REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking
•A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE). Classical pedagogy about Human History has dealt w...
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Veröffentlicht in: | Expert systems with applications 2014-08, Vol.41 (10), p.4811-4828 |
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creator | Blanco-Fernández, Yolanda López-Nores, Martín Pazos-Arias, José J. Gil-Solla, Alberto Ramos-Cabrer, Manuel García-Duque, Jorge |
description | •A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE).
Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments. |
doi_str_mv | 10.1016/j.eswa.2014.02.018 |
format | Article |
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Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments.</description><identifier>ISSN: 0957-4174</identifier><identifier>EISSN: 1873-6793</identifier><identifier>DOI: 10.1016/j.eswa.2014.02.018</identifier><language>eng</language><publisher>Amsterdam: Elsevier Ltd</publisher><subject>Access methods and protocols, osi model ; Applied sciences ; Artificial intelligence ; Augmented reality ; Communities ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Exact sciences and technology ; Expert systems ; Future Media Internet ; General aspects ; Historic ; Human ; Learning ; Multimedia ; Occupational training. Personnel. Work management ; Pattern recognition. Digital image processing. Computational geometry ; Role-playing game ; Social networking ; Social networks ; Software ; Technology-enhanced learning ; Telecommunications ; Telecommunications and information theory ; Teleprocessing networks. Isdn</subject><ispartof>Expert systems with applications, 2014-08, Vol.41 (10), p.4811-4828</ispartof><rights>2014 Elsevier Ltd</rights><rights>2015 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c396t-4955d508e52520f8ef86d9413f615d6eb1724eb8b8ff23a5b2930871667f65f93</citedby><cites>FETCH-LOGICAL-c396t-4955d508e52520f8ef86d9413f615d6eb1724eb8b8ff23a5b2930871667f65f93</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.eswa.2014.02.018$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=28417918$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Blanco-Fernández, Yolanda</creatorcontrib><creatorcontrib>López-Nores, Martín</creatorcontrib><creatorcontrib>Pazos-Arias, José J.</creatorcontrib><creatorcontrib>Gil-Solla, Alberto</creatorcontrib><creatorcontrib>Ramos-Cabrer, Manuel</creatorcontrib><creatorcontrib>García-Duque, Jorge</creatorcontrib><title>REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking</title><title>Expert systems with applications</title><description>•A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE).
Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments.</description><subject>Access methods and protocols, osi model</subject><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Augmented reality</subject><subject>Communities</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Exact sciences and technology</subject><subject>Expert systems</subject><subject>Future Media Internet</subject><subject>General aspects</subject><subject>Historic</subject><subject>Human</subject><subject>Learning</subject><subject>Multimedia</subject><subject>Occupational training. Personnel. Work management</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Role-playing game</subject><subject>Social networking</subject><subject>Social networks</subject><subject>Software</subject><subject>Technology-enhanced learning</subject><subject>Telecommunications</subject><subject>Telecommunications and information theory</subject><subject>Teleprocessing networks. Isdn</subject><issn>0957-4174</issn><issn>1873-6793</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><recordid>eNqFkU1r3DAQhk1podukf6AnXQo91I4kW1-ll2XZdgshgZCehWyPgraytJXsLO6vrzcbemxOA8PzvgPzFMUHgiuCCb_aV5CPpqKYNBWmFSbyVbEiUtQlF6p-XaywYqJsiGjeFu9y3mNMBMZiVfy5225v1pv7L2iN8ggHZGM6mtQjF5AbBkjZPQLyYFJw4QGZNk4j2k2DCWjn8hjTjNoZmelhgDBCjxIY78b5M0rRAzp4Mz_FQo9y7JzxKMB4jOnXsr0s3ljjM7x_nhfFz2_b-82uvL79_mOzvi67WvGxbBRjPcMSGGUUWwlW8l41pLacsJ5DSwRtoJWttJbWhrVU1VgKwrmwnFlVXxSfzr2HFH9PkEc9uNyB9yZAnLImXEhMGKHkZZQxxVVTs1MrPaNdijknsPqQ3GDSrAnWJyd6r09O9MmJxlQvTpbQx-d-kzvjbTKhc_lfksrFkHrivp45WP7y6CDp3DkIHfQuQTfqPrr_nfkLR82h0Q</recordid><startdate>20140801</startdate><enddate>20140801</enddate><creator>Blanco-Fernández, Yolanda</creator><creator>López-Nores, Martín</creator><creator>Pazos-Arias, José J.</creator><creator>Gil-Solla, Alberto</creator><creator>Ramos-Cabrer, Manuel</creator><creator>García-Duque, Jorge</creator><general>Elsevier Ltd</general><general>Elsevier</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20140801</creationdate><title>REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking</title><author>Blanco-Fernández, Yolanda ; López-Nores, Martín ; Pazos-Arias, José J. ; Gil-Solla, Alberto ; Ramos-Cabrer, Manuel ; García-Duque, Jorge</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c396t-4955d508e52520f8ef86d9413f615d6eb1724eb8b8ff23a5b2930871667f65f93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Access methods and protocols, osi model</topic><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Augmented reality</topic><topic>Communities</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Exact sciences and technology</topic><topic>Expert systems</topic><topic>Future Media Internet</topic><topic>General aspects</topic><topic>Historic</topic><topic>Human</topic><topic>Learning</topic><topic>Multimedia</topic><topic>Occupational training. Personnel. Work management</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Role-playing game</topic><topic>Social networking</topic><topic>Social networks</topic><topic>Software</topic><topic>Technology-enhanced learning</topic><topic>Telecommunications</topic><topic>Telecommunications and information theory</topic><topic>Teleprocessing networks. Isdn</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Blanco-Fernández, Yolanda</creatorcontrib><creatorcontrib>López-Nores, Martín</creatorcontrib><creatorcontrib>Pazos-Arias, José J.</creatorcontrib><creatorcontrib>Gil-Solla, Alberto</creatorcontrib><creatorcontrib>Ramos-Cabrer, Manuel</creatorcontrib><creatorcontrib>García-Duque, Jorge</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Expert systems with applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Blanco-Fernández, Yolanda</au><au>López-Nores, Martín</au><au>Pazos-Arias, José J.</au><au>Gil-Solla, Alberto</au><au>Ramos-Cabrer, Manuel</au><au>García-Duque, Jorge</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking</atitle><jtitle>Expert systems with applications</jtitle><date>2014-08-01</date><risdate>2014</risdate><volume>41</volume><issue>10</issue><spage>4811</spage><epage>4828</epage><pages>4811-4828</pages><issn>0957-4174</issn><eissn>1873-6793</eissn><abstract>•A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE).
Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments.</abstract><cop>Amsterdam</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.eswa.2014.02.018</doi><tpages>18</tpages></addata></record> |
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subjects | Access methods and protocols, osi model Applied sciences Artificial intelligence Augmented reality Communities Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology Expert systems Future Media Internet General aspects Historic Human Learning Multimedia Occupational training. Personnel. Work management Pattern recognition. Digital image processing. Computational geometry Role-playing game Social networking Social networks Software Technology-enhanced learning Telecommunications Telecommunications and information theory Teleprocessing networks. Isdn |
title | REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking |
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