Playing Tetris decreases drug and other cravings in real world settings

Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris...

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Veröffentlicht in:Addictive behaviors 2015-12, Vol.51, p.165-170
Hauptverfasser: Skorka-Brown, Jessica, Andrade, Jackie, Whalley, Ben, May, Jon
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container_title Addictive behaviors
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creator Skorka-Brown, Jessica
Andrade, Jackie
Whalley, Ben
May, Jon
description Abstract Most research on cognitive processes in craving has been carried out in the laboratory and focuses on food craving. This study extends laboratory findings to real world settings and cravings for drugs or activities as well as food. Previous laboratory research has found that playing Tetris reduces craving strength. The present study used an ecological momentary assessment protocol in which 31 undergraduate participants carried iPods for a week and were prompted 7 times each day, by SMS message, to use their iPod to report craving. Participants reported craving target and strength (0–100), whether they indulged their previous craving (yes/no), and whether they were under the influence of alcohol (yes/no). Those randomly assigned to the intervention condition (n = 15) then played Tetris for 3 min and reported their craving again. Those in the monitoring-only control condition (n = 16) provided baseline craving data to test if Tetris reduced the incidence and strength of spontaneous cravings across the week. Playing Tetris decreased craving strength for drugs (alcohol, nicotine, caffeine), food and drink, and activities (sex, exercise, gaming), with a mean reduction of 13.9 percentage points, effect size f2 = 0.11. This effect was consistent across the week. This is the first demonstration that visual cognitive interference can be used in the field to reduce cravings for substances and activities other than eating.
doi_str_mv 10.1016/j.addbeh.2015.07.020
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subjects Addiction
Adolescent
Adult
Behavior, Addictive - prevention & control
Behavior, Addictive - psychology
Behavioural research
Cognition & reasoning
Cognitive theory
Computer & video games
Craving
Desire
Drug use
Elaborated Intrusion theory
Female
Humans
Intervention
Male
Multilevel models
Psychiatry
Students - psychology
Students - statistics & numerical data
Substance-Related Disorders - prevention & control
Substance-Related Disorders - psychology
Technology
Video Games - psychology
Young Adult
title Playing Tetris decreases drug and other cravings in real world settings
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