was significantly associated with addictive use of video games, whereas being female was significantly associated with addictive use of social media. Being single was positively related to both addictive social networking and video gaming. Hierarchical regression analyses showed that demographic factors explained between 11 and 12% of the variance in addictive technology use. The mental health variables explained between 7 and 15% of the variance. The study significantly adds to our understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.</description><subject>Addiction</subject><subject>Addictions</subject><subject>Adolescent</subject><subject>Adult</subject><subject>Aged</subject><subject>Aged, 80 and over</subject><subject>Anxiety</subject><subject>Anxiety - psychology</subject><subject>Anxiety Disorders - psychology</subject><subject>Attention Deficit Disorder with Hyperactivity</subject><subject>Attention Deficit Disorder with Hyperactivity - psychology</subject><subject>Attention deficit hyperactivity disorder</subject><subject>Behavior, Addictive - psychology</subject><subject>Comorbidity</subject><subject>Computer & video games</subject><subject>Computer Games</subject><subject>Cross-Sectional Studies</subject><subject>Demography</subject><subject>Depression - psychology</subject><subject>Depressive Disorder - psychology</subject><subject>Digital Gaming</subject><subject>Female</subject><subject>Human</subject><subject>Humans</subject><subject>Internet</subject><subject>Internet Addiction</subject><subject>Male</subject><subject>Marital Status</subject><subject>Medical technology</subject><subject>Mental depression</subject><subject>Mental Disorders</subject><subject>Mental Health</subject><subject>Middle Aged</subject><subject>Networking</subject><subject>Obsessive compulsive disorder</subject><subject>Obsessive-Compulsive Disorder - psychology</subject><subject>Online Social Networks</subject><subject>Psychiatric symptoms</subject><subject>Regression Analysis</subject><subject>Sex Factors</subject><subject>Social Media</subject><subject>Social Networking</subject><subject>Social networks</subject><subject>Symptoms</subject><subject>Video Games - psychology</subject><subject>Young Adult</subject><issn>0893-164X</issn><issn>1939-1501</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>7QJ</sourceid><recordid>eNp90dGK1DAUBuAiiju7euMDSMAbWanmJG3TejeOugojit0V70ImOXWytE1NUmUewzc2dVYFL8xNCHz8ycmfZQ-APgXKxTNldjQtqOitbAUNb3IoKdzOVrRueA5V8fkkOw3hOhlO6-pudsKqpml4WayyH5d7JB-xV9G6MeztRF5g_I44krUxVkf7DclVQOI60jptVU_eobGKqNGQT9agIxdqwPDr3B6GKbohLPhDOOi9VdFbTV7a4LxBH56TNdkq_wXzVqseyca7EPIW9XJ5im7jbA73sjud6gPev9nPsqvXry43b_Lt-4u3m_U2V0UNMdclK7DbGWAVFbwzgBSoopXASnUAwJUwHBlAoWsqqqLsOHYMFdVYm05U_Cx7fMydvPs6Y4hysEFj36sR3RwkCFHyGkouEn30D712s08vTqrmvBEgSvpflbJAMFY2SZ0flV6G99jJydtB-YMEKpc65d86E354EznvBjR_6O_-EnhyBGpSckp_rny0usegZ-9xjEuY5FQyyUrGfwJ8KakU</recordid><startdate>20160301</startdate><enddate>20160301</enddate><creator>Andreassen, Cecilie Schou</creator><creator>Billieux, Joël</creator><creator>Griffiths, Mark D.</creator><creator>Kuss, Daria J.</creator><creator>Demetrovics, Zsolt</creator><creator>Mazzoni, Elvis</creator><creator>Pallesen, Ståle</creator><general>American Psychological Association</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7RZ</scope><scope>PSYQQ</scope><scope>7QJ</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-5604-7551</orcidid><orcidid>https://orcid.org/0000-0001-8880-6524</orcidid><orcidid>https://orcid.org/0000-0002-7388-6194</orcidid></search><sort><creationdate>20160301</creationdate><title>The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study</title><author>Andreassen, Cecilie Schou ; Billieux, Joël ; Griffiths, Mark D. ; Kuss, Daria J. ; Demetrovics, Zsolt ; Mazzoni, Elvis ; Pallesen, Ståle</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a481t-c524efbd126073fd1e010a067e6af1113a7d3e2114c807645f3ef2ea0ce8df763</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Addiction</topic><topic>Addictions</topic><topic>Adolescent</topic><topic>Adult</topic><topic>Aged</topic><topic>Aged, 80 and over</topic><topic>Anxiety</topic><topic>Anxiety - psychology</topic><topic>Anxiety Disorders - psychology</topic><topic>Attention Deficit Disorder with Hyperactivity</topic><topic>Attention Deficit Disorder with Hyperactivity - psychology</topic><topic>Attention deficit hyperactivity disorder</topic><topic>Behavior, Addictive - psychology</topic><topic>Comorbidity</topic><topic>Computer & video games</topic><topic>Computer Games</topic><topic>Cross-Sectional Studies</topic><topic>Demography</topic><topic>Depression - psychology</topic><topic>Depressive Disorder - psychology</topic><topic>Digital Gaming</topic><topic>Female</topic><topic>Human</topic><topic>Humans</topic><topic>Internet</topic><topic>Internet Addiction</topic><topic>Male</topic><topic>Marital Status</topic><topic>Medical technology</topic><topic>Mental depression</topic><topic>Mental Disorders</topic><topic>Mental Health</topic><topic>Middle Aged</topic><topic>Networking</topic><topic>Obsessive compulsive disorder</topic><topic>Obsessive-Compulsive Disorder - psychology</topic><topic>Online Social Networks</topic><topic>Psychiatric symptoms</topic><topic>Regression Analysis</topic><topic>Sex Factors</topic><topic>Social Media</topic><topic>Social Networking</topic><topic>Social networks</topic><topic>Symptoms</topic><topic>Video Games - psychology</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Andreassen, Cecilie Schou</creatorcontrib><creatorcontrib>Billieux, Joël</creatorcontrib><creatorcontrib>Griffiths, Mark D.</creatorcontrib><creatorcontrib>Kuss, Daria J.</creatorcontrib><creatorcontrib>Demetrovics, Zsolt</creatorcontrib><creatorcontrib>Mazzoni, Elvis</creatorcontrib><creatorcontrib>Pallesen, Ståle</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>APA PsycArticles®</collection><collection>ProQuest One Psychology</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>MEDLINE - Academic</collection><jtitle>Psychology of addictive behaviors</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Andreassen, Cecilie Schou</au><au>Billieux, Joël</au><au>Griffiths, Mark D.</au><au>Kuss, Daria J.</au><au>Demetrovics, Zsolt</au><au>Mazzoni, Elvis</au><au>Pallesen, Ståle</au><au>Petry, Nancy M</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study</atitle><jtitle>Psychology of addictive behaviors</jtitle><addtitle>Psychol Addict Behav</addtitle><date>2016-03-01</date><risdate>2016</risdate><volume>30</volume><issue>2</issue><spage>252</spage><epage>262</epage><pages>252-262</pages><issn>0893-164X</issn><eissn>1939-1501</eissn><abstract>Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games. Correlations between symptoms of addictive technology use and mental disorder symptoms were all positive and significant, including the weak interrelationship between the two addictive technological behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male was significantly associated with addictive use of video games, whereas being female was significantly associated with addictive use of social media. Being single was positively related to both addictive social networking and video gaming. Hierarchical regression analyses showed that demographic factors explained between 11 and 12% of the variance in addictive technology use. The mental health variables explained between 7 and 15% of the variance. The study significantly adds to our understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.</abstract><cop>United States</cop><pub>American Psychological Association</pub><pmid>26999354</pmid><doi>10.1037/adb0000160</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0001-5604-7551</orcidid><orcidid>https://orcid.org/0000-0001-8880-6524</orcidid><orcidid>https://orcid.org/0000-0002-7388-6194</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Addiction Addictions Adolescent Adult Aged Aged, 80 and over Anxiety Anxiety - psychology Anxiety Disorders - psychology Attention Deficit Disorder with Hyperactivity Attention Deficit Disorder with Hyperactivity - psychology Attention deficit hyperactivity disorder Behavior, Addictive - psychology Comorbidity Computer & video games Computer Games Cross-Sectional Studies Demography Depression - psychology Depressive Disorder - psychology Digital Gaming Female Human Humans Internet Internet Addiction Male Marital Status Medical technology Mental depression Mental Disorders Mental Health Middle Aged Networking Obsessive compulsive disorder Obsessive-Compulsive Disorder - psychology Online Social Networks Psychiatric symptoms Regression Analysis Sex Factors Social Media Social Networking Social networks Symptoms Video Games - psychology Young Adult |
title | The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study |
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