REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking

•A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE). Classical pedagogy about Human History has dealt w...

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Veröffentlicht in:Expert systems with applications 2014-08, Vol.41 (10), p.4811-4828
Hauptverfasser: Blanco-Fernández, Yolanda, López-Nores, Martín, Pazos-Arias, José J., Gil-Solla, Alberto, Ramos-Cabrer, Manuel, García-Duque, Jorge
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container_end_page 4828
container_issue 10
container_start_page 4811
container_title Expert systems with applications
container_volume 41
creator Blanco-Fernández, Yolanda
López-Nores, Martín
Pazos-Arias, José J.
Gil-Solla, Alberto
Ramos-Cabrer, Manuel
García-Duque, Jorge
description •A technology-driven edutainment approach for immersive group learning about History.•Use of handheld devices, social networks, role playing, AR and multimedia contents.•Good results in Quality of Service (QoS), Community (QoC) and Experience (QoE). Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments.
doi_str_mv 10.1016/j.eswa.2014.02.018
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identifier ISSN: 0957-4174
ispartof Expert systems with applications, 2014-08, Vol.41 (10), p.4811-4828
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source ScienceDirect Journals (5 years ago - present)
subjects Access methods and protocols, osi model
Applied sciences
Artificial intelligence
Augmented reality
Communities
Computer science
control theory
systems
Computer systems and distributed systems. User interface
Exact sciences and technology
Expert systems
Future Media Internet
General aspects
Historic
Human
Learning
Multimedia
Occupational training. Personnel. Work management
Pattern recognition. Digital image processing. Computational geometry
Role-playing game
Social networking
Social networks
Software
Technology-enhanced learning
Telecommunications
Telecommunications and information theory
Teleprocessing networks. Isdn
title REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking
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