Playing Tetris decreases drug and other cravings in real world settings
Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris...
Gespeichert in:
Veröffentlicht in: | Addictive behaviors 2015-12, Vol.51, p.165-170 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 170 |
---|---|
container_issue | |
container_start_page | 165 |
container_title | Addictive behaviors |
container_volume | 51 |
creator | Skorka-Brown, Jessica Andrade, Jackie Whalley, Ben May, Jon |
description | Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris reduces craving strength. The present study used an ecological momentary assessment protocol in which 31 undergraduate participants carried iPods for a week and were prompted 7 times each day, by SMS message, to use their iPod to report craving. Participants reported craving target and strength (0–100), whether they indulged their previous craving (yes/no), and whether they were under the influence of alcohol (yes/no). Those randomly assigned to the intervention condition (n = 15) then played Tetris for 3 min and reported their craving again. Those in the monitoring-only control condition (n = 16) provided baseline craving data to test if Tetris reduced the incidence and strength of spontaneous cravings across the week. Playing Tetris decreased craving strength for drugs (alcohol, nicotine, caffeine), food and drink, and activities (sex, exercise, gaming), with a mean reduction of 13.9 percentage points, effect size f2 = 0.11. This effect was consistent across the week. This is the first demonstration that visual cognitive interference can be used in the field to reduce cravings for substances and activities other than eating. |
doi_str_mv | 10.1016/j.addbeh.2015.07.020 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1708901630</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>1_s2_0_S0306460315002762</els_id><sourcerecordid>3802340831</sourcerecordid><originalsourceid>FETCH-LOGICAL-c445t-720960328d4fa4cf2229764d26520fb067ad05598ff3ccc121dd887393f477343</originalsourceid><addsrcrecordid>eNqFkUtL5TAUgIPMoNfHPxAJzGY27Zw8mrQbQWR8gDADo-uQm5xqrr2tJq3D_femXB3BzaxyCN95fYeQYwYlA6Z-rErr_RIfSg6sKkGXwGGHLFitRaEE11_IAgSoQioQe2Q_pRUA47qSu2SPqxzUUizI5e_ObkJ_T29xjCFRjy6iTZijON1T23s6jA8YqYv2JXOJhp5moqN_h9h5mnAc5-9D8rW1XcKjt_eA3F38vD2_Km5-XV6fn90UTspqLDSHJs_Day9bK13LOW-0kp6rikO7BKWth6pq6rYVzjnGmfd13qgRrdRaSHFAvm_rPsXhecI0mnVIDrvO9jhMyTANdZP1CMjot0_oaphin6fLFAOlNGtEpuSWcnFIKWJrnmJY27gxDMws2qzMVrSZRRvQJovOaSdvxaflGv2_pHezGTjdAphtvASMJrmAvUMfIrrR-CH8r8PnAq4LfXC2e8QNpo9dTOIGzJ_52POtWQXAteLiFXJFoqM</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1710667193</pqid></control><display><type>article</type><title>Playing Tetris decreases drug and other cravings in real world settings</title><source>MEDLINE</source><source>Access via ScienceDirect (Elsevier)</source><creator>Skorka-Brown, Jessica ; Andrade, Jackie ; Whalley, Ben ; May, Jon</creator><creatorcontrib>Skorka-Brown, Jessica ; Andrade, Jackie ; Whalley, Ben ; May, Jon</creatorcontrib><description>Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris reduces craving strength. The present study used an ecological momentary assessment protocol in which 31 undergraduate participants carried iPods for a week and were prompted 7 times each day, by SMS message, to use their iPod to report craving. Participants reported craving target and strength (0–100), whether they indulged their previous craving (yes/no), and whether they were under the influence of alcohol (yes/no). Those randomly assigned to the intervention condition (n = 15) then played Tetris for 3 min and reported their craving again. Those in the monitoring-only control condition (n = 16) provided baseline craving data to test if Tetris reduced the incidence and strength of spontaneous cravings across the week. Playing Tetris decreased craving strength for drugs (alcohol, nicotine, caffeine), food and drink, and activities (sex, exercise, gaming), with a mean reduction of 13.9 percentage points, effect size f2 = 0.11. This effect was consistent across the week. This is the first demonstration that visual cognitive interference can be used in the field to reduce cravings for substances and activities other than eating.