Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors

This paper describes two studies that examine the ways in which parameters of touch can be manipulated to support human–mobile interaction, providing designers with greater awareness regarding the range of tactile icons (tactons) for integration with interfaces. The first study examined the efficacy...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Interacting with computers 2014-11, Vol.26 (6), p.572-594
Hauptverfasser: Qian, Huimin, Kuber, Ravi, Sears, Andrew, Stanwyck, Elizabeth
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 594
container_issue 6
container_start_page 572
container_title Interacting with computers
container_volume 26
creator Qian, Huimin
Kuber, Ravi
Sears, Andrew
Stanwyck, Elizabeth
description This paper describes two studies that examine the ways in which parameters of touch can be manipulated to support human–mobile interaction, providing designers with greater awareness regarding the range of tactile icons (tactons) for integration with interfaces. The first study examined the efficacy of presenting tactons via low-cost eccentric rotating motor vibration technologies, often used in the design of wearable interfaces. Findings highlight the role of intensity in supporting tactile recognition as well as the impact of duration, interval, and intensity on task time. In our second study, we build on these results by comparing the impact of simulated and real-world auditory distractors on the perception of four parameter tactons. Findings indicate the negative effects of realistic ambient sounds on recognition accuracy, time taken and cognitive workload, but the results also indicate that some tactile designs (e.g. those encoded with stronger intensities) better resist the effects of these auditory distractions. Our research suggests that mobile devices should be evaluated under real-world scenarios to ensure that tactile feedback presented via a mobile device meets the needs of mobile users.
doi_str_mv 10.1093/iwc/iwt054
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1685800679</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><oup_id>10.1093/iwc/iwt054</oup_id><sourcerecordid>1685800679</sourcerecordid><originalsourceid>FETCH-LOGICAL-c294t-a8ddef20ce8c987422d3b3bbe483404a61fe99d210d9ab01b543563aaa326b93</originalsourceid><addsrcrecordid>eNp90M9LwzAUB_AgCs7pxb8gF0GEatKkbXIc2_wBE4fuXtLkVSNtsyUpY_-9rfPs4fEun--D90XompJ7SiR7sHs9TCQZP0ETKgqWFDKjp2hCZMaSjDNxji5C-CaEFIXgE7RbQATf2s52nzh-AV7WtdVKH7Cr8WvfRJuslVftqPBG6ei6gG33S9ceAnQaRvoOqkn2zjcGq87gD9v2jYpg8Kw31uGFDdGPaR8u0VmtmgBXf3uKNo_Lzfw5Wb09vcxnq0SnksdECWOgTokGoaUoeJoaVrGqAi4YJ1zltAYpTUqJkaoitBqey3KmlGJpXkk2RbfHs1vvdj2EWLY2aGga1YHrQ0lzkQlC8mKkd0eqvQvBQ11uvW2VP5SUlGOt5VBreax1wDdH7Prtf-4H36R6Bg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1685800679</pqid></control><display><type>article</type><title>Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors</title><source>Oxford University Press Journals All Titles (1996-Current)</source><creator>Qian, Huimin ; Kuber, Ravi ; Sears, Andrew ; Stanwyck, Elizabeth</creator><creatorcontrib>Qian, Huimin ; Kuber, Ravi ; Sears, Andrew ; Stanwyck, Elizabeth</creatorcontrib><description>This paper describes two studies that examine the ways in which parameters of touch can be manipulated to support human–mobile interaction, providing designers with greater awareness regarding the range of tactile icons (tactons) for integration with interfaces. The first study examined the efficacy of presenting tactons via low-cost eccentric rotating motor vibration technologies, often used in the design of wearable interfaces. Findings highlight the role of intensity in supporting tactile recognition as well as the impact of duration, interval, and intensity on task time. In our second study, we build on these results by comparing the impact of simulated and real-world auditory distractors on the perception of four parameter tactons. Findings indicate the negative effects of realistic ambient sounds on recognition accuracy, time taken and cognitive workload, but the results also indicate that some tactile designs (e.g. those encoded with stronger intensities) better resist the effects of these auditory distractions. Our research suggests that mobile devices should be evaluated under real-world scenarios to ensure that tactile feedback presented via a mobile device meets the needs of mobile users.</description><identifier>ISSN: 0953-5438</identifier><identifier>EISSN: 1873-7951</identifier><identifier>DOI: 10.1093/iwc/iwt054</identifier><language>eng</language><publisher>Oxford University Press</publisher><subject>Computer simulation ; Construction ; Effectiveness ; Mobile communication systems ; Perception ; Recognition ; Tactile ; Vibration</subject><ispartof>Interacting with computers, 2014-11, Vol.26 (6), p.572-594</ispartof><rights>The Author 2013. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. For Permissions, please email: journals.permissions@oup.com 2013</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c294t-a8ddef20ce8c987422d3b3bbe483404a61fe99d210d9ab01b543563aaa326b93</citedby><cites>FETCH-LOGICAL-c294t-a8ddef20ce8c987422d3b3bbe483404a61fe99d210d9ab01b543563aaa326b93</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,1584,27924,27925</link.rule.ids></links><search><creatorcontrib>Qian, Huimin</creatorcontrib><creatorcontrib>Kuber, Ravi</creatorcontrib><creatorcontrib>Sears, Andrew</creatorcontrib><creatorcontrib>Stanwyck, Elizabeth</creatorcontrib><title>Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors</title><title>Interacting with computers</title><description>This paper describes two studies that examine the ways in which parameters of touch can be manipulated to support human–mobile interaction, providing