EOG-based visual navigation interface development
► A classifier based fuzzy logic and a deterministic finite automaton was used. ► Eye saccades were assigned to six low-level commands for navigation purposes. ► The proposed interface was used for a navigation task in a virtual environment. ► The EOG interface has comparable performances with the c...
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Veröffentlicht in: | Expert systems with applications 2012-09, Vol.39 (12), p.10857-10866 |
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creator | Postelnicu, Cristian-Cezar Girbacia, Florin Talaba, Doru |
description | ► A classifier based fuzzy logic and a deterministic finite automaton was used. ► Eye saccades were assigned to six low-level commands for navigation purposes. ► The proposed interface was used for a navigation task in a virtual environment. ► The EOG interface has comparable performances with the classical desktop interfaces in terms of number of commands used. ► The system accurately detects the control signals defined by eye saccades.
This paper presents an EOG-based (Electrooculography) interface for Human Computer Interface (HCI) purposes. The solution enables the filtering of the recorded signals and identification of characteristic peak amplitudes associated with eye saccades, blinks or winks by using a classifier based on a set of fuzzy logic rules and a deterministic finite automaton. The identified eye saccades were assigned to six low-level commands for navigation purposes. An experiment study was conducted in order to check the accuracy and the performances of the proposed interface compared with three traditional input control interfaces. Experimental results show that the developed interface has good performance and can be used for online communication and control in EOG-based HCI systems or even for first-person navigation metaphors in games industry. |
doi_str_mv | 10.1016/j.eswa.2012.03.007 |
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This paper presents an EOG-based (Electrooculography) interface for Human Computer Interface (HCI) purposes. The solution enables the filtering of the recorded signals and identification of characteristic peak amplitudes associated with eye saccades, blinks or winks by using a classifier based on a set of fuzzy logic rules and a deterministic finite automaton. The identified eye saccades were assigned to six low-level commands for navigation purposes. An experiment study was conducted in order to check the accuracy and the performances of the proposed interface compared with three traditional input control interfaces. Experimental results show that the developed interface has good performance and can be used for online communication and control in EOG-based HCI systems or even for first-person navigation metaphors in games industry.</description><identifier>ISSN: 0957-4174</identifier><identifier>EISSN: 1873-6793</identifier><identifier>DOI: 10.1016/j.eswa.2012.03.007</identifier><language>eng</language><publisher>Elsevier Ltd</publisher><subject>Automation ; Commands ; Control systems ; Deterministic finite automaton ; Electrooculography ; Filtering ; Filtration ; Fuzzy logic ; Human computer interaction ; Mathematical analysis ; Navigation ; Virtual environment</subject><ispartof>Expert systems with applications, 2012-09, Vol.39 (12), p.10857-10866</ispartof><rights>2012 Elsevier Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c366t-f4c06ab65dcbb637b73a902bcd4e12926b96c8da6f59140829a6e1041925e5573</citedby><cites>FETCH-LOGICAL-c366t-f4c06ab65dcbb637b73a902bcd4e12926b96c8da6f59140829a6e1041925e5573</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0957417412004770$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids></links><search><creatorcontrib>Postelnicu, Cristian-Cezar</creatorcontrib><creatorcontrib>Girbacia, Florin</creatorcontrib><creatorcontrib>Talaba, Doru</creatorcontrib><title>EOG-based visual navigation interface development</title><title>Expert systems with applications</title><description>► A classifier based fuzzy logic and a deterministic finite automaton was used. ► Eye saccades were assigned to six low-level commands for navigation purposes. ► The proposed interface was used for a navigation task in a virtual environment. ► The EOG interface has comparable performances with the classical desktop interfaces in terms of number of commands used. ► The system accurately detects the control signals defined by eye saccades.