</description><identifier>ISSN: 0306-4603</identifier><identifier>EISSN: 1873-6327</identifier><identifier>DOI: 10.1016/j.addbeh.2015.07.020</identifier><identifier>PMID: 26275843</identifier><identifier>CODEN: ADBED9</identifier><language>eng</language><publisher>England: Elsevier Ltd</publisher><subject>Addiction ; Adolescent ; Adult ; Behavior, Addictive - prevention & control ; Behavior, Addictive - psychology ; Behavioural research ; Cognition & reasoning ; Cognitive theory ; Computer & video games ; Craving ; Desire ; Drug use ; Elaborated Intrusion theory ; Female ; Humans ; Intervention ; Male ; Multilevel models ; Psychiatry ; Students - psychology ; Students - statistics & numerical data ; Substance-Related Disorders - prevention & control ; Substance-Related Disorders - psychology ; Technology ; Video Games - psychology ; Young Adult</subject><ispartof>Addictive behaviors, 2015-12, Vol.51, p.165-170</ispartof><rights>Elsevier Ltd</rights><rights>2015 Elsevier Ltd</rights><rights>Copyright © 2015 Elsevier Ltd. All rights reserved.</rights><rights>Copyright Pergamon Press Inc. Dec 2015</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c445t-720960328d4fa4cf2229764d26520fb067ad05598ff3ccc121dd887393f477343</citedby><cites>FETCH-LOGICAL-c445t-720960328d4fa4cf2229764d26520fb067ad05598ff3ccc121dd887393f477343</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.addbeh.2015.07.020$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>315,781,785,3551,27929,27930,46000</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26275843$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Skorka-Brown, Jessica</creatorcontrib><creatorcontrib>Andrade, Jackie</creatorcontrib><creatorcontrib>Whalley, Ben</creatorcontrib><creatorcontrib>May, Jon</creatorcontrib><title>Playing Tetris decreases drug and other cravings in real world settings</title><title>Addictive behaviors</title><addtitle>Addict Behav</addtitle><description>Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris reduces craving strength. The present study used an ecological momentary assessment protocol in which 31 undergraduate participants carried iPods for a week and were prompted 7 times each day, by SMS message, to use their iPod to report craving. Participants reported craving target and strength (0–100), whether they indulged their previous craving (yes/no), and whether they were under the influence of alcohol (yes/no). Those randomly assigned to the intervention condition (n = 15) then played Tetris for 3 min and reported their craving again. Those in the monitoring-only control condition (n = 16) provided baseline craving data to test if Tetris reduced the incidence and strength of spontaneous cravings across the week. Playing Tetris decreased craving strength for drugs (alcohol, nicotine, caffeine), food and drink, and activities (sex, exercise, gaming), with a mean reduction of 13.9 percentage points, effect size f2 = 0.11. This effect was consistent across the week. This is the first demonstration that visual cognitive interference can be used in the field to reduce cravings for substances and activities other than eating.</description><subject>Addiction</subject><subject>Adolescent</subject><subject>Adult</subject><subject>Behavior, Addictive - prevention & control</subject><subject>Behavior, Addictive - psychology</subject><subject>Behavioural research</subject><subject>Cognition & reasoning</subject><subject>Cognitive theory</subject><subject>Computer & video games</subject><subject>Craving</subject><subject>Desire</subject><subject>Drug use</subject><subject>Elaborated Intrusion theory</subject><subject>Female</subject><subject>Humans</subject><subject>Intervention</subject><subject>Male</subject><subject>Multilevel models</subject><subject>Psychiatry</subject><subject>Students - psychology</subject><subject>Students - statistics & numerical data</subject><subject>Substance-Related Disorders - prevention & control</subject><subject>Substance-Related Disorders - psychology</subject><subject>Technology</subject><subject>Video Games - psychology</subject><subject>Young Adult</subject><issn>0306-4603</issn><issn>1873-6327</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkUtL5TAUgIPMoNfHPxAJzGY27Zw8mrQbQWR8gDADo-uQm5xqrr2tJq3D_femXB3BzaxyCN95fYeQYwYlA6Z-rErr_RIfSg6sKkGXwGGHLFitRaEE11_IAgSoQioQe2Q_pRUA47qSu2SPqxzUUizI5e_ObkJ_T29xjCFRjy6iTZijON1T23s6jA8YqYv2JXOJhp5moqN_h9h5mnAc5-9D8rW1XcKjt_eA3F38vD2_Km5-XV6fn90UTspqLDSHJs_Day9bK13LOW-0kp6rikO7BKWth6pq6rYVzjnGmfd13qgRrdRaSHFAvm_rPsXhecI0mnVIDrvO9jhMyTANdZP1CMjot0_oaphin6fLFAOlNGtEpuSWcnFIKWJrnmJY27gxDMws2qzMVrSZRRvQJovOaSdvxaflGv2_pHezGTjdAphtvASMJrmAvUMfIrrR-CH8r8PnAq4LfXC2e8QNpo9dTOIGzJ_52POtWQXAteLiFXJFoqM</recordid><startdate>20151201</startdate><enddate>20151201</enddate><creator>Skorka-Brown, Jessica</creator><creator>Andrade, Jackie</creator><creator>Whalley, Ben</creator><creator>May, Jon</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QG</scope><scope>7TK</scope><scope>K7.</scope><scope>K9.