designers with greater awareness regarding the range of tactile icons (tactons) for integration with interfaces. The first study examined the efficacy of presenting tactons via low-cost eccentric rotating motor vibration technologies, often used in the design of wearable interfaces. Findings highlight the role of intensity in supporting tactile recognition as well as the impact of duration, interval, and intensity on task time. In our second study, we build on these results by comparing the impact of simulated and real-world auditory distractors on the perception of four parameter tactons. Findings indicate the negative effects of realistic ambient sounds on recognition accuracy, time taken and cognitive workload, but the results also indicate that some tactile designs (e.g. those encoded with stronger intensities) better resist the effects of these auditory distractions. Our research suggests that mobile devices should be evaluated under real-world scenarios to ensure that tactile feedback presented via a mobile device meets the needs of mobile users.</description><subject>Computer simulation</subject><subject>Construction</subject><subject>Effectiveness</subject><subject>Mobile communication systems</subject><subject>Perception</subject><subject>Recognition</subject><subject>Tactile</subject><subject>Vibration</subject><issn>0953-5438</issn><issn>1873-7951</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><recordid>eNp90M9LwzAUB_AgCs7pxb8gF0GEatKkbXIc2_wBE4fuXtLkVSNtsyUpY_-9rfPs4fEun--D90XompJ7SiR7sHs9TCQZP0ETKgqWFDKjp2hCZMaSjDNxji5C-CaEFIXgE7RbQATf2s52nzh-AV7WtdVKH7Cr8WvfRJuslVftqPBG6ei6gG33S9ceAnQaRvoOqkn2zjcGq87gD9v2jYpg8Kw31uGFDdGPaR8u0VmtmgBXf3uKNo_Lzfw5Wb09vcxnq0SnksdECWOgTokGoaUoeJoaVrGqAi4YJ1zltAYpTUqJkaoitBqey3KmlGJpXkk2RbfHs1vvdj2EWLY2aGga1YHrQ0lzkQlC8mKkd0eqvQvBQ11uvW2VP5SUlGOt5VBreax1wDdH7Prtf-4H36R6Bg</recordid><startdate>20141101</startdate><enddate>20141101</enddate><creator>Qian, Huimin</creator><creator>Kuber, Ravi</creator><creator>Sears, Andrew</creator><creator>Stanwyck, Elizabeth</creator><general>Oxford University Press</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20141101</creationdate><title>Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors</title><author>Qian, Huimin ; Kuber, Ravi ; Sears, Andrew ; Stanwyck, Elizabeth</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c294t-a8ddef20ce8c987422d3b3bbe483404a61fe99d210d9ab01b543563aaa326b93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Computer simulation</topic><topic>Construction</topic><topic>Effectiveness</topic><topic>Mobile communication systems</topic><topic>Perception</topic><topic>Recognition</topic><topic>Tactile</topic><topic>Vibration</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Qian, Huimin</creatorcontrib><creatorcontrib>Kuber, Ravi</creatorcontrib><creatorcontrib>Sears, Andrew</creatorcontrib><creatorcontrib>Stanwyck, Elizabeth</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Interacting with computers</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Qian, Huimin</au><au>Kuber, Ravi</au><au>Sears, Andrew</au><au>Stanwyck, Elizabeth</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors</atitle><jtitle>Interacting with computers</jtitle><date>2014-11-01</date><risdate>2014</risdate><volume>26</volume><issue>6</issue><spage>572</spage><epage>594</epage><pages>572-594</pages><issn>0953-5438</issn><eissn>1873-7951</eissn><abstract>This paper describes two studies that examine the ways in which parameters of touch can be manipulated to support human–mobile interaction, providing designers with greater awareness regarding the range of tactile icons (tactons) for integration with interfaces. The first study examined the efficacy of presenting tactons via low-cost eccentric rotating motor vibration technologies, often used in the design of wearable interfaces. Findings highlight the role of intensity in supporting tactile recognition as well as the impact of duration, interval, and intensity on task time. In our second study, we build on these results by comparing the impact of simulated and real-world auditory distractors on the perception of four parameter tactons. Findings indicate the negative effects of realistic ambient sounds on recognition accuracy, time taken and cognitive workload, but the results also indicate that some tactile designs (e.g. those encoded with stronger intensities) better resist the effects of these auditory distractions. Our research suggests that mobile devices should be evaluated under real-world scenarios to ensure that tactile feedback presented via a mobile device meets the needs of mobile users.</abstract><pub>Oxford University Press</pub><doi>10.1093/iwc/iwt054</doi><tpages>23</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0953-5438
ispartof Interacting with computers, 2014-11, Vol.26 (6), p.572-594
issn 0953-5438
1873-7951
language eng
recordid cdi_proquest_miscellaneous_1685800679
source Oxford University Press Journals All Titles (1996-Current)
subjects Computer simulation
Construction
Effectiveness
Mobile communication systems
Perception
Recognition
Tactile
Vibration
title Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-26T15%3A33%3A25IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Determining%20the%20Efficacy%20of%20Multi-Parameter%20Tactons%20in%20the%20Presence%20of%20Real-world%20and%20Simulated%20Audio%20Distractors&rft.jtitle=Interacting%20with%20computers&rft.au=Qian,%20Huimin&rft.date=2014-11-01&rft.volume=26&rft.issue=6&rft.spage=572&rft.epage=594&rft.pages=572-594&rft.issn=0953-5438&rft.eissn=1873-7951&rft_id=info:doi/10.1093/iwc/iwt054&rft_dat=%3Cproquest_cross%3E1685800679%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1685800679&rft_id=info:pmid/&rft_oup_id=10.1093/iwc/iwt054&rfr_iscdi=true