This paper presents an EOG-based (Electrooculography) interface for Human Computer Interface (HCI) purposes. The solution enables the filtering of the recorded signals and identification of characteristic peak amplitudes associated with eye saccades, blinks or winks by using a classifier based on a set of fuzzy logic rules and a deterministic finite automaton. The identified eye saccades were assigned to six low-level commands for navigation purposes. An experiment study was conducted in order to check the accuracy and the performances of the proposed interface compared with three traditional input control interfaces. Experimental results show that the developed interface has good performance and can be used for online communication and control in EOG-based HCI systems or even for first-person navigation metaphors in games industry.</description><subject>Automation</subject><subject>Commands</subject><subject>Control systems</subject><subject>Deterministic finite automaton</subject><subject>Electrooculography</subject><subject>Filtering</subject><subject>Filtration</subject><subject>Fuzzy logic</subject><subject>Human computer interaction</subject><subject>Mathematical analysis</subject><subject>Navigation</subject><subject>Virtual environment</subject><issn>0957-4174</issn><issn>1873-6793</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><recordid>eNqFkD1PwzAURS0EEqXwB5gysiQ8f8SOJRZUQUGq1AVmy3ZekKs0KXYaxL8nUZlhusu5V7qHkFsKBQUq73cFpi9bMKCsAF4AqDOyoJXiuVSan5MF6FLlgipxSa5S2gFQNUELQp-269zZhHU2hnS0bdbZMXzYIfRdFroBY2M9ZjWO2PaHPXbDNblobJvw5jeX5P356W31km-269fV4yb3XMohb4QHaZ0sa--c5MopbjUw52uBlGkmnZa-qq1sSk0FVExbiRQE1azEslR8Se5Ou4fYfx4xDWYfkse2tR32x2SmAxR4VWn5PzpxTJSazavshPrYpxSxMYcY9jZ-T5CZVZqdmVWaWaUBbiZLU-nhVMLp7xgwmuQDdh7rENEPpu7DX_UfjWh7IA</recordid><startdate>20120915</startdate><enddate>20120915</enddate><creator>Postelnicu, Cristian-Cezar</creator><creator>Girbacia, Florin</creator><creator>Talaba, Doru</creator><general>Elsevier Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20120915</creationdate><title>EOG-based visual navigation interface development</title><author>Postelnicu, Cristian-Cezar ; Girbacia, Florin ; Talaba, Doru</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c366t-f4c06ab65dcbb637b73a902bcd4e12926b96c8da6f59140829a6e1041925e5573</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Automation</topic><topic>Commands</topic><topic>Control systems</topic><topic>Deterministic finite automaton</topic><topic>Electrooculography</topic><topic>Filtering</topic><topic>Filtration</topic><topic>Fuzzy logic</topic><topic>Human computer interaction</topic><topic>Mathematical analysis</topic><topic>Navigation</topic><topic>Virtual environment</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Postelnicu, Cristian-Cezar</creatorcontrib><creatorcontrib>Girbacia, Florin</creatorcontrib><creatorcontrib>Talaba, Doru</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Expert systems with applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Postelnicu, Cristian-Cezar</au><au>Girbacia, Florin</au><au>Talaba, Doru</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>EOG-based visual navigation interface development</atitle><jtitle>Expert systems with applications</jtitle><date>2012-09-15</date><risdate>2012</risdate><volume>39</volume><issue>12</issue><spage>10857</spage><epage>10866</epage><pages>10857-10866</pages><issn>0957-4174</issn><eissn>1873-6793</eissn><abstract>► A classifier based fuzzy logic and a deterministic finite automaton was used. ► Eye saccades were assigned to six low-level commands for navigation purposes. ► The proposed interface was used for a navigation task in a virtual environment. ► The EOG interface has comparable performances with the classical desktop interfaces in terms of number of commands used. ► The system accurately detects the control signals defined by eye saccades.
This paper presents an EOG-based (Electrooculography) interface for Human Computer Interface (HCI) purposes. The solution enables the filtering of the recorded signals and identification of characteristic peak amplitudes associated with eye saccades, blinks or winks by using a classifier based on a set of fuzzy logic rules and a deterministic finite automaton. The identified eye saccades were assigned to six low-level commands for navigation purposes. An experiment study was conducted in order to check the accuracy and the performances of the proposed interface compared with three traditional input control interfaces. Experimental results show that the developed interface has good performance and can be used for online communication and control in EOG-based HCI systems or even for first-person navigation metaphors in games industry.</abstract><pub>Elsevier Ltd</pub><doi>10.1016/j.eswa.2012.03.007</doi><tpages>10</tpages></addata></record> |
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subjects | Automation Commands Control systems Deterministic finite automaton Electrooculography Filtering Filtration Fuzzy logic Human computer interaction Mathematical analysis Navigation Virtual environment |
title | EOG-based visual navigation interface development |
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