</scope><scope>7X8</scope></search><sort><creationdate>20151201</creationdate><title>Playing Tetris decreases drug and other cravings in real world settings</title><author>Skorka-Brown, Jessica ; Andrade, Jackie ; Whalley, Ben ; May, Jon</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c445t-720960328d4fa4cf2229764d26520fb067ad05598ff3ccc121dd887393f477343</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Addiction</topic><topic>Adolescent</topic><topic>Adult</topic><topic>Behavior, Addictive - prevention & control</topic><topic>Behavior, Addictive - psychology</topic><topic>Behavioural research</topic><topic>Cognition & reasoning</topic><topic>Cognitive theory</topic><topic>Computer & video games</topic><topic>Craving</topic><topic>Desire</topic><topic>Drug use</topic><topic>Elaborated Intrusion theory</topic><topic>Female</topic><topic>Humans</topic><topic>Intervention</topic><topic>Male</topic><topic>Multilevel models</topic><topic>Psychiatry</topic><topic>Students - psychology</topic><topic>Students - statistics & numerical data</topic><topic>Substance-Related Disorders - prevention & control</topic><topic>Substance-Related Disorders - psychology</topic><topic>Technology</topic><topic>Video Games - psychology</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Skorka-Brown, Jessica</creatorcontrib><creatorcontrib>Andrade, Jackie</creatorcontrib><creatorcontrib>Whalley, Ben</creatorcontrib><creatorcontrib>May, Jon</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Animal Behavior Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Addictive behaviors</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Skorka-Brown, Jessica</au><au>Andrade, Jackie</au><au>Whalley, Ben</au><au>May, Jon</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Playing Tetris decreases drug and other cravings in real world settings</atitle><jtitle>Addictive behaviors</jtitle><addtitle>Addict Behav</addtitle><date>2015-12-01</date><risdate>2015</risdate><volume>51</volume><spage>165</spage><epage>170</epage><pages>165-170</pages><issn>0306-4603</issn><eissn>1873-6327</eissn><coden>ADBED9</coden><abstract>Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris reduces craving strength. The present study used an ecological momentary assessment protocol in which 31 undergraduate participants carried iPods for a week and were prompted 7 times each day, by SMS message, to use their iPod to report craving. Participants reported craving target and strength (0–100), whether they indulged their previous craving (yes/no), and whether they were under the influence of alcohol (yes/no). Those randomly assigned to the intervention condition (n = 15) then played Tetris for 3 min and reported their craving again. Those in the monitoring-only control condition (n = 16) provided baseline craving data to test if Tetris reduced the incidence and strength of spontaneous cravings across the week. Playing Tetris decreased craving strength for drugs (alcohol, nicotine, caffeine), food and drink, and activities (sex, exercise, gaming), with a mean reduction of 13.9 percentage points, effect size f2 = 0.11. This effect was consistent across the week. This is the first demonstration that visual cognitive interference can be used in the field to reduce cravings for substances and activities other than eating.</abstract><cop>England</cop><pub>Elsevier Ltd</pub><pmid>26275843</pmid><doi>10.1016/j.addbeh.2015.07.020</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0306-4603 |
ispartof | Addictive behaviors, 2015-12, Vol.51, p.165-170 |
issn | 0306-4603 1873-6327 |
language | eng |
recordid | cdi_proquest_miscellaneous_1708901630 |
source | MEDLINE; Access via ScienceDirect (Elsevier) |
subjects | Addiction Adolescent Adult Behavior, Addictive - prevention & control Behavior, Addictive - psychology Behavioural research Cognition & reasoning Cognitive theory Computer & video games Craving Desire Drug use Elaborated Intrusion theory Female Humans Intervention Male Multilevel models Psychiatry Students - psychology Students - statistics & numerical data Substance-Related Disorders - prevention & control Substance-Related Disorders - psychology Technology Video Games - psychology Young Adult |
title | Playing Tetris decreases drug and other cravings in real world settings |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-14T10%3A17%3A24IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Playing%20Tetris%20decreases%20drug%20and%20other%20cravings%20in%20real%20world%20settings&rft.jtitle=Addictive%20behaviors&rft.au=Skorka-Brown,%20Jessica&rft.date=2015-12-01&rft.volume=51&rft.spage=165&rft.epage=170&rft.pages=165-170&rft.issn=0306-4603&rft.eissn=1873-6327&rft.coden=ADBED9&rft_id=info:doi/10.1016/j.addbeh.2015.07.020&rft_dat=%3Cproquest_cross%3E3802340831%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1710667193&rft_id=info:pmid/26275843&rft_els_id=1_s2_0_S0306460315002762&rfr_iscdi=true |